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Leveraging Devices to Create Amazing Mobile Learning - TK2014 Results

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Are your mobile learning efforts little more than a retread and reskin of existing elearning content? Feeling a little bored and disillusioned with the promise of mobile learning left …

Are your mobile learning efforts little more than a retread and reskin of existing elearning content? Feeling a little bored and disillusioned with the promise of mobile learning left unfulfilled?

Check out what you can do with Mobile Learning when you leverage the device's unique capabilties.

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  • Localized in 5 languages, downloads in dozens of countries
  • All learning technologies have a set of affordances that makes some actions possible while limiting others. If we look at three different learning technologies – a physical classroom, self-paced e-learning, and mobile learning, we can immediately see that the actions of both teachers and learners are enabled, shaped, and also limited, by the features of each of these technologies. The following table shows some of the differences (and similarities) among these three learning technologies:
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    <title>What can we do with a camera?</title>
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  • Sensors included
    Gyroscope SensorGyroscope sensor can measure six directions at a time. You will be able to see the effects immediately by rotating your phone slightly. Now Gyroscope sensor is mostly used in 3D game development, and possibly indoor navigation in future.
    Light SensorLight sensor is applied to detect the light intensity of the environment, and then adjusts screen brightness and determines whether to turn off the keyboard light. Test the effect by putting your phone in dark place and retrieving it.
    Orientation SensorOrientation sensor is applied to detect direction status of the device, i.e. auto rotate screen when device is rotated horizontally. It can also be used as measure equipment like Spirit Level.
    Proximity SensorProximity sensor measures the distance between two objects, usually the device screen and our hands/face etc. Test the effect by moving your hand forward and backward in front of the device in Android Sensor Box.
    Temperature SensorTemperature sensor provides information about your device temperature, thus you can take action when the temp is too low or high.
    Accelerometer SensorAccelerometer sensor is applied to detect device directions, i.e. auto rotate screen when the device is rotated vertically. It is also widely used in game development.
    SoundSound detects the sound intensity around you and provides you detailed information about the intensity changes.
    Magnetic FieldMagnetic Field is used in many areas like metal detection and compass, which bring us lot convenience in our life.
    PressurePressure is used to detect environmental pressure, thus to forecast weather and temperature.
    There are some images from the sensor box android application that I use to test my android smartphone Lenovo S560.
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    <title>What can we do with device sensors?</title>
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    <title>What can we do with a camera?</title>
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    <title>What can we do with geolocation?</title>
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    <title>What can we do with a camera?</title>
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  • <?xml version="1.0" encoding="ISO-8859-1" ?>
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    <title>What can we do with a camera?</title>
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    <title>What can we do with memory/storage?</title>
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    <title>What can we do with a camera?</title>
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    <title>What can we do with a camera?</title>
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    <title>What can we do with the microphone?</title>
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    <title>What can we do with a camera?</title>
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    <title>What can we do with a camera?</title>
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    <title>What can we do with the notifications?</title>
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    <title>What can we do with a camera?</title>
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    <title>What can we do with a camera?</title>
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    <title>What can we do with a touchscreen?</title>
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    <title>What can we do with a camera?</title>
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    <title>What can we do with a camera?</title>
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  • Where do we go from here?
  • Transcript

    • 1. ASTD TK 2014 Leveraging Devices to Create Amazing Mobile Learning
    • 2. About Chad Udell • Managing Director at Float Mobile Learning • Adjunct Faculty – Bradley University • Been designing and developing web and learning solutions for 15 years now. • A bit of a hacker/tinkerer, and a self-admitted learning technology and design geek. chadu@floatlearning.com - @visualrinse on Twitter Author of Learning Everywhere, new book coming in 2014.
    • 3. Float guides industry-leading companies to understand and leverage the power of mobile learning. We help companies meet their business strategies by making useful information accessible, anytime, anywhere.
    • 4. Some samples of Float’s work 75,000 downloads and counting... All free this week.
    • 5. Today • • Introduce Affordances • Discover how you can use mobile devices to augment operations and employee day-to-day tasks. • Explore new technological capabilities and see how you can apply them in your workplace. • Use mobile devices to participate in the presentation itself. Understand key new differences in mobile vs. other forms of learning
    • 6. Mobile is Different http://float.ly/1g1CFJ4
    • 7. What is an affordance?
    • 8. What is an affordance? • First coined by psychologist James J. Gibson in his 1977 book, The Ecological Approach to Visual Perception • An affordance is a quality or feature of an object, or of an environment, which allows an individual to perform an action
    • 9. What are the affordances?
    • 10. What are the affordances?
    • 11. What are the affordances?
    • 12. What are the affordances?
    • 13. What are the affordances?
    • 14. What are the affordances?
    • 15. What are the affordances?
    • 16. Key Affordances In Mobile 1. Camera(s) 2.Clock 3.Cloud storage 4.Computing Functions/Apps 5.Document production and viewing 6.Embodiment 7. External and internal sensors 8.Geolocation 9.Individual Addressability 10.Input/Output Peripherals 11.Internet Connectivity 12.Media viewer / playback 13.Memory / Storage 14.Messaging http://float.ly/1g1CFJ4 15.Microphone and audio recording
    • 17. What can we do with a camera? 1. Shoot high quality still images 2.Record video 3.Use images as an input... What else?
    • 18. 1/22 Session What can we do with a camera?
    • 19. 1/23 Session What can we do with a camera?
    • 20. What can we do with device sensors? A wide variety of sensors Thermometer, light sensors, barometer, accelerometer magnetometer, more What to do?
    • 21. What can we do with device sensors? 1/22 Session
    • 22. What can we do with device sensors? 1/23 Session
    • 23. What can we do with geolocation? We know where you are... Now what?
    • 24. What can we do with geolocation? 1/22 Session
    • 25. What can we do with geolocation? 1/23 Session
    • 26. What can we do with memory/storage? We know what you think and prefer. You’ve changed default settings... Now what?
    • 27. What can we do with memory/storage? 1/22 Session
    • 28. What can we do with memory/storage? 1/23 Session
    • 29. What can we do with the microphone? Just talk to us. After all this is a phone... Text to speech, speech to text, IVR, Siri What can we do now?
    • 30. What can we do with the microphone? 1/22 Session
    • 31. What can we do with the microphone? 1/23 Session
    • 32. What can we do with the notifications? Push it, push it real good... How does it change things?
    • 33. 1/22 Session What can we do with notifications?
    • 34. 1/23 Session What can we do with notifications?
    • 35. What can we do with a touchscreen? Multitouch, gestures, swipe, onscreen, offscreen, pinch and zoom... How does it change interactivity?
    • 36. What can we do with the touchscreen? 1/22 Session
    • 37. What can we do with the touchscreen? 1/23 Session
    • 38. Use all of it.
    • 39. Questions and Discussion
    • 40. chadu@floatlearning.com @visualrinse @floatlearning @floatlearning @floatlearning @floatlearning