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HOW TO BRIDGE
  THE DISTANCE
    BETWEEN
BUSINESS STRATEGY
   AND DESIGN
WHAT YOU’LL LEARN:




        1   A modern definition of brand

        2   The five disciplines of brand-building
READY?
LET’S START BY DISPELLING SOME MYTHS.
FIRST

        A brand is not a logo.
SECOND

    A brand is not an identity.
X
FINALLY

     A brand is not a product.
so   what exactly   is a brand?
A BRAND IS A PERSON’S
GUT FEELING ABOUT
A PRODUCT, SERVICE,
OR ORGANIZATION.
You buy products based on your
FEELING FOR THE PRODUCT .

You buy services based on your
FEELING TOWARDS THE PROVIDER .

You engage with an organization based on your
FEELING ABOUT THE ORGANIZATION .
It’s a GUT FEELING because people
are emotional, intuitive beings.



It’s a PERSON’S gut feeling,
because brands are defined by individuals,
not companies, markets, or the public.
In other words...
IT’S NOT WHAT YOU SAY IT IS.
.SI TI YAS   YEHT TAHW S’TI
WHY IS BRANDING SO HOT?




     1   People have too many choices and too little time
                1




     2   Most offerings have similar quality and features
                2




     3   We tend to base our buying choices on trust
            3
THERE ARE 1,349 CAMERAS ON THE MARKET.
HOW DO YOU DECIDE WHICH ONE TO BUY?
TRUST
Trust comes from meeting and beating customer expectations.




        T= r+ d
          TRUST        RELIABILITY       DELIGHT
$
Does a brand have a dollar value?
AND HOW.
Five ways to measure brand value:




              1    PRICE PREMIUM


              2    CUSTOMER PREFERENCE


              3    REPLACEMENT COST


              4    STOCK PRICE


               5   FUTURE EARNINGS
THIS SELECTION FROM INTERBRAND’S TOP 100 LIST
SHOWS WHY BRANDS ARE WORTH PROTECTING:


                   2001        % CHANGE    BRAND VALUE
BRAND       BRAND VALUE        BRAND VS.        AS % OF
NAME              ($MM)    PREVIOUS YEAR    MARKET CAP

COCA-COLA         68,945             -5%           61%
MICROSOFT         65,068             -7%           17%
IBM               52,752             -1%           27%
FORD              30,092            -17%           66%
MERCEDES          21,728            +3%            48%
HONDA             14,638             -4%           33%
BMW               13,858            +7%            62%
KODAK             10,801             -9%           82%
GAP                8,746             -6%           35%
NIKE               7,589             -5%           66%
PEPSI              6,214             -6%            9%
XEROX              6,019            -38%           93%
APPLE              5,464            -17%           66%
STARBUCKS          1,757           +32%            21%
COKE’S MARKET CAP,
                     INCLUDING BRAND VALUE:
                     $120 BILLION




WITHOUT THE BRAND,
COKE’S GLASS WOULD
  BE HALF EMPTY




                     COKE’S MARKET CAP,
                     NOT INCLUDING BRAND VALUE:
                     $50 BILLION
Market share = 9%   Dollar share = 13.8%
The main purpose of branding is to get
MORE PEOPLE to buy MORE STUFF
      for MORE YEARS at a HIGHER PRICE.
B
S=        BANG




   b
SUCCESS




          BUCK
$27,000
$29,000
Stock value
Growth   Stock value
Innovation   Growth   Stock value
Differentiation   Innovation   Growth   Stock value
Vision   Differentiation   Innovation   Growth   Stock value
Vision
Vision        Differentiation   Innovation      Growth   Stock value
 INVESTMENT
 BRAND




                   INVESTMENT
                   BRAND




                                   INVESTMENT
                                   BRAND
PREDICTION
PREDICTION


BRAND WILL BECOME THE MOST POWERFUL
STRATEGIC TOOL SINCE THE SPREADSHEET.
PROBLEM
PROBLEM

    IN MOST COMPANIES,
STRATEGY IS SEPARATED FROM
  CREATIVITY BY A WIDE GAP
STRATEGIC THINKERS   CREATIVE THINKERS


        Analytical   Intuitive

          Logical    Emotional

            Linear   Spatial

        Numerical    Visual

           Verbal    Physical
DOES THE LEFT BRAIN KNOW WHAT THE RIGHT BRAIN IS DOING?
When both sides work together, you build a charismatic brand.
A CHARISMATIC BRAND is a product,
service, or organization for which
people believe there’s no substitute.
QUIZ:
Which of these brands are charismatic?


JETBLUE              HITACHI             PEPSI-COLA
EVEREADY             ACCENTURE           OXO GOODGRIPS
CITIBANK             KMART               DISNEY
GENERAL ELECTRIC     BURGER KING         PRELL
KRISPY KREME         LEVI’S              RUBBERMAID
APPLE                HOME DEPOT          RCA
DASANI               LONGS DRUGS         MACY’S
UNITED ARTISTS       IKEA                SAFEWAY
CHARLES SCHWAB       REEBOK              GOLDMAN SACHS
SAMSUNG              NEWSWEEK            SEARS
FORD                 GOOGLE              MINI COOPER
NISSAN               NORDSTROM           VIRGIN
QUIZ:
Which of these brands are charismatic?


JETBLUE              HITACHI             PEPSI-COLA
EVEREADY             ACCENTURE           OXO GOODGRIPS
CITIBANK             KMART               DISNEY
GENERAL ELECTRIC     BURGER KING         PRELL
KRISPY KREME         LEVI’S              RUBBERMAID
APPLE                HOME DEPOT          RCA
DASANI               LONGS DRUGS         MACY’S
UNITED ARTISTS       IKEA                SAFEWAY
CHARLES SCHWAB       REEBOK              GOLDMAN SACHS
SAMSUNG              NEWSWEEK            SEARS
FORD                 GOOGLE              MINI COOPER
NISSAN               NORDSTROM           VIRGIN
Any brand can be charismatic.
EVEN
YOURS.
But first,



you have to master the   FIVE DISCIPLINES   of   BRAND-BUILDING.
DIFFERENTIATE
FACT:




        Our brains act as filters to protect us
        from too much information.
WE’RE HARDWIRED TO NOTICE ONLY WHAT’S DIFFERENT.
SOLUTION:




BE DIFFERENT.
FEATURES               BENEFITS          EXPERIENCE        IDENTIFICATION
“What it is”         “What it does”     “What you feel”    “Who you are”




  1900                   1925               1950                2000




               Marketing today is about creating tribes.
People join different tribes for different activities.



