Future NDLW Power Point Template Elluminate Friday - Presentation Transcript
Welcome to NDLW Webinars Future of Learning: Web 2.0, Gaming and Mobile learning Webinars Sponsored by:
Introduction-USDLA Dr. John G. Flores Chief Executive Officer United States Distance Learning Association Dr. Kenneth E. Hartman 2008 NDLW National Committee Chairman Academic Director, Drexel University Online Mrs. Julie Young President, USDLA President and Chief Executive Officer Florida Virtual School Agenda 1. About USDLA 2. Markets Info 3. Presenter 1 4. Presenter 2 5. Thank You Reggie Smith III Board of Directors, USDLA Booz Allen Hamilton, Inc.
Mission:
To support the development and application of distance learning, education and training (DLE&T) by uniting learners around the world.
Purpose:
In 1987, the USDLA was founded on the premise of creating a powerful alliance to meet the burgeoning education and training needs of learning communities globally.
Learning, education and training communities include:
Corporate Training - Pre K-12 - Higher Education
Home Schooling - Continuing Education
Military & Government Education & Training
Telehealth – Multinationals
Mission & Purpose
The global education and training market is currently estimated at $2 trillion , out of which the U.S.A has a share of $740 billion.
The 2 billion Internet users milestone is expected in 2011.
How Big Is It?
Post Secondary Higher Education $261B Elementary and Secondary (K-12) $389B Corporations and Business $65B Government $42B Consumer $20B Vocational $21B Associations $15B Recruiting and Staffing $77B Simulation Training $23B Source: brandon-hall.com Total U.S. Education Market $913B
Reggie Smith III Associate Booz Allen Hamilton [email_address] www.boozallen.com /learning
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 Early e-Learning Era Ends Value Creation Phase Post-Browser Stage Begins in 2004 -- Adoption of Internet2 begins in 2007-2008 e-Learning eBooks e-Learning eLibraries LMS and LCMS Merge LCMS 2 nd Generation e-Learning Era Begins Broadband All Content Streamed- Integration, Automation, and Personalization Commodity Phase TelePresence Satellite Intelligent Tutors 3 rd Generation e-Learning Era Begins On Internet2, New xBand Technology Rich Collaboration and Simulation All Administration Automated Paper Becomes Print on Demand CD ROM Phased Out Universal Access to e-Learning xBand Backbone Global Brands, Global Degrees TelePresence VR-Simulation AI Learning Emerges Analog Video Phased Out eLibraries and eBooks Dominate LMS Automated Content Live Classroom, Proctoring and TelePresence Merge Automated Tutoring Personalization Blended Instruction Biometric Testing 2 nd Generation Web Conferencing ERP, CRM, SCM, HR, KM, CM and LMS/LCMS Integrated Simulation Source: brandon-hall.com
Oprah’s Skype
We wish it was this easy..
Widgets – The web widget is a portable chunk of code that can be installed and executed within any separate HTML -based web page by an end user without requiring additional compilation .
Social Networks Facebook
Social Network Mash-ups -Such as CourseFeed which is a “mash-up” between online school content and Facebook.
Source: http://www.michael-prokop.at/google.png Unified metasearch- Using the power of all the leading search engines together in one search box to deliver the best combined results.
A collection of specifications and standards from multiple sources described through books:
This is your brain… This is your brain … Source: Marc Presnky
Source: Marc Presnky EMOTION SOCIAL GROUPS CREATIVITY ADReNALINe ! EGO- GRATIFICATION FLOW LEARNING MOTIVATION STRUCTURE INTENSE and PASSIONATE INVOLVEMENT ENJOYMENT AND PLEASURE DOING … and this is your brain on games!
LAN Parties:: Small, Large & “The Gathering” (5,000)
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Students Administrators Source: OTIS Educational Systems, Inc
Mark Sylvester CEO The Future of Learning – Web 2.0
Learning 2.0 Participation Usability Convergence Informal Learning Standardization User Generated Content Design The Long Tail Wikis Joy of Use Simplicity AJAX OpenAPIs Blended Learning Folksonomy DataDriven Social Software Recommendation Distance Learning SOAP XML Collaboration Perpetual Beta User Centered Blogs Forums
A Learning 2.0 Community can dramatically improve…
Design Goals: The User Experience
Wouldn’t it be amazing if you knew that …
… and you know who they are!
A well implemented Learning Community optimizes organizational effectiveness by intelligently matching people to the people and resources they need to accelerate informal learning.
Thank You
2009 USDLA Annual National Conference, April 26-29, 2009 in St. Louis, MO Website: http://www.usdla.org/2009_Conference/USDLA2009_Home.htm
Future of Learning: Web 2.0, Gaming and Mobile lear more
Future of Learning: Web 2.0, Gaming and Mobile learning
Sponsored & Hosted by: Elluminate, Inc. (http://www.elluminate.com/)
This webinar will explore the new undiscovered learning environment and how it is changing the way the world learns and interacts in a global multi-billion dollar education and training market. Specific areas of interest may focus on game-based learning, videoconferencing, virtual animation, mobile learning, simulation, social networking, blended learning and Web 2.0 technologies. less
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