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Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
Using Virtual Worlds in a Learning Context
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Using Virtual Worlds in a Learning Context

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  • 1. Pauline Randall (aka Liz Ferlinghetti) virtual-e Ltd Virtual world benefits through real world solutions
  • 2. Before we go any further...
  • 3. What are virtual worlds?
    • Persistent 3-d environments
    • Multi user
    • Allow you to see and interact with other users
    • Allow you to interact with the environment
  • 4. Does using it make sense?
    • Still a new technology
    • Not the answer to everything
    • Can you tie it in to your organisational objectives?
    • Can you identify benefits to your organisation?
      • Better knowledge retention
      • Greater understanding
      • Cost savings etc
  • 5. What are the issues to consider?
    • Cultural
      • Selling the idea to your organisation
    • Technical
      • Firewall
      • Hardware – particularly graphics cards
    • Skill sets
      • Who is going to do it?
      • Internal/external developers?
  • 6. Some ideas for learning in SL
    • Case studies
      • Problem solving
      • Marketing – use the SL economy
    • Things too big/small/dangerous to do in real life
    • Things impossible to do in real life
    • Research
    • Communication
    • Language studies
    • Team work
  • 7. University of Hawaii
  • 8. Ashridge Business School
  • 9. Chinese Island – Michigan State University
  • 10. Western Australia Police
  • 11. Public Works Island
  • 12. Spaceport Alpha
  • 13. Will it go away if I ignore it?
  • 14. Virtual worlds are here to stay
    • Not necessarily Second Life – there are others with more in beta
    • You will join in eventually – why not find out more about it now!
  • 15. Current benefits of Second Life
    • More developed than other virtual worlds
    • There is a lot of content already available in Second Life that you can use
    • There are other users to engage with
  • 16. Getting started...
    • www.secondlife.com
    • Create an account
    • Download the client software
    • Go exploring
    • Talk to other users
    • Join some groups
    • Go to some events – think of what interests you in real life and find it in Second Life
    • Have fun!
  • 17. Find these slides in Slideshare www.slideshare.net/virtuale Virtual world benefits through real world solutions
  • 18. Pauline Randall (Liz Ferlinghetti in Second Life) Second Life Solution Provider Second Life Developer E-learning Consultant www.virtual-e.co.uk [email_address] virtual-e Island in Second Life http://slurl.com/secondlife/virtual%20e/130/127/24 Virtual world benefits through real world solutions
  • 19.
    • Places to visit in Second Life and some useful websites
  • 20. Client List
    • Ashridge Business School
    • CyMal Museums & Libraries
    • Imperial College London, Faculty of Medicine
    • JISC/RSC
    • Square One Research, Florida
    • University of East London
    • University of Hawaii
  • 21. Second Life Locations
    • Abyss Museum of Ocean Science - http://slurl.com/secondlife/Gun/55/42/82
    • Autodesk Island – Engineering Design - http://slurl.com/secondlife/Autodesk/220/117/22
    • Bowling Green State University - http://slurl.com/secondlife/BGSU%20Creation/255/255/33
    • Camp Darfur - http://slurl.com/secondlife/Better%20World/175/247/21
    • Chinese School - http://slurl.com/secondlife/Chinese%20School/130/196/22
    • Dresden Art Gallery - http://slurl.com/secondlife/Dresden%20Gallery/168/128/26
    • Edinburgh University - http://slurl.com/secondlife/Edinburgh%20University/128/128/28
    • Genome Island - http://slurl.com/secondlife/Genome/135/92/29
    • Leeds College of Art & Design - http://slurl.com/secondlife/The%20Collective/44/69/34
    • Streets of Baghdad - http://slurl.com/secondlife/Better%20World/182/192/23
    • Western Australia Police - http://slurl.com/secondlife/Hwanung/161/146/256
  • 22. Websites
    • Second Life – www.secondlife.com
    • Second Life Stats - http://secondlife.com/whatis/economy_stats.php
    • Second Life Security - https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=5566
    • Other options
    • Virtual Worlds Review - http://www.virtualworldsreview.com/info/categories.shtml
  • 23. Websites - Education
    • Educause Review - http://connect.educause.edu/er?time=1222711572
    • Institutions & Organisations in SL - http://simteach.com/wiki/index.php?title=Institutions_and_Organizations_in_SL
    • SLED (Second Life Educators) List - https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
    • SLED Blog - http://www.sl-educationblog.org/
  • 24. Websites - Business
    • Times – McKinsey Interview - http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece
    • Business Communicators of Second Life - http://freshtakes.typepad.com/sl_communicators/
    • Companies in Second Life - http://slbusinesscommunicators.pbwiki.com/Companies+in+Second+Life
  • 25. Virtual world benefits through real world solutions

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