           DRIVING      VOLKSWAGEN




                              READING         AMAZON
   COMPUTING        DELL
                                                     SPORTS   NIKE



                   COOKING      WILLIAMS-SONOMA


         BANKING   CITIBANK




                                     TRAVEL       ORBITZ
ON SUNDAYS THEY WORSHIP HARLEY,
GOD OF THE OPEN ROAD.
The three most important words in differentiating your brand:
1   FOCUS
2
    FOCUS
3
    FOCUS
IS THIS HOW YOUR CUSTOMERS SEE YOU?
THE FOCUS TEST:




    1   Who are you?

    2   What do you do?

    3   Why does it matter?
Unless you have compelling answers to
   these questions, YOU NEED MORE FOCUS .
Nine basic market positions:

                    1   BEST SELLING
                    2   ONLY
                    3   BEST KNOWN
                    4   EASIEST
                    5   MOST COMPLETE

                    6   FASTEST

                    7   MOST POWERFUL
                    8   NEWEST

                    9   MOST AFFORDABLE
OUR BRAND
IS THE ONLY
SERVICE
THAT MATTERS.
If you can’t state what makes
you different in 12 words or less,
don’t fix your statement.

Fix your company.
PLOP, PLOP,
 FIZZ, FIZZ.
OH, WHAT A
RELIEF IT IS!
PLOP, PLOP,
 FIZZ, FIZZ.
                ALKA-SELTZER
OH, WHAT A
RELIEF IT IS!
THE WORLD’S
   ONLINE
MARKETPLACE
THE WORLD’S
   ONLINE     EBAY
MARKETPLACE
TALK
  TO
CHUCK
TALK
        CHARLES
  TO
        SCHWAB
CHUCK
YOU’RE NOW
   FREE TO
MOVE ABOUT
THE COUNTRY
YOU’RE NOW
   FREE TO    SOUTHWEST
MOVE ABOUT     AIRLINES
THE COUNTRY
LET’S
MOTOR
LET’S
         MINI COOPER
MOTOR
The most common reason for loss of focus
is ILL-CONSIDERED BRAND EXTENSIONS .
BAD BRAND EXTENSIONS   are those
that chase short-term profits at the
expense of long-term brand value.



GOOD BRAND EXTENSIONS
grow the value of a brand
by reinforcing its focus.
EXAMPLE:




       FOCUSED   SWATCH = FUN WATCHES
EXAMPLE:




       FOCUSED   SWATCH = FUN WATCHES


     UNFOCUSED   SWATCH = FUN WATCHES + CARS
EXAMPLE:




THE GOOD GRIPS BRAND HAS GROWN STRONGER WITH EVERY BRAND EXTENSION.
COLLABORATE
OWNERSHIP   PARTNERSHIP
OWNERSHIP   PARTNERSHIP
INDIVIDUAL TASKS   COLLABORATION
INDIVIDUAL TASKS   COLLABORATION
LIKE BUILDING
     A CATHEDRAL,
 BUILDING A BRAND
IS A COLLABORATIVE
         PROJECT.
It takes a village
to build a brand.
THERE ARE THREE BASIC MODELS
FOR ORGANIZING BRAND COLLABORATION:
The ONE-STOP SHOP
contains the resources                                                  CREATIVE


to develop and                                       ADVERTISING
                                                                       SERVICES




steward the brand.                    DIRECT
                                  RESPONSE

                                                                        RESEARCH
                                                                                           POP
                                                                                         DISPLAYS
                                                           EXHIBITS



                                                  PUBLIC
                           IDENTITY
                                               RELATIONS                       SUPPLIERS




                                         EVENTS               PRODUCT
                                                               DESIGN
                                                                                   PROMOTIONS




                         PUBLICATIONS                                                           BRAND
                                                                                            STRATEGY
                                                  WEB
                                               DESIGN
                                                              NAMING

                                                                              PACKAGING




                                                             ANNUAL
                                                             REPORTS




 COMPANY
ONE-STOP SHOP SCORECARD




Easy to manage            Little choice of teams

Promise of consistency    Little ownership of brand
The BRAND AGENCY                                                           POP

hires best-of-breed                                    CREATIVE
                                                                         DISPLAYS




firms to help develop     IDENTITY
                                                       SERVICES




and steward the brand.                                                                            RESEARCH
                                                DIRECT
                                               RESPONSE
                                                                            ADVERTISING




                           ANNUAL
                          REPORTS



                                                                                      SUPPLIERS



                                     EVENTS

                                                          BRAND AGENCY                              PROMOTIONS



                         NAMING
                                                                                     BRAND
                                                                                    STRATEGY




                                                                                           PACKAGING
                                              PUBLICATIONS


                                                                   PRODUCT
                                  WEB                               DESIGN
                             DESIGN




                                                                                           PUBLIC
                                                                                          RELATIONS
                                                      EXHIBITS

    COMPANY
BRAND AGENCY SCORECAR D




Choice of teams           Little ownership of brand

Promise of consistency
The INTEGRATED MARKETING TEAM
is managed internally with open
collaboration among                                       CREATIVE
                                                                      ADVERTISING

best-of-breed specialists.                  DIRECT
                                                          SERVICES


                                                                                    RESEARCH

                                           RESPONSE




                                 ANNUAL                                                          IDENTITY
                                 REPORTS




                       EVENTS
                                                                                                              POP
                                                                                                            DISPLAYS




                    EXHIBITS

                                                                COMPANY
                                                                                                               SUPPLIERS




                       PUBLIC
                     RELATIONS
                                                                                                      PROMOTIONS




                                   WEB
                                  DESIGN
                                                                                               PACKAGING




                                                                                     BRAND
                                           PUBLICATIONS                             STRATEGY


                                                             NAMING      PRODUCT
                                                                          DESIGN
INTEGRATED MARKETING TEAM SCORECARD




Choice of teams          Difficult to manage
Promise of consistency
Ownership of brand
IN REALITY, COLLABORATIVE
NETWORKS AREN’T THAT SIMPLE.
and that’s OK.
Collaborative networks are not new.
A successful model has existed for years.
Like building a cathedral,
making a movie takes
hundreds of collaborators.
JOEL DARTMOUTH
                   Smoocher Boy       KELLY MARIN
                      Agent Sims      TREVOR CARMICHAEL
                 Agent Townsend       JOHN T. LANDON
                    Agent Kruzic      SHARON BONDLY
                            Dijon     PAUL DERAIN
                     Jean-Michel      JACQUES SOUVERAIN
                          Keynes      MICHAEL BRAND
                           Corelli    STEVEN GOLDSTEIN
                        Johnston      TRENT LOCKART
                            Billie    JACKSON BARNES
                          Guards      JOSEPH AKIO
                                       TERENCE BRADLEY
                                      MO DERENI
                                      ROBERT UNDERHILL
                                      KEN SILVER
                          Librarian   HILARY PROPRIATO
                      Field Officer   MICHAEL O. KELL
                        Bus Driver    HECTOR ABONDAS
                       Night Guard    NORMAN BRIER
                        Meter Maid    STACY BRECKSTEIN
                   First Detective    JOE KALEY
                Second Detective      BRIAN BELSEN
                          Beat Cop    ABRAHAM LENDER
                      Parking Cop     T. T. MCBRIDE
                  Helicopter Pilot    VAN DERICKE
                     First Old Man    JOHN R. CARLSON
                  Second Old Man      VICTOR AMOS
                     Tax Collector    SEAN O' KENNA
                Stunt Coordinator     JEFFREY ROCKEN
      Assistant Stunt Coordinator     DARREL TOM

