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We developed 4 native apps (iPhone, Andorid, Blackberry, and J2ME) with 2 development team, all at the same time within a 7 month period, and 1 Interaction designer.
In this session I will share my experience as a the lead designer on the project, how we planned the design aspects of the project, some creative ways of doing quick usability evaluations as mobile phone is such a personal device, how we achieved consistency across the various platforms, some of creative ways we came up to effectively use designer-developer collaboration so that I don’t have to create Hifi’s for every screen on every phone platform we supported.
Im hoping you can learn from my experience - if you are planning to design/build mobile apps across multiple mobile platforms or if you have already started the process. This will also help you to learn how and what is required when development team is offshore or non co-located, especially in an Agile Scrum framework. And at the end of the session I will also provide a list of useful design resources that I used over the project to help design and usability go faster.