ECOLOGICAL CONCEPTS IN A BOARD GAME
How to discuss serious causes using ludic interfaces
Msc. Vicente Martin Mastrocola
Se...
#vince #vincevader #teacher #brazil
#gaming_concepts #advergames
#são_paulo #espm #reseacher #games
#boardgames #star_wars...
Objective
We seek to analyze the use of game mechanics, ludic concepts, and
game thinking applied to a brazilian board gam...
Real World:
- Questioning
- Fear
- Uncertainties
- Responsibilities
- Dreams
- Immersion
- Narration
- Catharsis
- Challen...
Johan Huizinga's magic circle
Inside the magic circle, real-world events have special meanings, as
in the example below (A...
Games, reality and culture
As Ehrmann says (1968, p.55) in an antropology of play, the latest
cannot be defined by isolati...
Climate Game
Climate Game
1.Ecological game: challenges its players to save the world from
global warming;
2.Serious game: game with a ...
Conclusion
This kind of game will not transform a player into a specialist in
ecology or in global warming, but it can rei...
References
ADAMS, Ernest; ROLLINGS, Andrew. Fundamentals of Game Design. New
Jersey: Pearson Prentice Hall, 2009
EHRMANN, ...
THANK YOU!
E-mail: vincevader@gmail.com
Facebook: Vince Vader
Twitter: @vincevader
Site: http://gamingconceptz.blogspot.com
Upcoming SlideShare
Loading in...5
×

ECOLOGICAL CONCEPTS IN A BOARD GAME: How to discuss serious causes using ludic interfaces

2,052

Published on

We seek to analyze the use of game mechanics, ludic concepts, and game thinking applied to a brazilian board game with ecological theme named Climate Game. This game uses a playful and ludic interface to cast a message for a serious cause, and works with ideas about global warming in a fun/educational way.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
2,052
On Slideshare
0
From Embeds
0
Number of Embeds
19
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

ECOLOGICAL CONCEPTS IN A BOARD GAME: How to discuss serious causes using ludic interfaces

  1. 1. ECOLOGICAL CONCEPTS IN A BOARD GAME How to discuss serious causes using ludic interfaces Msc. Vicente Martin Mastrocola September 2013
  2. 2. #vince #vincevader #teacher #brazil #gaming_concepts #advergames #são_paulo #espm #reseacher #games #boardgames #star_wars #ludology About the speaker
  3. 3. Objective We seek to analyze the use of game mechanics, ludic concepts, and game thinking applied to a brazilian board game with ecological theme named Climate Game. This game uses a playful and ludic interface to cast a message for a serious cause, and works with ideas about global warming in a fun/educational way.
  4. 4. Real World: - Questioning - Fear - Uncertainties - Responsibilities - Dreams - Immersion - Narration - Catharsis - Challenge Magic circle: - Experience - Meanings Johan Huizinga's magic circle
  5. 5. Johan Huizinga's magic circle Inside the magic circle, real-world events have special meanings, as in the example below (ADAMS & ROLLINGS, 2009, page 8):
  6. 6. Games, reality and culture As Ehrmann says (1968, p.55) in an antropology of play, the latest cannot be defined by isolating it on the basis of its relationship to an a priori reality and culture. To define play is, at the same time and in the same movement, to define reality and culture.
  7. 7. Climate Game
  8. 8. Climate Game 1.Ecological game: challenges its players to save the world from global warming; 2.Serious game: game with a professional, educational or pedagogical use (Iuppa, Borst , 2007); 3.Board game: focuses on the real interaction between players; 4.Collaborative: challenges must be solved together. As Juul says (2005, p.8) games are usually well-structured problems, and this has led them to be used in several other fields. 5.Simple rules: easy to play.
  9. 9. Conclusion This kind of game will not transform a player into a specialist in ecology or in global warming, but it can reinforce important concepts about the planet’s health. This game can teach basic ideas and stimulate the players to search for more information about the theme. By this brief overview we can conclude that game mechanics can be a meaningful space for significative experiences.
  10. 10. References ADAMS, Ernest; ROLLINGS, Andrew. Fundamentals of Game Design. New Jersey: Pearson Prentice Hall, 2009 EHRMANN, Jacques. Homo Ludens Revisited. Yale French Studies, No 41. Game, Play, Literature (1968). pp. 31-57. Stable URL: http://www.jstor.org/discover/10.2307/2929664 HUIZINGA, Johan. Homo Ludens: A Study of the Play-Element in Culture. Boston: The Beacon Press, 1955. IUPPA, Nick & BORST, Terry. Story and simulations for serious games: tales from the trenches. Burlington: Focal Press, 2007. JUUL, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. USA: MIT Press, 2005. Climate Game english site. URL: http://www.games4b.com/climategame.php
  11. 11. THANK YOU! E-mail: vincevader@gmail.com Facebook: Vince Vader Twitter: @vincevader Site: http://gamingconceptz.blogspot.com
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×