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Design+Tech
Design+Tech
Design+Tech
Design+Tech
Design+Tech
Design+Tech
Design+Tech
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Design+Tech

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Published in: Technology, Business
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  • 1. Design<br />Creative problem solving keeping an end user in mind.<br />What is What?<br />Technology<br />Application of scientific knowledge and development of solutions.<br />
  • 2. Design<br />Besides great importance of the Designer some limitations that might creep in are :<br /> -Since coming from non-tech backgrounds could not probe into the technical aspects of the concept generated.<br /><ul><li>Completely unaware of the feasibilityfactor
  • 3. Costfactor = time + effort
  • 4. Being unaware of the upcoming technologieswhich might as well rule out the concept or need to upgrade it.</li></li></ul><li>Technology<br />Besides being a great engineer / scientist , some limitations possible are:<br />-ignoring the usabilityand sustainabilityfactor<br />-being unaware of the real world –<br /> end user trends and problems<br />-concepts that would make a big impact in society<br />
  • 5. How ?<br />Well , everything cannot fit in curriculum , However by collaborating by the student fraternity in design and Technology , we can fairly bridge the gap.<br />1.Teamingand working behind a concept while having a personal rapport.<br />2.Knowledge sharing sessions forums like blogs<br />3.Building a business model of Concepts to Cash.<br />Design<br />Technology<br />
  • 6. Guidance , knowledge , links<br />Concepts , ideas , prototypes<br />Faculty / Mentors<br />Design Students<br />How, exactly ?<br />research<br />Papers published<br />patents<br />projects<br />Tech / Sci / Arch Students<br />Development , Working code , feasibility <br />
  • 7. modes<br />Blogs / Online Forums<br />Regular Student meets<br />Paper presentations on specific topics / concepts<br />
  • 8. Little , Too much ?<br />Industries<br />research<br />Papers published<br />Research houses<br />projects<br />patents<br />Govt. Bodies<br />Organizing an industry fair<br />

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