Malibu Island Exhibit Hall Presentation

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    Malibu Island Exhibit Hall Presentation - Presentation Transcript

    1. Pepperdine University’s Malibu Island Project Exploring the Use of a Virtual World, Second Life, for higher education teaching and learning 1
    2. Malibu Island Design Team A team of GSEP cadre representatives – CadreX (Vicki Suter) – Cadre XI (Kai Dupe) – Cadre XII (Lani Fraizier) – OMET (Bill Moseley and Pam Rivers) Faculty supervisors – Linda Polin – Paul Sparks 2
    3. Malibu Design Team Activities Developed an initial design document, which was piloted from September 2006 until May, 2007 Developed procedures, policies and processes for proposals for use of Malibu Island (now limited to faculty-sponsored projects only) – effective May 15, 2007 Detailed design of public areas is underway. 3
    4. 4
    5. Multimedia Area The current very informal multimedia area in Quadrant 1 will be redesigned with a more formal design, possibly an open amphitheatre, and will be moved back further from the arrival point (telehub) The current screen has six screens, and can display static images, pre- recorded video (with sound), Flickr images, and text. 5
    6. Malibu Island Coffeehouse The coffeehouse was built as part of the original design, and will likely remain as designed in its current location in Quadrant 2, for informal meetings 6
    7. Separate Areas for Cadres GSEP EDET Doctoral Cadres X, XI, and XII built their own informal meeting areas, but this is likely to change (projects will require faculty sponsorship, proposal and approval) An engaging question that needs to be addressed: what is the purpose of or need for a space of their own (if any) for each cadre for teaching and learning? What are the benefits and costs of this use of scarce resources? 7
    8. The DissertationX Therapy Group The purpose of this project is to A treehouse was adapted by explore informal learning and Vicki Suter from a purchased sense of connection in an build for Cadre X, and is environment that features a currently being used for sense of fun and playfulness weekly meetings by the DissertationX Therapy Group (for continuing peer support and encouragement after completion of comps, and during dissertation research and completion). 8
    9. Cadre XI Hobbit House Cadre XI has a hobbit-like house in the hill country in Quadrant 3B, designed to determine the smallest footprint for a structure that would include a semi-public lounge area for cadre members and their guests, a place for the class meetings, a private upstairs area for storage of teams’ project material, and a private faculty office. Dirk Davis & Vicki Suter were co-designers in the adaptation of an existing build, and Davis tested the structure with class meetings 9
    10. Cadre XII Cadre XII’s space was designed as a castle in the clouds (in Quadrant 3B) The design represents a fanciful approach to learning space design Lani Fraizier did the design and build, in part to test the use of vertical space in SL, because it is a valuable design resource 10
    11. ACM: Informal learning project The Pepperdine University chapter of the Association for Computing Machinery, under the project leadership of Lani Fraizier, has been exploring the use of Malibu Island for meetings and projects in Quadrant 3A 11
    12. OMET’s Whole New Mind Project As assigned by their instructor, Bill Moseley, six teams collaboratively built interactive objects, sculptures, or installations that represented one of the six right-brained aptitudes from the book A Whole New Mind The teams then presented their projects to the author, Daniel Pink and discussed the book with him in a meeting in Second Life 12
    13. Proposed Island Design Design team members worked together to develop the revised zoning plan pictured at the left, which is effective 5/16/07 The eastern half of the island (labeled Quadrants 3 and 4) will be for faculty- sponsored projects. The western half will be for public and shared areas. 13
    14. Exhibit Hall Prototype The Exhibit Hall will be located in Quadrant 1, and will likely be one of the first things visitors see, so it should have a formal design, and the design should be harmonious with other structures on the island Depending on the purpose of the area, and the aesthetics and design of the island as a whole, the exhibit area might ultimately take the form of a plaza, a floating gallery or some other novel shape. However, we can assume that many of the visitors will be new to Second Life, so the Hall should be designed with that in mind (no tricky navigation, etc.) This prototype is being used to get an idea of necessary scale, flow, and appropriateness for different uses 14
    15. Possible purposes of Exhibit Hall As a public place to meet and greet visitors to Malibu Island For demonstrations of educational uses of SL for faculty and students interested in using it As a location for formal events, presenting and showcasing student work As a meeting space for classes 15
    16. For more information A display of of different teaching and learning tools created for use in SL is under development for initial completion 5/22 For more information about Malibu Island, the Exhibit Hall, or a potential project proposal, please contact Wendy Widget by IM in-world, or vicki.suter@pepperdine.edu by e-mail 16

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