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Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
Cultural Exchange
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Cultural Exchange

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Our application idea presentation for the AI-MAS Winter Olympics AIdeas national event

Our application idea presentation for the AI-MAS Winter Olympics AIdeas national event

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  • 1. Cultural Exchange A Web-enhanced better living Anca, Mădălina, Codrin, Vlad Dr. Sabin Corneliu Buraga Faculty of Informatics Iași
  • 2. kinesthetic, sound, color, geometry, mathematicagence, dance ,theory, experiential, pencil, linguistiintelligence, prediction, practice, quest, fidelity, smimage,interpersonal intelligence, information, undding, numbers, vocabulary, solving, problem, creadefine, communicate, share, contribute, bring, finwords, ontology, state, culture, user, experience, wexchange, activity, auction, bid, friend, interact, insociety, accessibility, discussion, feedback, gather,solve, enrich, experience, cause, effect, save, trav
  • 3. kinesthetic, sound, color, geometry, mathematicagence, dance ,theory, experiential, pencil, linguistiintelligence, prediction, practice, quest, fidelity, smimage,interpersonal intelligence, information, undding, numbers, vocabulary, solving, problem, creadefine, communicate, share, contribute, bring, fin Problemwords, ontology, state, culture, user, experience, w People in need Few resourcesexchange, activity, auction, bid, friend, interact, insociety, accessibility, discussion, feedback, gather,solve, enrich, experience, cause, effect, save, trav
  • 4. kinesthetic, sound, color, geometry, mathematicagence, dance ,theory, experiential, pencil, linguisti Peopleintelligence, prediction, practice, quest, fidelity, sm Have problemsimage,interpersonal intelligence, information, und Can solve themding, numbers, vocabulary, solving, problem, creadefine, communicate, share, contribute, bring, fin Problemwords, ontology, state, culture, user, experience, w People in need Few resourcesexchange, activity, auction, bid, friend, interact, insociety, accessibility, discussion, feedback, gather,solve, enrich, experience, cause, effect, save, trav
  • 5. kinesthetic, sound, color, geometry, mathematicagence, dance ,theory, experiential, pencil, linguisti Peopleintelligence, prediction, practice, quest, fidelity, sm Auctions Have problemsimage,interpersonal intelligence, information, und Can solve them Tell a cultural story Great incomeding, numbers, vocabulary, solving, problem, creadefine, communicate, share, contribute, bring, fin Problemwords, ontology, state, culture, user, experience, w People in need Few resourcesexchange, activity, auction, bid, friend, interact, insociety, accessibility, discussion, feedback, gather,solve, enrich, experience, cause, effect, save, trav
  • 6. kinesthetic, sound, color, geometry, mathematicagence, dance ,theory, experiential, pencil, linguisti Peopleintelligence, prediction, practice, quest, fidelity, sm Auctions Have problemsimage,interpersonal intelligence, information, und Can solve them Tell a cultural story Great incomeding, numbers, vocabulary, solving, problem, crea Profitdefine, communicate, share, contribute, us Problem Can support Can support bring, finwords, ontology, state, culture, user, experience, w People in need Few resourcesexchange, activity, auction, bid, friend, interact, insociety, accessibility, discussion, feedback, gather,solve, enrich, experience, cause, effect, save, trav
  • 7. kinesthetic, sound, color, geometry, mathematicagence, dance ,theory, experiential, pencil, linguisti Peopleintelligence, prediction, practice, quest, fidelity, sm Auctions Have problemsimage,interpersonal intelligence, information, und Can solve them Tell a cultural story Great incomeding, numbers, vocabulary, solving, problem, crea Profitdefine, communicate, share, contribute, us Problem Can support Can support bring, finwords, ontology, state, culture, user, experience, w People in need Few resourcesexchange, activity, auction, bid, friend, interact, in Solutionssociety, accessibility,Share resources discussion, feedback, gather, Solve problemssolve, enrich, experience, cause, effect, save, trav
  • 8. kinesthetic, sound, color, geometry, mathematicagence, dance ,theory, experiential, pencil, linguisti Peopleintelligence, prediction, practice, quest, fidelity, sm Auctions Have problemsimage,interpersonal intelligence, information, und Can solve them Tell a cultural story Great incomeding, numbers, vocabulary, solving, problem, crea Profit Problem Applicationdefine, communicate, share, contribute, uswords, ontology, state, culture, user, experience, w People in need Can support Can support bring, fin Few resourcesexchange, activity, auction, bid, friend, interact, in Solutionssociety, accessibility,Share resources discussion, feedback, gather, Solve problemssolve, enrich, experience, cause, effect, save, trav
  • 9. Our ideaNeed versus Waste There must be a way to emphasize the waste so that people get motivated to orient it to something useful.Cultural diversity Through our application we promote cultural diversity, but in a way that allows users to involve, invest entertainment time.
  • 10. Global appInternationalization and Localization Our application adapts to the user culture. Local benefits are prioritary to general benefits. Uses APIs for language translation from Google. The butterfly effect – in solving other’s problems.People from all over the World Permanently learn about new cultures. Associate artifact auction income with a problem. Bid to solve that problem.
  • 11. For usersOne profile for each user Merge different accounts. Use merging APIs such as Gravatar.Data the user expects to read Objects are linked to resources. Video, imagery, books, blogs, news are resources. Use data APIs from Google, Geonames, Eventful. Predictions and suggestions based on user actions.
  • 12. For usersGet involved Use their time to identify and discuss problems. Everything works like a game with checkpoints. Entertainment is seen as an investment. Actively socialize, also by using current networks.User has the power Direct own artifacts incomes to specific problems. Choose actions to make on his or her own path.
  • 13. LearningConstant learner Based on user actions, our application profiles users. New actions are suggested by looking at the past. Use APIs for prediction and inferences.Adding value Sets of actions, if applied, may yield new actions. Our application learns both natural and inferred acts. Use RDF and OWL with inference engines. Send output to and query learning programs via API.
  • 14. Model
  • 15. UX
  • 16. UX
  • 17. RDF OWL Actions Data Maps Translate Space I18N L10NGroupFriends App Social Cultural Networks Exchange User Integration GravatarPredictGoogle API Resource Images Auction Videos Income Blogs Object APIs News Problem Location
  • 18. Thank You For your attentionAnca, Mădălina, Codrin, Vlad Dr. Sabin Corneliu Buraga Faculty of Informatics Iași busaco@info.uaic.ro

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