Virtual Worlds 2008 - Implementation

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    Virtual Worlds 2008 - Implementation - Presentation Transcript

    1. Pauline Randall (aka Liz Ferlinghetti) virtual-e Ltd Virtual world benefits through real world solutions
    2.  
    3.  
      • Talk to the people who are already doing it - see what is really going on
    4.  
      • They have a job to do which may conflict with your aims and objectives.
      • You need to talk about:
        • Hardware including graphic cards
        • Access
        • Security issues
        • And be prepared to educate them
    5.  
      • Find some collaborators/co-operators who will work with you on this project. It’s hard work doing it all on your own.
      • Work together to see what you could do as a first step into virtual worlds.
      • See if you have enough internal resources or whether you need to bring in help from outside.
    6.  
    7. Make sure that your project is a good choice for developing into a virtual space – don’t fall into the trap of being in Second Life just for the sake of it. Find a project from your curriculum that can be clearly linked back to learning outcomes – it will help you get support from sceptics if they can see clear links and benefits.
    8.  
      • You can’t throw people into a virtual world and just hope that they will ‘get it’ because they are young, members of the Google Generation or possibly even digital natives.
      • You need to induct them into this system as you would any other.
    9.  
    10. It may well not turn out perfectly the first time...
    11.  
    12. Pauline Randall (Liz Ferlinghetti in Second Life) Second Life Solution Provider www.virtual-e.co.uk [email_address] virtual-e Island in Second Life http:// slurl.com/secondlife/virtual%20e/130/127/24 Find these slides in Slideshare www.slideshare.net/virtuale Virtual world benefits through real world solutions
      • Places to visit in Second Life and some useful websites
      • Ashridge Business School
      • CyMal Museums & Libraries
      • Imperial College London, Faculty of Medicine
      • JISC/RSC
      • Square One Market Research, Florida
      • University of Hawaii
      • Abyss Museum of Ocean Science - http://slurl.com/secondlife/Gun/55/42/82
      • Autodesk Island – Engineering Design - http://slurl.com/secondlife/Autodesk/220/117/22
      • Bowling Green State University - http://slurl.com/secondlife/BGSU%20Creation/255/255/33
      • Camp Darfur - http://slurl.com/secondlife/Better%20World/175/247/21
      • Chinese School - http://slurl.com/secondlife/Chinese%20School/130/196/22
      • Dresden Art Gallery - http://slurl.com/secondlife/Dresden%20Gallery/168/128/26
      • Edinburgh University - http://slurl.com/secondlife/Edinburgh%20University/128/128/28
      • Genome Island - http://slurl.com/secondlife/Genome/135/92/29
      • Leeds College of Art & Design - http://slurl.com/secondlife/The%20Collective/44/69/34
      • Streets of Baghdad - http://slurl.com/secondlife/Better%20World/182/192/23
      • Educause Review - http://connect.educause.edu/er?time=1222711572
      • Institutions & Organisations in SL - http://simteach.com/wiki/index.php?title=Institutions_and_Organizations_in_SL
      • Second Life – www.secondlife.com
      • Second Life Stats - http://secondlife.com/whatis/economy_stats.php
      • SLED (Second Life Educators) List - https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
      • SLED Blog - http://www.sl-educationblog.org/
      • Virtual Worlds Review - http://www.virtualworldsreview.com/info/categories.shtml
      • Second Life Security - https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=5566

    + Pauline RandallPauline Randall, 2 years ago

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