                    Stunt Doubles  Carlos
                                    GEOFF WRIGHT
                                   MARK CONTADINA
                          Mariana SUE SKENNIAN
                              Ajax CHARLIE MARQUETTE
                      Sgt. Santos VICTOR BANERAS
                            Carter F. C. CAMERON
                    Smoocher Boy TELLIE PANOPOULIS
                      Agent Sims MARTIN AIRES
                  Agent Townsend STEFAN C. KAISER
                             Dijon BILL MOORE

                                Stunts
STEVE ADRIAN              BENJAMIN BARKELEY             TONY BEAUJOLAIS
BOB CARTER                GORDON COLERIDGE              IVAN DEVERSON
MICKEY DISANTIS           JILLIAN DRUCKER               JOE EVANS
MIKE FLANAGAN             BILL GEORGE                   JULIA HARRISON
GEOFF IPSWICH             MICHAEL KANTER                KENNETH KITTRIDGE
BARRIE LAWRENCE           TERRY LEVINSON                TED MARSTEN
JACKIE MACDOUGAL          GREG NEVILSON                 BOB OSBORNE
JAMES PETRICKE            PETE POLSON                   RAY TELSON
MARY STAUFFACHER          FREDDIE STEEN                 CAB UPTON
CORNELIA THERRIEN         JEREMY TRICKETT               PETER YOUNG
RAUL VALERIA              RONALD DEAVER-WEBB            ROBERT G. RUNYAN

                       Hong Kong Kung Fu Team
                  YUAN Tiger CHU      CHEN Dragon SEN
Manners and Modes Supervisor FRANCIE MAS
            Storyboard Artists CAREN THOMASON
                                 MIGUEL TRASERO
                                 FRANCES CHU
                                 PEDRO BOGANILLO
   Art Department Researcher NUALA CORIAN
  Art Department Coordinator TRACY COLLISTON
         Conceptual Designer SERGIO MOLO
                       Graphics BENJAMIN HIRASUNA
                     Illustrator STEPHANIE RAND
                 Set Designers GERI DEMONDE
                                 STELLAN GRETZKE
                                 MADELINE BARR
                                 LANCE DUNSTABLE
                                 MARCO DIPAOLO
                                 DEN MCENERY
                Set Decorators LISA BARHAM
                                 DRU LEE MANNING
                                 CARRIE DUNE
             Script Supervisor MARIE BELLEAU
             Camera Operator PAUL POLITO
          Steadycam Operator ROCK HANDLER
         1st Assistant Camera GORDON ALBRIGHT
        2nd Assistant Camera CRIS MORTEN
           Still Photographer BARRIE M. HORST
              Sound Recordist JACOB TREIB
              Boom Operators HORACE STEIN
                                 THOM CARRABINE
                Video Operator ART KELLEHER
                                 LUCIANO PROPRIO
                           Props DAVID BELL
               Property Master ZUZU MANHEIM
                                 KAREN CAROLUS
                                 J. D. WHEATLY
  Action Vehicle Coordinators WILLIAM TREVANT
                          Gaffer STU JEFFERSON
                       Best Boy JOSH KNIPPLE
                Rigged Gaffers COLIN FARRINGDON
                                 PETER STANISLOV
                                 KIT GOINES
                                 BENNIE JAMESON
                                 RICK DEMIS
                                 STANLEY FREY
                                 G. G. NEWMAN
                        Key Grip DAVID WEINBERG
                      Head Grip RICKY MONROE
                    Dolly Grips WILLI STRASBURG
                                 STAN BENTON
                                 CHARLES CRIVORN
                                 NORM LOFGREN
                                 VIC DOLAN
                                 GIORGIO VIVATO
                   Rigging Grip TEL STEPHENOPOLIS
               Make-up Artists TRINI GONZALEZ
                                 MARCI STEIN
                                 BELINDA MCNAIR
                                 CARI DUNN
                                 MICHELLE TONAS
                                 ROBERTO BELLINI
Dig Composite Supv      TIM CURRIE
                                   DONALD VERES
            Digital Compositors    DAVID HUSSEIN
                                   BRIDGET QUESTED
            Background Artists     FRANCESCA ROTI
                                   GREG STONE
            CGI Lead Animators     WILL SUTTON
                                   INGE JOHANSSON
                 CGI Animators     DREW CRAIN
                                   URSULA BIERSCH


                        VISUAL LOGIC, LLC
                VFX Supervisor     JARED BAGMAN
                   Programmer      KAROL CONST
                 System Admin      RANDY HARDWICK
             Production Admin      MAL GERICKE
               Production Aide     CASS MONAHAN
                      Producer     PATRICE ARNEM
                Scene Graphics     PEDRO CARILLO
               CGI Artist Coord    SANDY PRIESTLY
                    CGI Artists    JOHN LANGORF
                                   BRENDA CALE
                   CGI Designer    MARK THOMAS
                                   KYLE M. SULLIVAN
                   Compositors     PATRICK MAHONEY
                                   STAV PROMIDES
                                   MARGRIET BILL
                                   TANIA SHAUB
                                   BENNET JURIAN
                 I/O Supervisor    CHUCK TRALIK
        Assorted Visual Effects    PENNY GARCIA
                     Color Toner   GRAYSON TRUE
                Negative Cutter    SLIM DELGADO
             Titles Designed by    BATOUTAHELL, INC
                     Opticals by   PACIFIC DREAMS, LLC
         Soundtrack Album on       ARTISTIC RECORDS, INC.
Microscopic Cinematography by      JAY FLAMMER




           `The Producers Wish to Thank the Following
                             NASA
                       CITY OF NEW YORK
                THE MARITIME CENTER OF SYDNEY
                      LOS ANGELES POLICE
                   THE CITY OF BEND, OREGON
                       SULTAN OF BRUNEI

                      Filmed on Location in
                          CAPE KENNEDY
                          NEW YORK CITY
                       SYDNEY, AUSTRALIA
                    LOS ANGELES, CALIFORNIA
                          BEND, OREGON

           Filmed with OMNIVISON Cameras and Lenses
                    Color by COLORLAB, INC.

