Gamification and Innovation Tournament

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Stimulation material for Aalto students in May 2013

Gamification and Innovation Tournament

  1. 1. 1 © 2013 Vesa Ilola InnoCoop  Tournament  &  Gamifica3on   Simple  
  2. 2. 2 © 2013 Vesa Ilola Why  InnoCoop?   Experience   Flow   Spirit  &  Atmosphere   Dialogue  /  Pitching   Networking   Surprises   People  (not  Technology)   Simple   Rules,  Cmetables   From  Ideas  to  Results  Quickly   Agile  Format  
  3. 3. 3 © 2013 Vesa Ilola Why  Tournament?  
  4. 4. 4 © 2013 Vesa Ilola Goals  of  the  Challenges  are  usually…  
  5. 5. 5 © 2013 Vesa Ilola Gamifica3on  helps  companies  to:  
  6. 6. 6 © 2013 Vesa Ilola Bartle  Player  Types  
  7. 7. 7 © 2013 Vesa Ilola
  8. 8. 8 © 2013 Vesa Ilola Gamifica3on  Elements  
  9. 9. 9 © 2013 Vesa Ilola
  10. 10. 10 © 2013 Vesa Ilola http://tibetantailor.com/?p=2600
  11. 11. 11 © 2013 Vesa Ilola
  12. 12. 12 © 2013 Vesa Ilola
  13. 13. 13 © 2013 Vesa Ilola http://meetingchange.wordpress.com/2013/01/23/gamification-framework-for-meetings/
  14. 14. 14 © 2013 Vesa Ilola
  15. 15. 15 © 2013 Vesa Ilola How  to  Become  a  Master  Player  
  16. 16. 16 © 2013 Vesa Ilola Do  Reality  Check  
  17. 17. 17 © 2013 Vesa Ilola •      Source: frameworkcr.com/author/averill-doering/ Start  with  Basic  Ques3ons  
  18. 18. 18 © 2013 Vesa Ilola Make  More  Good  Ques3ons  
  19. 19. 19 © 2013 Vesa Ilola From  Ques3ons  to  Content…  
  20. 20. 20 © 2013 Vesa Ilola Ask  from  Customers  
  21. 21. 21 © 2013 Vesa Ilola Do  Quick  &  Dirty  Tes3ng  
  22. 22. 22 © 2013 Vesa Ilola
  23. 23. 23 © 2013 Vesa Ilola Discover  Customer  Profiles  
  24. 24. 24 © 2013 Vesa Ilola Find  the  Right  Target  
  25. 25. 25 © 2013 Vesa Ilola Source: Customer Engagement Strategies/ Eastwick How  to  Engage  the  Customers  
  26. 26. 26 © 2013 Vesa Ilola The  Innova3on  Recipe  
  27. 27. 27 © 2013 Vesa Ilola Create  a  Good  Team  Spirit  
  28. 28. 28 © 2013 Vesa Ilola Listen  Carefully  Advices  from  the  Judge  
  29. 29. 29 © 2013 Vesa Ilola Start  from  Experience  
  30. 30. 30 © 2013 Vesa Ilola Try  Different  Viewpoints  or  Scenarios  
  31. 31. 31 © 2013 Vesa Ilola Use  Word  of  Mouth  Methods  
  32. 32. 32 © 2013 Vesa Ilola 32 User  ObservaCon  |  Design  Methods   15.5.2013 Source: Vijay Kumar, Institute of Design Think  like  a  Designer  
  33. 33. 33 © 2013 Vesa Ilola 33 User  ObservaCon  |  Design  Methods   15.5.2013 Source: Vijay Kumar, Institute of Design Use  Design  Methods  
  34. 34. 34 © 2013 Vesa Ilola One  Useful  Method:  Ten  Types  of  Innova3ons    
  35. 35. 35 © 2013 Vesa Ilola Make  Quick  Visualiza3ons  
  36. 36. 36 © 2013 Vesa Ilola Visualize  the  Content  Solu3ons  
  37. 37. 37 © 2013 Vesa Ilola Make  a  Board  Game  Proto  
  38. 38. 38 © 2013 Vesa Ilola Use  Case  as  a  Drama  
  39. 39. 39 © 2013 Vesa Ilola
  40. 40. 40 © 2013 Vesa Ilola · Solo: Craft your own game proposal. (Written, 50 pts.) · Solo: Present your game proposal to the class. (25 pts.) · Solo: Sell your game proposal to the class. (Extra credit. 25 pts.) · Raid: Guild reading presentation (75 pts. each person, 1 of these per guild) · Pick-Up Group: 2-Player reading presentation (150 pts. each person, cannot team with fellow guild member) OR · Solo: 1-Player reading presentation (150 pts. but easier than above) · Solo: Craft 3 page report on MMO article (Written, 75 pts.) · Solo: Craft 3 page analysis of MMO-based research topic (Written, 100 pts.) · Solo: Craft 5 page analysis on MMO of your choice (Written, 125 pts.) · Solo: Defeat Five Random Mobs (5 written reading quizzes, 250 pts. total, 1 extra creditquestion per quiz) · Solo: Defeat Level Boss (Midterm Exam, 400 pts.) · Guild: Paper Prototype Presentation (50 pts. each) · Guild: Craft Final Project: Video Game Concept (Written, 400 pts.) · Solo: Class attendance (300 skill pts. total, 10 to start. 290 additional pts. at 10 pts. per day of attendance) · Extra credit for early completion of final proposal (10 pts./Monday; 5 pts./Tuesday; see calendar) · Solo Camping: Glossary Building (Extra credit. 1 pt. per entry. 50 pt. cap per player. First come first served. Each mob only spawns once.)

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