the Six Learnings of Second Life(TM)

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    the Six Learnings of Second Life(TM) - Presentation Transcript

    1. The Six Learnings of Second Life™: a  framework for designing curricular  interven;ons in‐world  Veritas Raymaker  (RL: Kenneth Y T Lim) 
    2. Scope  •  Premise  •  The Six Learnings framework  •  Compa;bility of the framework 
    3. Premise  •  MUVEs and virtual worlds are aKrac;ng academic  research  •  Educa;onal ins;tu;ons are establishing in‐world  presences and representa;ons  •  Policy‐makers and senior management do not have  sufficient ;me to enculturate themselves, nor to  work with and reflect upon what the pedagogical  affordances of such worlds might be  •  Investments in ;me and money might yield poor  dividends 

    + Kenneth LimKenneth Lim, 2 years ago

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