                     Prints by VISTACHROME
In the last ten years,
creative collaboration
spread to brand-building.
MYTH:




        Wide experience leads to deep insights.
FACT:




        Deep insights come from deep experience.
1 +1 = 11
WHY?
Because the mathematics of collaboration
is nothing less than MAGIC.
3
INNOVATE
EXECUTION
          (NOT STRATEGY)




IS WHERE THE RUBBER MEETS THE ROAD.
CREATIVITY IS WHAT GIVES BRANDS THEIR TRACTION IN THE MARKETPLACE.
Why do companies have so much trouble with creativity?
Because CREATIVITY is RIGHT-BRAINED ,
and   STRATEGY   is LEFT-BRAINED.
A    B     C     D




STRATEGIC THINKING
V                   Z



        D




             Q




    CREATIVE THINKING
MANTRA FOR INNOVATORS:


         when
                other
                         s zig




                                 zag.
THE REASON THE BEATLES WERE WILDLY SUCCESSFUL
IS BECAUSE “THEY NEVER DID THE SAME THING ONCE.”
AUTHENTICITY   OUTSOURCING   TRANSPARENCY    DESIGN




SIMPLICITY      KNOWLEDGE     HIGH DESIGN   LONGEVITY
                  CAPITAL




                DEMOCRACY     CREATIVITY     MOBILE
 NOSTALGIA
                                            COMPUTING




HEALTH CARE     OPENNESS       ORGANIC       MENTAL
                                FOOD         FITNESS
QUESTION:




     How do you know when an idea is innovative?
ANSWER:




          WHEN IT SCARES THE HELL OUT OF EVERYBODY.
TOO PREDICTABLE = NO SURPRISE
    NO SURPRISE = NOTHING NEW
   NOTHING NEW = NO VALUE
To begin with, the brand needs a   STAND-OUT NAME .
Agilent
Agilis
Ajilon
Agere
Advantix
Advantis
Adventis
Advanta
Actuant
Equant
Guidant
Reliant
Prodigy
Certegy
The seven criteria of a stand-out name:

                1   DISTINCTIVENESS

                2   BREVITY

                3   APPROPRIATENESS

                4   EASY SPELLING AND PRONUNCIATION

                5   LIKABILITY

                6   EXTENDABILITY


                7   PROTECTABILITY
A   GREAT NAME   deserves   GREAT GRAPHICS .
NEWS
 LOGOS ARE DEAD. LONG LIVE ICONS AND AVATARS!




FLASH!
An ICON is a name and visual symbol
that suggests a market position.
EXAMPLE:




      CBS . The network for “eye-popping” television.
An AVATAR is a brand icon that
can move, change, and operate
freely in various media.
EXAMPLE:




    CINGULAR : The “self-expression” cellular service.
The hardest-working packages follow
a natural reading sequence.


                THE SHOPPER:


                 1   Notices the package

                 2   Asks “What is it?”

                 3   Wonders “Why should I care?”

                 4   Wants to be persuaded

                 5   Needs proof
By presenting information
to match this sequence,
a package can sell the
product more effectively.
If you communicate with your customers
ONLINE , your website needs to follow
a SIMILAR reading sequence, one that
supplies users with ONLY the information
they need, instead of trying to squeeze
EVERYTHING onto the home page
LIKE THIS and making your users do
ALL the work, which will undoubtedly
cause them to LEAVE , when all you
really have to do is ask yourself this
SIMPLE QUESTION :
Does our website look




            at          in this dress?
Too many websites are bloated with irrelevant information.
WHY?
1   TURFISMO
    (Every department wants to be on the home page)
2   FEATURITIS
    (Inexperienced communicators believe more is better)
3   TECHNOPHOBIA
    (Experienced communicators resist new media)
QUIZ:
Which of these sites looks easier to use?
For products that sell at retail,




is often the best and last chance to make a sale.
4
VALIDATE
THE FEAR OF STUPID
VALIDATION  means bringing the
audience into the creative process.
SENDER        MESSAGE       RECEIVER




THE OLD COMMUNICATION MODEL WAS A MONOLOGUE.
SENDER         MESSAGE        RECEIVER




THE NEW COMMUNICATION MODEL IS A DIALOGUE.
T#§T!
QUESTION:




       How can you test your most creative ideas
       BEFORE they get to market?
HINT:




Not with large
quantitative studies
or focus groups.
QUANTITATIVE STUDIES BURY THE PROBLEM IN HEAPS OF UNHELPFUL DATA.
FOCUS GROUPS WERE INVENTED TO FOCUS
 THE RESEARCH, NOT BE THE RESEARCH.
THE SECRET TO AUDIENCE INSIGHT IS UNOBTRUSIVE OBSERVATION.
THE BEST TESTS ARE




    CHEAP,
QUICK, AND
              DIRTY.
Better a rough answer to the right question
than a detailed answer to the wrong question.
CHEAP-QUICK-DIRTY TEST 1:


The   SWAP TEST   is a proof for trademarks.
If the names and graphics of two trademarks are
better when swapped, then neither is optimal.
EXISTING TRADEMARKS
WITH NAMES SWAPPED
CHEAP-QUICK- DIRTY TEST 2:


The   HAND TEST   is a proof for a distinctive voice.
If you can’t tell who’s talking when the trademark is
covered, then the brand’s voice is not distinctive.
CHEAP-QUICK- DIRTY TEST 3:


The   FIELD TEST is a proof for any concept
          that can be prototyped.
SHOPPERS CHARACTERIZED
    THE PACKAGE CONCEPT
ON THE MIDDLE-RIGHT SHELF
     AS “A FASTER PENCIL.”



                   BINGO.
If your audience can’t verbalize your concept,
             you’ve failed to communicate it.
Field tests measure five things:



                    1   DISTINCTIVENESS


                    2   RELEVANCE


                    3   MEMORABILITY


                    4   EXTENDABILITY


                    5   DEPTH OF MEANING
TESTING MIGHT HAVE SAVED SOME OF THESE COMPANIES FROM THE GREAT SWOOSH EPIDEMIC.
HAS THE GLOBE BECOME THE NEW SWOOSH?
5
CULTI VATE
Business is a process, not an entity.
A living brand is a pattern of behavior,
not a stylistic veneer.
Brands are like people.
IF PEOPLE CAN CHANGE THEIR CLOTHES WITHOUT CHANGING THEIR CHARACTERS…
WHY CAN’T BRANDS?
OLD PARADIGM:




                Control the   LOOK AND FEEL   of a brand.
NEW PARADIGM:




                Influence the   CHARACTER   of a brand.
IF A BRAND LOOKS LIKE A DUCK AND SWIMS
  LIKE A DOG, PEOPLE WILL DISTRUST IT.
IT TAKES 20 YEARS TO BUILD A REPUTATION
AND FIVE MINUTES TO LOSE IT.
                            —Warren Buffett
So let’s say you’ve




