• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Ludic Interfaces
 

Ludic Interfaces

on

  • 1,320 views

A brief presentation about impacts of ludic interfaces in contemporary world and the importance of the Design in this context.

A brief presentation about impacts of ludic interfaces in contemporary world and the importance of the Design in this context.

Statistics

Views

Total Views
1,320
Views on SlideShare
1,215
Embed Views
105

Actions

Likes
2
Downloads
16
Comments
0

6 Embeds 105

http://gamingconceptz.blogspot.com 71
http://gamingconceptz.blogspot.com.br 29
http://gamingconceptz.blogspot.co.uk 2
http://gamingconceptz.blogspot.de 1
http://gamingconceptz.blogspot.com.es 1
http://gamingconceptz.blogspot.ru 1

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Ludic Interfaces Ludic Interfaces Presentation Transcript

    • LUDIC INTERFACES AND DESIGNSemana do Design -Novembro de 2011Prof. MSc. Vicente Martin Mastrocola
    • About the speaker Hi! I’m Vince! I’m a teacher, Master of Science in communication and consumption, researcher, fun theorist and game designer from Brazil, and here are some important tags about me: #games #videogames #boardgames #ludus #starwars #rpg #mmorpg #narrative #gamingconcepts #gamedesign #mechanics Ludic Interfaces and Design – november 2011
    • Insight of this presentationAnalyze the uses andimpacts of ludic interfacesin contemporary world andthe importance of theDesign in this context. Ludic Interfaces and Design – november 2011
    • Inspiration of this presentation Ludic Interfaces and Design – november 2011
    • Johan Huizingas magic circle Real World: - Questioning - Fear - Uncertainties - Responsibilities Magic circle: - Dreams - Immersion - Narration - Catharsis - Challenge - Experience - Meanings Ludic Interfaces and Design – november 2011
    • What is ludic interfaces?According to European Masters in Ludic Interfaces program:“Ludic interfaces are playful interfaces. The notion of ahomo ludens, introduced by Johan Huizinga, is theconceptual backbone of the tools we are looking at.Think of devices like the Wii console, solar power operatedbuilding facades, unconventional musical instrumentcontrollers, game art devices...”.Source: http://creativegames.org.uk/LUDICI/masters/what-is Ludic Interfaces and Design – november 2011
    • What is ludic interfaces?“The tools and concepts applied with the concept of ludicinterfaces differ from traditional technological systemsas they are playful, user-generated and user-driven, flexible,low-cost and cooperative. Ludic interfaces take the bestfrom computer games, artistic experiment, interactivemedia, media conversion, social networks and moddingcultures and result in tools that offer an ease of useand playfulness to cope with a rapidly changing society”.Source: http://creativegames.org.uk/LUDICI/masters/what-is Ludic Interfaces and Design – november 2011
    • What is ludic interfaces?“At its core, "ludic interfaces" is a subcategory of interfacesin general. The notion is not restricted to electronics or HCI,even if the terminology was developed in respect to digitaltechnology. Various authors suggest to use the term "ludicinterfaces" for non-digital phenomena, e.g. architecturalfacades, skins, wearable computers, media art”.Source: http://en.wikipedia.org/wiki/Ludic_Interfaces Ludic Interfaces and Design – november 2011
    • So...The idea is to put games everywhere.I think this is “Gamification”. Right? humm... ive heard about it in a site or a magazine...Source: http://creativegames.org.uk/LUDICI/masters/what-is Ludic Interfaces and Design – november 2011
    • What about gamification? Professor Espen Aarseth – a major figure in the emerging fields of video game studies and electronic literature – remebered in his text “Ludus Revisited” there´s a lot of important concepts when we talk about inserting game mechanics in a non-game atmosphere. The idea of “gamification” appears to be narrow with so many others kinds of ludic interfaces beyond the game. Ludic Interfaces and Design – november 2011
    • What about ludification?In order to continue this argument, I propose a term todwell on: "ludification", instead of "gamification". Whenwe discuss "gamification", we are only talking aboutgames, and I believe the idea is to go beyond that.When we use the word ludus – latin for “play” – werealize that the idea is to instert much more than justgame mechanics for processes that are not games. Ludic Interfaces and Design – november 2011
    • What about ludification?I believe that, when talking about "ludification", we arethinking of playful interfaces in a broader way.It can be a game mechanic, as well as a deeper wayof telling a story. Ludic Interfaces and Design – november 2011
    • Ludic Interfaces and DesignThe core of a good ludic interface lies in the design. Ludic Interfaces and Design – november 2011
    • Cases & examplesQuest to LearnQuest to Learn is an exciting new school designed usinggaming principles to increase student engagement withthe curriculum as well as the real world.Students learn by “taking on” the behaviors andpractices of the people in real-life knowledge domains.Students learn to be biologists, historians andmathematicians instead of learning about biology orhistory or math. By using the structure of games, Quest toLearn creates powerful educational tools to teach [to]6th-12th graders. Games works as rule-based learningsystems, creating worlds in which players activelyparticipate, use strategic thinking to make choice, solvecomplex problems, seek content knowledge andconsider the point of view of others.Source: http://tinyurl.com/5wtj7z9 & http://q2l.org/ Ludic Interfaces and Design – november 2011
    • Cases & examplesRomach, Using Roleplaying as Social TherapyRomach is an organization in Israel that runs role-playinggames as therapy for troubled kids.The organizers have enlisted a psychiatrist and sometherapists for the project. They trained them as to howRPGs work (their RPG of choice is Warhammer Fantasy)and they received training on how to run the sessions toensure that each child encounters situations that canhelp them work through issues. The sessions, and the club,look nothing like therapy, which is the point.Source: http://tinyurl.com/5wtj7z9 Ludic Interfaces and Design – november 2011
    • Cases & examplesNike +Source: http://tinyurl.com/mc5adx Ludic Interfaces and Design – november 2011
    • Cases & examplesFoursquareSource: http://www.youtube.com/watch?v=DFXzyJ8mUh4 Ludic Interfaces and Design – november 2011
    • Cases & examplesMusic + game + sportSource: http://www.youtube.com/watch?v=0XjwoVqM_qE Ludic Interfaces and Design – november 2011
    • Cases & examplesXbox KinectSource: http://www.youtube.com/watch?v=KMQmnp6GTJ8 Ludic Interfaces and Design – november 2011
    • Cases & examplesBoard game + iPad Game Changer its a combination iPad dock and playing board that isnt limited to a single game. The Apple slate becomes an integral part of play, where you spin a virtual wheel to determine how many spots to move while the app tracks your progress.Source: http://tinyurl.com/3sfalku Ludic Interfaces and Design – november 2011
    • Conclusion We can design ludic interfaces in publicity/promotion. A ludic interface could be a brand experience. A ludic interface could be an advertising space for companies and people. We can design ludic interfaces to teach, to learn and to create experiences. Ludic Interfaces and Design – november 2011
    • THANK YOU!E-mail: vincevader@gmail.comFacebook: Vince VaderSite: www.vincevader.netBlog: gamingconceptz.blogspot.comMay the force be with you! Ludic Interfaces and Design – november 2011