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SPLAY simplifies the prototyping and development of large-scale distributed applications and overlay networks. SPLAY covers the complete chain of distributed system design, development and testing: from coding and local runs to controlled deployment, experiment control and monitoring. Developers specify their applications using Lua, which is executed in a sandboxed environment. The talk will include a short live demo of a simple distributed protocol in Lua deployed on the PlanetLab. SPLAY is the outcome of research and development activities at the Computer Science Department of the University of Neuchatel, Switzerland.