Educational futures

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Educational futures; presentation at AGIS abut the new trends in education.

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Educational futures

  1. 1. Educational Futures: Learning in a Digital age AGIS 2013 Víctor González
  2. 2. 2. The flipped classroom3. BYOD4. The power of apps5. Tablets6. Gamification7. Learning analytics8. PLEs9. Augmented reality10. Towards a total learn immersion?
  3. 3. Cloud computing 1
  4. 4. Cheap data storage
  5. 5. + information - devices
  6. 6. Endless space
  7. 7. Para ver esta película, debedisponer de QuickTime™ y de un descompresor mpeg4.
  8. 8. Save money and resourcesLearn whatever you want wherever you want
  9. 9. Sharing ideas and collaboration
  10. 10. 2
  11. 11. Class time for discussion, problem solving and collaboration
  12. 12. Constructive approach in the digital age
  13. 13. How do students learn best?o
  14. 14. Teacher as an innovator and guide . New technologies allow innovative projects in a multimedia environmentTexto
  15. 15. Teacher as a prompter and assessor . Controlling the learning procedure through suggesting with network dynamism. Texto
  16. 16. . Independent, self-reliant, innovative and creative. Problem Tet solvers.Texto
  17. 17. . Constructors of their own learning. Risk- takers and able to share knowledge. TetTexto
  18. 18. 3
  19. 19. 4
  20. 20. Access to social networksNewspapers, periodicals, e-books Web search
  21. 21. Para ver esta película, debe disponer de QuickTime™ y de un descompresor mpeg4.Students are able to explore elements from the periodic tableby using the touchscreen to rotate 3D images.
  22. 22. Multiple choice questions or open endedquestions
  23. 23. Para ver esta película, debe disponer de QuickTime™ y de un descompresor mpeg4.Students create their own animated stories
  24. 24. Para ver esta película, debe disponer de QuickTime™ y de un descompresor mpeg4.An app to organize students´ projects by subject.
  25. 25. Cleverize
  26. 26. Para ver esta película, debedisponer de QuickTime™ y de un descompresor mpeg4.
  27. 27. Tablets 4
  28. 28. ipad integration replacing text books
  29. 29. Replacing text books?
  30. 30. Para ver esta película, debedisponer de QuickTime™ y de un descompresor mpeg4.Bibliotech
  31. 31. 5
  32. 32. Para ver esta película, debedisponer de QuickTime™ y de un descompresor mpeg4.
  33. 33. Benefits1. Merging significant educational content with play.2. Active learning engagement.3. Achieving personal meaningful goals.4. Boosting collaboration, communication, problem solving and digital literacy5. Presenting real world problems to help critical thinking.6. Safe places to learn from failure .
  34. 34. Learning in 3 dimensions, maybe 4?.Jane HartFounder ofLearning theCenter for& Performancetechnologies
  35. 35. 6
  36. 36. Learning analyticsMeasurement, collection, analysis and reporting ofdata about learners and their contexts, forpurposes of understanding and optimisinglearning and the environments in which it occurs.
  37. 37. High-school Students´
  38. 38. Data Analytics in the classroom1) Real-time feedback for teachers to achieve optimallearning practices.2) Evaluating program effectiveness and keep the focus onstudent learning results.3) Pinpointing areas of needed change and uncovering theroot cause of problems that otherwise are invisible.
  39. 39. Analyzing individual learner-content interaction
  40. 40. Avoiding the one-size-fits-all model.
  41. 41. Personal Learning Environments 7
  42. 42. 1. Students determine the style and pace at which they learn.2. Students are in charge of the learning process.3. Shift control over effective learning.4. Use of learning analytics to measure student learning.
  43. 43. Each student has his own blog that develops into an electronicportfolio PL environment. Web-based tools are used to connect,collaborate, create, and share with both local and globalaudiences.
  44. 44. This time it´ s personal
  45. 45. Augmented Reality 8
  46. 46. Digital software + live surroundings thatgenerate scenes in real time, augmentingwhat you see to connect you with thedigital and physical world.
  47. 47. Para ver esta película, debedisponer de QuickTime™ y de un descompresor mpeg4.
  48. 48. Towards total immersion? 10
  49. 49. Larry JohnsonInternet is like oxygen.the device will be part of what you wear.the network is us and our connections.
  50. 50. TOUCH MOVE PLAY
  51. 51. Para ver esta película, debe disponer de QuickTime™ y de un descompresor mpeg4.Time-to-adoption: four to five years
  52. 52. The Horizon Report 2012 Providing insight into the technologies that are most likely to make a significant impact, based on the consensus opinions of the self-nominated advisory board.Digital Literacy is less about tools and more about thinking
  53. 53. Thank you for listeninghttp://exuc.wordpress.com

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