Your SlideShare is downloading. ×
Celtics 3-Point Play - Gleaning Data from Facebook Engagement
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Celtics 3-Point Play - Gleaning Data from Facebook Engagement


Published on

Published in: Sports, Technology

  • Be the first to comment

  • Be the first to like this

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide
  • - Players make 3 picks, choosing 1 player for each statistical category Points Rebounds Assists Players couldn’t pick “0”; picks were assessed based on accuracy and degree of risk based on standard deviation of Players’ average statistical output.- Example: picking a player who averaged 3-4 points per game to score 28 points was unlikely, but would earn the most player points if proved accurate. Players earned bonus points for defeating a challenged opponent. Results tabulated after each game; top player over 6-7 game prize period would be awarded prize.
  • Overall goal: Absorb 10% of 400,000 audience when project startedGive prizes away every 2 weeks (Tickets, jerseys, etc.) Promote direct ticket sales on FacebookBuild fan engagement and affinity: Expand Celtics’ Facebook following through viral growth of game among previously unidentified fansBe first to market in pro sports and NBA with Facebook application, continue to be thought-leaders in sports marketing space.Maintain flexibility to roll game out to other platforms down the road Open source (PHP/MySQL) will allow for, mobile app, etc)
  • Transcript

    • 1.
    • 2. Celtics 3-Point Play
      Building engagement while
      generating Facebook fan data
    • 3. AGENDA
      Team History:
      -Founded in 1946
      - 17-Time World Champions
      - 2008 NBA Champions
      - 2 trips to the NBA Finals in the past four seasons
      Current Facts:
      - 230,000+ Twitter followers; 5th largest in N. American team sports
      - 5.3 million Facebook “Likes”; 2nd largest audience among North American team sports.
      - ranks Top 3 in traffic among NBA teams
      Website traffic was dropping year over year (Oct 1 – July 1)
      2006-07 – 19.6 million (24-wins, no playoffs)
      2007-08 – 54.6 million (Roster overhaul = 17th NBA Championship)
      2008-09 – 37.0 million (2nd round exit)
      2009-10 – 34.0 million (NBA Finals, 11.5 million in May/June alone)
      2010-11 – 60.0 million (2nd round exit, monthly traffic doubled YOY)
      Social platforms grew exponentiallyover last 12-18 months:
      Regular content engages fans and organically grows audience when fans engage with team (FB wall posts/comments/likes, re-tweets, video embeds)
      Traffic by Location: ~25% of traffic from inside our DMA
    • 6. WHY FACEBOOK?
    • 7. WHY FACEBOOK?
      - 2007-08 Season – Celtics Fans congregate in groups on Facebook
      - “Watercooler” tries to sell us Celtics community
      - About 100,000fans grouped across a few unofficial communities
      - Celtics launch Facebook page, absorb unofficial fan groups
      • Summer 2009: 400,000 Facebook Fans – Double the size of our email database
      • 8. Facebook daily growth: 700-800 “Likes” per day
      - Who are these fans? What can we learn about them? Can we monetize them?
      - Facebook gaming (Farmville, MafiaWars) picking up steam
      - Celtics meet with Isobar North America to discuss how to get fans into the database
    • 9. WHY FACEBOOK?
      Facebook “Likes” Growth: January 2009 – October 2009
      Before 3-Point Play Launch
    • 10. THE GOAL
      - Create a straightforward Facebook application to allow Celtics fans to win tickets, all while gathering marketing information
      - Develop an uncomplicated game based on the basketball team that would be quick and easy to play but difficult to win
      • Utilize a basic fantasy and prediction game concept
      • 11. Reward players for how well they know the Celtics and follow the team
      • 12. Drive fan affinity
      • 13. Give fans reason to return to FB page
      • 14. Make the game social so that fans can get their friends involved
      • 15. “Challenge” concept: reward players for beating opponents
      - Create a leaderboard to give players bragging rights
    • 16.
    • 17. GAME VIEW
    • 18. PRIZE PERIOD
    • 20. LOCK IT IN
    • 22. RESULTS
    • 23. RESULTS
      • 50,000 in-market players added to Celtics database
      • 24. 25k during regular season
      • 25. 25k more during 2 months of NBA playoffs
      - 12k alone during NBA Finals in 2010.
      • $130,000 in tickets sold to 3PP players (some already in DB)
      • 26. Facebook audience grew dramatically (indirect benefit)
      • 27. Proved concept that Facebook fans will sign up to play in exchange for chance to win tickets; validated Facebook as a valuable marketing channel
    • Facebook “Likes” Growth: January 2009 – July 2011
      • It takes a concerted effort to drive Facebook fans back to your Facebook page
      • 29. Facebook can change the rules at the drop of a hat
      • 30. Even a “simple” Facebook game is a complex application
      • 31. You need support
      • 32. Plan for bugs
      • 33. Enlist the right partner
      • 34. Set realistic goals – 10% adoption on 400,000fans
      • 35. Direct ticket sales didn’t happen via Facebook application
      • 36. Little available inventory to start with
      • 37. Players mostly bought through other offers after in DB
      • 38. Price points need to be lower for fans to buy via Facebook
      • Possibly extend the game’s reach to a mobile app and
      - Push NBA to allow corporate sponsor for game on Facebook
      - 75-mile DMA restrictions
      • Broadcast integration with pregame show
      • 39. Possible arena integration for fans to play in real-time at TD Garden
      • 40. Wireless signal in building is a major factor
      • 41. Sponsor up-sell is a potential solution to currently unavailable in-game “inventory”
      • 42. Play against team legends, Celtics Dancers, broadcasters & celebrity fans
      • 43. Make prizes more experiential – Meet and greets, BTS access, and more
      • 44. Increase social aspect of the game
    • Q & A