        DIFFERENTIATED ,
        COLLABORATED,
        INNOVATED ,
        AND VALIDATED.
+

YOU’VE ADDED THE LEFT BRAIN TO THE RIGHT BRAIN.
when
       the co
              mpeti
                    tion z
                           igged




                                   you’ve
                                            zagge
                                                    d.
YOU’VE USED VALIDATION TO BANISH THE FEAR OF STUPID.
Your brand is now   NUMBER ONE   in its category.
PASS OUT THE COMPASSES.
What’s a compass?
A continuing brand education program.
BRAND ORIENTATION
BRAND SEMINARS
POSITIONING WORKSHOPS
BRAND AUDITS
STRATEGY SUMMITS
CREATIVE COUNCILS
QUARTERLY CRITIQUES
GROUP BRAINSTORMING
TEAMWORK TRAINING
INNOVATION CLINICS
DESIGN AUDITS
BRAND MANUALS
BRAND PUBLICATIONS
BRAND ROADSHOWS
A BRAND FEDERATION
The more


D I S T R I B U T E D
a brand becomes, the stronger its management needs to be.
What your company needs is a CBO ,
or CHIEF BRANDING OFFICER.
THE CBO FORMS A HUMAN BRIDGE BETWEEN LOGIC AND MAGIC, STRATEGY AND DESIGN




      L                                          M
BRAND
CULTIVATION                                      DIFFERENTIATION




      VALIDATION                                                  COLLABORATION




                                    INNOVATION




BY MASTERING THE FIVE DISCIPLINES OF BRANDING, THE COMPANY CREATES A VIRTUOUS CIRCLE.
WITH EVERY TURN AROUND THE CIRCLE, THE VALUE OF THE BRAND SPIRALS HIGHER.
YOU BUILD
A sustainable competitive advantage.
HOW TO BRIDGE
  THE DISTANCE
    BETWEEN
BUSINESS STRATEGY
   AND DESIGN

