Immersed In Learning UEL November 2008 V2003 - Presentation Transcript
Taking your teaching into another world
Pauline Randall
AKA Liz Ferlinghetti in Second Life
http://slideshare.net/virtuale
Immersed in Learning
Background to Second Life
What could you do with it?
Who else is using it?
What next?
A bit of background
Second Life is...
A 3-d virtual world
Opened to the public in 2003
Created by Philip Rosedale , CEO and founder of Linden Labs
It is a persistent environment where content is created entirely by its residents
Residents can create, buy and sell with other residents
It has its own economy (current exchange rate in the region of 265 L$ to the US$)
Some key statistics (24/11/08)
Residents
Logged in over past 7 days – 583,603 (489,520 end of Sept)
Total residents – 16,107,580 (15,304,082 end of Sept)
Concurrent logins range from 35k – 75k + depending on the time of day
Islands added (March) 832 (each 65k m2)
Islands added (August) 1833
Islands added (October) 1045
Islands added (November to date) -1105
But before we start...
What could you do with Second Life?
What could you do in SL?
Create/build
Interact
Buy land
Terraform
Build objects
Create activities
Scripted objects
Meet
Collaborate
Research & concept testing
Interview
Events
Run a business
A couple of examples...
USC Marshall School of Business
USC Marshall School of Business
“ Our island is very young at the moment, but so far we have conducted classes within Second Life using the virtual classroom within Bridge Hall. The professor and students discuss current topics using the voice chat and even meet within SL to work on projects...
...they are all USC students, but this way if they live in another county they don't need to drive to campus to take the class. It's very convenient.”
USC Marshall School of Business
“ We are also hoping to be able to use Second Life to teach students how to run their own businesses by setting up SL shops on the main street.”
Port Spinoza
Port Spinoza
Port Spinoza is a Second Life community with a theme based on Age of Enlightenment Netherlands.
The community is a wonderful collection of residences, public building, open space and waterways which all convey the feel of 17th century Amsterdam.
Port Spinoza is a community of learners.
Our mission is to provide a home in Second Life for people who see learning as an integral part of their lives, and to provide opportunities to engage in activities that support exploration, learning, and growth.
Port Spinoza
How do Residents Participate in the Life of Port Spinoza?
Residents participate by giving a talk, preparing an exhibit, conducting a performance, or organizing an educational event to which the community is invited at least once every calendar quarter. Group events and exhibits are encouraged and individual participation in their planning and implementation is credited to both individuals and the group.
Other users of Second Life
Ashridge Business School
Ashridge Business School
Mix of students and course lengths – from a weekend to a year
Not all students are on campus for a great length of time
Executive MBA students – not a lot of time
University of Hawaii
University of Hawaii
Working with LILT – Laboratory for Interactive Learning Technologies
Projects related to wireless and mobile technologies in learning, including second-language vocabulary learning and next-generation wireless applications.
Who else is using SL?
Wide range of educators, particularly at HE
Visit Simteach Wiki for more information
There are hundreds of educational organisations using Second Life, many with their own regions
Estimated that 80% of UK universities have some presence in Second Life
Monash University
Dresden Art Gallery
PA Consulting
Assisi
Eduserv Island
Abyss Museum of Ocean Science
What next?
Next steps
www.secondlife.com
Create an account
Download the client software
Go exploring
Talk to other users
Join some groups
Go to some events – think of what interests you in real life and find it in Second Life
Have fun!
Some final things to consider
You don’t need to be an expert builder – you can source a lot of content in SL
Go to the Ivory Tower Library and learn a bit about building
You do need to consider your IT equipment – especially re graphics cards
Do induct your students into Second Life
Campus Design Principles
Designing a sim for a university is a lot like designing a course in that you need to first identify your goals and objectives. What is your purpose for being in Second Life? What do you hope to accomplish? You also want some sort of assessment to determine whether or not you have achieved those goals. This might be a notecard drop or sensors to pull statistics.
When designing the islands for my university, I travelled far and wide around SL looking at what other colleges and universities had done. I got lots of ideas on ways we could contribute to the SL learning community. Again, as with a RL course, we storyboarded out the area and brainstormed ideas of what we could do. Developing was a snap after that.
Paula Christopher
Project Manager, eLearning Group
University Educational Technology Services (UETS) Information Systems & Technology Georgia State University
Pauline Randall (Liz Ferlinghetti in Second Life) Second Life Solution Provider Second Life Developer E-learning Consultant www.virtual-e.co.uk [email_address] virtual-e Island in Second Life http://slurl.com/secondlife/virtual%20e/130/127/24 Virtual world benefits through real world solutions
Some stuff for later
Places to visit in Second Life and some useful websites
Web resources
Business Communicators of Second Life - http://freshtakes.typepad.com/sl_communicators/
Companies in Second Life - http://slbusinesscommunicators.pbwiki.com/Companies+in+Second+Life
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