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Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics Textbook

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Presentation given at Game Developers Conference 2012 on 7 March. See the notes tab below for partial transcript. Abstract: ...

Presentation given at Game Developers Conference 2012 on 7 March. See the notes tab below for partial transcript. Abstract:

Many games today feature virtual money of some sort, whether a "hard currency" sold for real money or a "soft currency" earned through play. The question that this lecture answers is, how do you design money? Not how do players obtain money, nor how do they spend it - but how do you design the money itself. Economists have identified around a dozen attributes of a good money - the kind of money that makes an economy efficient. These attributes make a great guideline for designing serious digital currencies. But in game design, we don't always want things to be efficient - we might want them to be challenging and fun instead. In this lecture, we therefore turn the economists' advice on its head and come up with a guideline for designing "bad money"! Both historical and virtual examples are included.

http://virtualeconomists.com

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http://virtual-economy.org 4998
http://virtualeconomists.com 1283
http://www.scoop.it 137
http://geekboard.pl 30
http://abtasty.com 24
http://us-w1.rockmelt.com 10
http://translate.googleusercontent.com 9
https://si0.twimg.com 2
http://ranksit.com 1
http://www.newsblur.com 1
https://twitter.com 1
http://gamsoc.wordpress.com 1
http://economyvirtual.com 1
http://virtual-economy.org. 1
http://www.twylah.com 1
http://newsblur.com 1

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Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics Textbook Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics Textbook Presentation Transcript