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Brand Rules

  • 1. HOW TO BRIDGE THE DISTANCE BETWEEN BUSINESS STRATEGY AND DESIGN
  • 2.
  • 3. WHAT YOU’LL LEARN: 1 A modern definition of brand 2 The five disciplines of brand-building
  • 5. LET’S START BY DISPELLING SOME MYTHS.
  • 6. FIRST A brand is not a logo.
  • 7.
  • 8. SECOND A brand is not an identity.
  • 9. X
  • 10. FINALLY A brand is not a product.
  • 11.
  • 12. so what exactly is a brand?
  • 13. A BRAND IS A PERSON’S GUT FEELING ABOUT A PRODUCT, SERVICE, OR ORGANIZATION.
  • 14. You buy products based on your FEELING FOR THE PRODUCT . You buy services based on your FEELING TOWARDS THE PROVIDER . You engage with an organization based on your FEELING ABOUT THE ORGANIZATION .
  • 15. It’s a GUT FEELING because people are emotional, intuitive beings. It’s a PERSON’S gut feeling, because brands are defined by individuals, not companies, markets, or the public.
  • 17. IT’S NOT WHAT YOU SAY IT IS.
  • 18. .SI TI YAS YEHT TAHW S’TI
  • 19. WHY IS BRANDING SO HOT? 1 People have too many choices and too little time 1 2 Most offerings have similar quality and features 2 3 We tend to base our buying choices on trust 3
  • 20. THERE ARE 1,349 CAMERAS ON THE MARKET. HOW DO YOU DECIDE WHICH ONE TO BUY?
  • 21. TRUST
  • 22. Trust comes from meeting and beating customer expectations. T= r+ d TRUST RELIABILITY DELIGHT
  • 23. $ Does a brand have a dollar value?
  • 25.
  • 26. Five ways to measure brand value: 1 PRICE PREMIUM 2 CUSTOMER PREFERENCE 3 REPLACEMENT COST 4 STOCK PRICE 5 FUTURE EARNINGS
  • 27. THIS SELECTION FROM INTERBRAND’S TOP 100 LIST SHOWS WHY BRANDS ARE WORTH PROTECTING: 2001 % CHANGE BRAND VALUE BRAND BRAND VALUE BRAND VS. AS % OF NAME ($MM) PREVIOUS YEAR MARKET CAP COCA-COLA 68,945 -5% 61% MICROSOFT 65,068 -7% 17% IBM 52,752 -1% 27% FORD 30,092 -17% 66% MERCEDES 21,728 +3% 48% HONDA 14,638 -4% 33% BMW 13,858 +7% 62% KODAK 10,801 -9% 82% GAP 8,746 -6% 35% NIKE 7,589 -5% 66% PEPSI 6,214 -6% 9% XEROX 6,019 -38% 93% APPLE 5,464 -17% 66% STARBUCKS 1,757 +32% 21%
  • 28. COKE’S MARKET CAP, INCLUDING BRAND VALUE: $120 BILLION WITHOUT THE BRAND, COKE’S GLASS WOULD BE HALF EMPTY COKE’S MARKET CAP, NOT INCLUDING BRAND VALUE: $50 BILLION
  • 29. Market share = 9% Dollar share = 13.8%
  • 30. The main purpose of branding is to get MORE PEOPLE to buy MORE STUFF for MORE YEARS at a HIGHER PRICE.
  • 31. B S= BANG b SUCCESS BUCK
  • 35. Growth Stock value
  • 36. Innovation Growth Stock value
  • 37. Differentiation Innovation Growth Stock value
  • 38. Vision Differentiation Innovation Growth Stock value
  • 39. Vision Vision Differentiation Innovation Growth Stock value INVESTMENT BRAND INVESTMENT BRAND INVESTMENT BRAND
  • 41. PREDICTION BRAND WILL BECOME THE MOST POWERFUL STRATEGIC TOOL SINCE THE SPREADSHEET.
  • 42.
  • 44. PROBLEM IN MOST COMPANIES, STRATEGY IS SEPARATED FROM CREATIVITY BY A WIDE GAP
  • 45. STRATEGIC THINKERS CREATIVE THINKERS Analytical Intuitive Logical Emotional Linear Spatial Numerical Visual Verbal Physical
  • 46. DOES THE LEFT BRAIN KNOW WHAT THE RIGHT BRAIN IS DOING?
  • 47. When both sides work together, you build a charismatic brand.
  • 48. A CHARISMATIC BRAND is a product, service, or organization for which people believe there’s no substitute.
  • 49. QUIZ: Which of these brands are charismatic? JETBLUE HITACHI PEPSI-COLA EVEREADY ACCENTURE OXO GOODGRIPS CITIBANK KMART DISNEY GENERAL ELECTRIC BURGER KING PRELL KRISPY KREME LEVI’S RUBBERMAID APPLE HOME DEPOT RCA DASANI LONGS DRUGS MACY’S UNITED ARTISTS IKEA SAFEWAY CHARLES SCHWAB REEBOK GOLDMAN SACHS SAMSUNG NEWSWEEK SEARS FORD GOOGLE MINI COOPER NISSAN NORDSTROM VIRGIN
  • 50. QUIZ: Which of these brands are charismatic? JETBLUE HITACHI PEPSI-COLA EVEREADY ACCENTURE OXO GOODGRIPS CITIBANK KMART DISNEY GENERAL ELECTRIC BURGER KING PRELL KRISPY KREME LEVI’S RUBBERMAID APPLE HOME DEPOT RCA DASANI LONGS DRUGS MACY’S UNITED ARTISTS IKEA SAFEWAY CHARLES SCHWAB REEBOK GOLDMAN SACHS SAMSUNG NEWSWEEK SEARS FORD GOOGLE MINI COOPER NISSAN NORDSTROM VIRGIN
  • 51. Any brand can be charismatic.
  • 53.
  • 54. But first, you have to master the FIVE DISCIPLINES of BRAND-BUILDING.
  • 56. FACT: Our brains act as filters to protect us from too much information.
  • 57. WE’RE HARDWIRED TO NOTICE ONLY WHAT’S DIFFERENT.
  • 59. FEATURES BENEFITS EXPERIENCE IDENTIFICATION “What it is” “What it does” “What you feel” “Who you are” 1900 1925 1950 2000 Marketing today is about creating tribes.
  • 60. People join different tribes for different activities. DRIVING VOLKSWAGEN READING AMAZON COMPUTING DELL SPORTS NIKE COOKING WILLIAMS-SONOMA BANKING CITIBANK TRAVEL ORBITZ
  • 61. ON SUNDAYS THEY WORSHIP HARLEY, GOD OF THE OPEN ROAD.
  • 62. The three most important words in differentiating your brand:
  • 63. 1 FOCUS
  • 64. 2 FOCUS
  • 65. 3 FOCUS
  • 66. IS THIS HOW YOUR CUSTOMERS SEE YOU?
  • 67. THE FOCUS TEST: 1 Who are you? 2 What do you do? 3 Why does it matter?
  • 68. Unless you have compelling answers to these questions, YOU NEED MORE FOCUS .
  • 69. Nine basic market positions: 1 BEST SELLING 2 ONLY 3 BEST KNOWN 4 EASIEST 5 MOST COMPLETE 6 FASTEST 7 MOST POWERFUL 8 NEWEST 9 MOST AFFORDABLE
  • 70. OUR BRAND IS THE ONLY SERVICE THAT MATTERS.
  • 71. If you can’t state what makes you different in 12 words or less, don’t fix your statement. Fix your company.
  • 72. PLOP, PLOP, FIZZ, FIZZ. OH, WHAT A RELIEF IT IS!
  • 73. PLOP, PLOP, FIZZ, FIZZ. ALKA-SELTZER OH, WHAT A RELIEF IT IS!
  • 74. THE WORLD’S ONLINE MARKETPLACE
  • 75. THE WORLD’S ONLINE EBAY MARKETPLACE
  • 77. TALK CHARLES TO SCHWAB CHUCK
  • 78. YOU’RE NOW FREE TO MOVE ABOUT THE COUNTRY
  • 79. YOU’RE NOW FREE TO SOUTHWEST MOVE ABOUT AIRLINES THE COUNTRY
  • 81. LET’S MINI COOPER MOTOR
  • 82. The most common reason for loss of focus is ILL-CONSIDERED BRAND EXTENSIONS .
  • 83. BAD BRAND EXTENSIONS are those that chase short-term profits at the expense of long-term brand value. GOOD BRAND EXTENSIONS grow the value of a brand by reinforcing its focus.
