History of Generative and Computer Art

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A brief history of Computer art. Given to Bradley University Interactive Media Students.

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  • History of Generative and Computer Art

    1. 1. Multimedia as Art A Selection of History and Current Trends by Chad Udell
    2. 2. The birth of multimedia: Early 20th century A simple definition: multimedia – Of or relating to the combined use of several media The Origin: The Dadaists created the first interactive art, the first blending of mediums into a new form of art, and the among the first to turn what was typically seen as non-art into art. Ready-Mades and Kinetic Art. Lots more info at Siggraph.org
    3. 3. Pre-digital Multimedia: 30’s – 60’s Film and Music Performers add complementary media to their performances Artists like Warhol expand into media delivery and avant-garde filmmaking, installations, etc.
    4. 4. Advent of the computer age: 60’s–80’s Plotters and Punchcard based art 1968 – The First Bitmap Graphics were produced In the late 70’s the home computer was born. The early community, while primarily geeks and programmers did have an arty side. Evidence: Birth of the GUI Examples: Charles Csuri: http://www.csuri.com/digital-art/art-objects-0_1.php John Whitney: http://www.siggraph.org/artdesign/profile/whitney/whitney.html
    5. 5. Computer Graphics Spreads: 80’s – 90’s Photoshop, After Effects (Originally COSA’s Egg - Company of Science and Art), and Hypercard HyperCard: http://en.wikipedia.org/wiki/HyperCard Birth of Postscript / Vector art Algorithmic art/Generative Art outside of the lab/super computer 3D Graphics Cards The Demo Scene - http://scene.org VJs and Club Graphics
    6. 6. Computer Graphics Grows up and Goes online: Early to Late 90’s Director/Shockwave Easy integration with hardware, used for CDs and Installations - Physical Computing Had a timeline and a metaphor understood by creative people - Stage, Cast, Behaviors FutureSplash Flash! Light vector animation Easy, inexpensive Flash 5 brought a real scripting language and dot syntax. Hardcore art was possible.
    7. 7. Early Web Art: 1999–2003 Joshua Davis praystation.com - archived at http://www.joshuadavis.com/gallery/ once-upon-a-forest - http://www.once-upon-a-forest.com/ RadioHead’s Hypertext experiments Other Designers/Artists Yugo P Todd Purgason
    8. 8. Current Web Art: 2003–2007 Jared Tarbell levitated.net Erik Natzke jot.natzke.com Dr. Woohoo http://www.drwoohoo.com/ Processing.org Flight 404 - http://flight404.com/blog/ setpixel.com VVVV - http://vvvv.org/tiki-index.php Marius Watz - Unlekker.net
    9. 9. Basics in Current Generative Art Common Concepts Symmetry Multiplicity Randomness Complexity Fractals Emerging Trends Real-Time vs Pre-Rendered Learning Patterns/Modifying Algorithms Web connected/multi-user
    10. 10. Local Computer/Generative Art Stream.ing – http://stream-ing.com 413/491 – Spring Project – Internet Mood Ring Erik Natzke – Visiting in the Spring – Date TBD KulerCreator – http://visualrinse.com/kulercreator

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