  • 84. EXAMPLE: FOCUSED SWATCH = FUN WATCHES
  • 85. EXAMPLE: FOCUSED SWATCH = FUN WATCHES UNFOCUSED SWATCH = FUN WATCHES + CARS
  • 86. EXAMPLE: THE GOOD GRIPS BRAND HAS GROWN STRONGER WITH EVERY BRAND EXTENSION.
  • 88. OWNERSHIP PARTNERSHIP
  • 89. OWNERSHIP PARTNERSHIP
  • 90. INDIVIDUAL TASKS COLLABORATION
  • 91. INDIVIDUAL TASKS COLLABORATION
  • 92. LIKE BUILDING A CATHEDRAL, BUILDING A BRAND IS A COLLABORATIVE PROJECT.
  • 93.
  • 94.
  • 95. It takes a village to build a brand.
  • 96. THERE ARE THREE BASIC MODELS FOR ORGANIZING BRAND COLLABORATION:
  • 97. The ONE-STOP SHOP contains the resources CREATIVE to develop and ADVERTISING SERVICES steward the brand. DIRECT RESPONSE RESEARCH POP DISPLAYS EXHIBITS PUBLIC IDENTITY RELATIONS SUPPLIERS EVENTS PRODUCT DESIGN PROMOTIONS PUBLICATIONS BRAND STRATEGY WEB DESIGN NAMING PACKAGING ANNUAL REPORTS COMPANY
  • 98. ONE-STOP SHOP SCORECARD Easy to manage Little choice of teams Promise of consistency Little ownership of brand
  • 99. The BRAND AGENCY POP hires best-of-breed CREATIVE DISPLAYS firms to help develop IDENTITY SERVICES and steward the brand. RESEARCH DIRECT RESPONSE ADVERTISING ANNUAL REPORTS SUPPLIERS EVENTS BRAND AGENCY PROMOTIONS NAMING BRAND STRATEGY PACKAGING PUBLICATIONS PRODUCT WEB DESIGN DESIGN PUBLIC RELATIONS EXHIBITS COMPANY
  • 100. BRAND AGENCY SCORECAR D Choice of teams Little ownership of brand Promise of consistency
  • 101. The INTEGRATED MARKETING TEAM is managed internally with open collaboration among CREATIVE ADVERTISING best-of-breed specialists. DIRECT SERVICES RESEARCH RESPONSE ANNUAL IDENTITY REPORTS EVENTS POP DISPLAYS EXHIBITS COMPANY SUPPLIERS PUBLIC RELATIONS PROMOTIONS WEB DESIGN PACKAGING BRAND PUBLICATIONS STRATEGY NAMING PRODUCT DESIGN
  • 102. INTEGRATED MARKETING TEAM SCORECARD Choice of teams Difficult to manage Promise of consistency Ownership of brand
  • 103. IN REALITY, COLLABORATIVE NETWORKS AREN’T THAT SIMPLE.
  • 106. A successful model has existed for years.
  • 107.
  • 108. Like building a cathedral, making a movie takes hundreds of collaborators.
  • 109. JOEL DARTMOUTH Smoocher Boy KELLY MARIN Agent Sims TREVOR CARMICHAEL Agent Townsend JOHN T. LANDON Agent Kruzic SHARON BONDLY Dijon PAUL DERAIN Jean-Michel JACQUES SOUVERAIN Keynes MICHAEL BRAND Corelli STEVEN GOLDSTEIN Johnston TRENT LOCKART Billie JACKSON BARNES Guards JOSEPH AKIO TERENCE BRADLEY MO DERENI ROBERT UNDERHILL KEN SILVER Librarian HILARY PROPRIATO Field Officer MICHAEL O. KELL Bus Driver HECTOR ABONDAS Night Guard NORMAN BRIER Meter Maid STACY BRECKSTEIN First Detective JOE KALEY Second Detective BRIAN BELSEN Beat Cop ABRAHAM LENDER Parking Cop T. T. MCBRIDE Helicopter Pilot VAN DERICKE First Old Man JOHN R. CARLSON Second Old Man VICTOR AMOS Tax Collector SEAN O' KENNA Stunt Coordinator JEFFREY ROCKEN Assistant Stunt Coordinator DARREL TOM Stunt Doubles Carlos GEOFF WRIGHT MARK CONTADINA Mariana SUE SKENNIAN Ajax CHARLIE MARQUETTE Sgt. Santos VICTOR BANERAS Carter F. C. CAMERON Smoocher Boy TELLIE PANOPOULIS Agent Sims MARTIN AIRES Agent Townsend STEFAN C. KAISER Dijon BILL MOORE Stunts STEVE ADRIAN BENJAMIN BARKELEY TONY BEAUJOLAIS BOB CARTER GORDON COLERIDGE IVAN DEVERSON MICKEY DISANTIS JILLIAN DRUCKER JOE EVANS MIKE FLANAGAN BILL GEORGE JULIA HARRISON GEOFF IPSWICH MICHAEL KANTER KENNETH KITTRIDGE BARRIE LAWRENCE TERRY LEVINSON TED MARSTEN JACKIE MACDOUGAL GREG NEVILSON BOB OSBORNE JAMES PETRICKE PETE POLSON RAY TELSON MARY STAUFFACHER FREDDIE STEEN CAB UPTON CORNELIA THERRIEN JEREMY TRICKETT PETER YOUNG RAUL VALERIA RONALD DEAVER-WEBB ROBERT G. RUNYAN Hong Kong Kung Fu Team YUAN Tiger CHU CHEN Dragon SEN
  • 110. Manners and Modes Supervisor FRANCIE MAS Storyboard Artists CAREN THOMASON MIGUEL TRASERO FRANCES CHU PEDRO BOGANILLO Art Department Researcher NUALA CORIAN Art Department Coordinator TRACY COLLISTON Conceptual Designer SERGIO MOLO Graphics BENJAMIN HIRASUNA Illustrator STEPHANIE RAND Set Designers GERI DEMONDE STELLAN GRETZKE MADELINE BARR LANCE DUNSTABLE MARCO DIPAOLO DEN MCENERY Set Decorators LISA BARHAM DRU LEE MANNING CARRIE DUNE Script Supervisor MARIE BELLEAU Camera Operator PAUL POLITO Steadycam Operator ROCK HANDLER 1st Assistant Camera GORDON ALBRIGHT 2nd Assistant Camera CRIS MORTEN Still Photographer BARRIE M. HORST Sound Recordist JACOB TREIB Boom Operators HORACE STEIN THOM CARRABINE Video Operator ART KELLEHER LUCIANO PROPRIO Props DAVID BELL Property Master ZUZU MANHEIM KAREN CAROLUS J. D. WHEATLY Action Vehicle Coordinators WILLIAM TREVANT Gaffer STU JEFFERSON Best Boy JOSH KNIPPLE Rigged Gaffers COLIN FARRINGDON PETER STANISLOV KIT GOINES BENNIE JAMESON RICK DEMIS STANLEY FREY G. G. NEWMAN Key Grip DAVID WEINBERG Head Grip RICKY MONROE Dolly Grips WILLI STRASBURG STAN BENTON CHARLES CRIVORN NORM LOFGREN VIC DOLAN GIORGIO VIVATO Rigging Grip TEL STEPHENOPOLIS Make-up Artists TRINI GONZALEZ MARCI STEIN BELINDA MCNAIR CARI DUNN MICHELLE TONAS ROBERTO BELLINI
  • 111. Dig Composite Supv TIM CURRIE DONALD VERES Digital Compositors DAVID HUSSEIN BRIDGET QUESTED Background Artists FRANCESCA ROTI GREG STONE CGI Lead Animators WILL SUTTON INGE JOHANSSON CGI Animators DREW CRAIN URSULA BIERSCH VISUAL LOGIC, LLC VFX Supervisor JARED BAGMAN Programmer KAROL CONST System Admin RANDY HARDWICK Production Admin MAL GERICKE Production Aide CASS MONAHAN Producer PATRICE ARNEM Scene Graphics PEDRO CARILLO CGI Artist Coord SANDY PRIESTLY CGI Artists JOHN LANGORF BRENDA CALE CGI Designer MARK THOMAS KYLE M. SULLIVAN Compositors PATRICK MAHONEY STAV PROMIDES MARGRIET BILL TANIA SHAUB BENNET JURIAN I/O Supervisor CHUCK TRALIK Assorted Visual Effects PENNY GARCIA Color Toner GRAYSON TRUE Negative Cutter SLIM DELGADO Titles Designed by BATOUTAHELL, INC Opticals by PACIFIC DREAMS, LLC Soundtrack Album on ARTISTIC RECORDS, INC. Microscopic Cinematography by JAY FLAMMER `The Producers Wish to Thank the Following NASA CITY OF NEW YORK THE MARITIME CENTER OF SYDNEY LOS ANGELES POLICE THE CITY OF BEND, OREGON SULTAN OF BRUNEI Filmed on Location in CAPE KENNEDY NEW YORK CITY SYDNEY, AUSTRALIA LOS ANGELES, CALIFORNIA BEND, OREGON Filmed with OMNIVISON Cameras and Lenses Color by COLORLAB, INC. Prints by VISTACHROME
  • 112. In the last ten years, creative collaboration spread to brand-building.
  • 113. MYTH: Wide experience leads to deep insights.
  • 114. FACT: Deep insights come from deep experience.
  • 115. 1 +1 = 11
  • 116. WHY?
  • 117. Because the mathematics of collaboration is nothing less than MAGIC.
  • 118.
  • 119.
  • 121. EXECUTION (NOT STRATEGY) IS WHERE THE RUBBER MEETS THE ROAD.
  • 122. CREATIVITY IS WHAT GIVES BRANDS THEIR TRACTION IN THE MARKETPLACE.
  • 123. Why do companies have so much trouble with creativity?
  • 124. Because CREATIVITY is RIGHT-BRAINED ,
  • 125. and STRATEGY is LEFT-BRAINED.
  • 126. A B C D STRATEGIC THINKING
  • 127. V Z D Q CREATIVE THINKING
  • 128. MANTRA FOR INNOVATORS: when other s zig zag.
  • 129. THE REASON THE BEATLES WERE WILDLY SUCCESSFUL IS BECAUSE “THEY NEVER DID THE SAME THING ONCE.”
  • 130. AUTHENTICITY OUTSOURCING TRANSPARENCY DESIGN SIMPLICITY KNOWLEDGE HIGH DESIGN LONGEVITY CAPITAL DEMOCRACY CREATIVITY MOBILE NOSTALGIA COMPUTING HEALTH CARE OPENNESS ORGANIC MENTAL FOOD FITNESS
  • 131. QUESTION: How do you know when an idea is innovative?
  • 132. ANSWER: WHEN IT SCARES THE HELL OUT OF EVERYBODY.
  • 133. TOO PREDICTABLE = NO SURPRISE NO SURPRISE = NOTHING NEW NOTHING NEW = NO VALUE
  • 134. To begin with, the brand needs a STAND-OUT NAME .
  • 136.
  • 137. The seven criteria of a stand-out name: 1 DISTINCTIVENESS 2 BREVITY 3 APPROPRIATENESS 4 EASY SPELLING AND PRONUNCIATION 5 LIKABILITY 6 EXTENDABILITY 7 PROTECTABILITY
  • 138. A GREAT NAME deserves GREAT GRAPHICS .
  • 139. NEWS LOGOS ARE DEAD. LONG LIVE ICONS AND AVATARS! FLASH!
  • 140. An ICON is a name and visual symbol that suggests a market position.
  • 141. EXAMPLE: CBS . The network for “eye-popping” television.
  • 142. An AVATAR is a brand icon that can move, change, and operate freely in various media.
  • 143. EXAMPLE: CINGULAR : The “self-expression” cellular service.
  • 144.
  • 145. The hardest-working packages follow a natural reading sequence. THE SHOPPER: 1 Notices the package 2 Asks “What is it?” 3 Wonders “Why should I care?” 4 Wants to be persuaded 5 Needs proof
  • 146. By presenting information to match this sequence, a package can sell the product more effectively.
  • 147. If you communicate with your customers ONLINE , your website needs to follow a SIMILAR reading sequence, one that supplies users with ONLY the information they need, instead of trying to squeeze EVERYTHING onto the home page LIKE THIS and making your users do ALL the work, which will undoubtedly cause them to LEAVE , when all you really have to do is ask yourself this SIMPLE QUESTION :
  • 148. Does our website look at in this dress?
  • 149. Too many websites are bloated with irrelevant information.
  • 150. WHY?
  • 151. 1 TURFISMO (Every department wants to be on the home page)
  • 152. 2 FEATURITIS (Inexperienced communicators believe more is better)
  • 153. 3 TECHNOPHOBIA (Experienced communicators resist new media)
  • 154. QUIZ: Which of these sites looks easier to use?
  • 155.
  • 156.
  • 157. For products that sell at retail, is often the best and last chance to make a sale.
  • 159. THE FEAR OF STUPID
  • 160. VALIDATION means bringing the audience into the creative process.
  • 161. SENDER MESSAGE RECEIVER THE OLD COMMUNICATION MODEL WAS A MONOLOGUE.
  • 162. SENDER MESSAGE RECEIVER THE NEW COMMUNICATION MODEL IS A DIALOGUE.
  • 163. T#§T!
  • 164.
  • 165. QUESTION: How can you test your most creative ideas BEFORE they get to market?
  • 166. HINT: Not with large quantitative studies or focus groups.
  • 167. QUANTITATIVE STUDIES BURY THE PROBLEM IN HEAPS OF UNHELPFUL DATA.
  • 168. FOCUS GROUPS WERE INVENTED TO FOCUS THE RESEARCH, NOT BE THE RESEARCH.
  • 169. THE SECRET TO AUDIENCE INSIGHT IS UNOBTRUSIVE OBSERVATION.
  • 170. THE BEST TESTS ARE CHEAP, QUICK, AND DIRTY.
  • 171. Better a rough answer to the right question than a detailed answer to the wrong question.
  • 172. CHEAP-QUICK-DIRTY TEST 1: The SWAP TEST is a proof for trademarks.
  • 173. If the names and graphics of two trademarks are better when swapped, then neither is optimal.
  • 176. CHEAP-QUICK- DIRTY TEST 2: The HAND TEST is a proof for a distinctive voice.
  • 177. If you can’t tell who’s talking when the trademark is covered, then the brand’s voice is not distinctive.
  • 178.
  • 179. CHEAP-QUICK- DIRTY TEST 3: The FIELD TEST is a proof for any concept that can be prototyped.
  • 180. SHOPPERS CHARACTERIZED THE PACKAGE CONCEPT ON THE MIDDLE-RIGHT SHELF AS “A FASTER PENCIL.” BINGO.
  • 181. If your audience can’t verbalize your concept, you’ve failed to communicate it.
  • 182. Field tests measure five things: 1 DISTINCTIVENESS 2 RELEVANCE 3 MEMORABILITY 4 EXTENDABILITY 5 DEPTH OF MEANING
  • 183. TESTING MIGHT HAVE SAVED SOME OF THESE COMPANIES FROM THE GREAT SWOOSH EPIDEMIC.
  • 184. HAS THE GLOBE BECOME THE NEW SWOOSH?
  • 186.
  • 187.
  • 188.
  • 189. Business is a process, not an entity.
  • 190. A living brand is a pattern of behavior, not a stylistic veneer.
  • 191. Brands are like people.
  • 192. IF PEOPLE CAN CHANGE THEIR CLOTHES WITHOUT CHANGING THEIR CHARACTERS…
  • 194. OLD PARADIGM: Control the LOOK AND FEEL of a brand.
  • 195. NEW PARADIGM: Influence the CHARACTER of a brand.
  • 196. IF A BRAND LOOKS LIKE A DUCK AND SWIMS LIKE A DOG, PEOPLE WILL DISTRUST IT.
  • 197. IT TAKES 20 YEARS TO BUILD A REPUTATION AND FIVE MINUTES TO LOSE IT. —Warren Buffett
  • 198. So let’s say you’ve DIFFERENTIATED , COLLABORATED, INNOVATED , AND VALIDATED.
  • 199. + YOU’VE ADDED THE LEFT BRAIN TO THE RIGHT BRAIN.
  • 200. when the co mpeti tion z igged you’ve zagge d.
  • 201. YOU’VE USED VALIDATION TO BANISH THE FEAR OF STUPID.
  • 202. Your brand is now NUMBER ONE in its category.
  • 203. PASS OUT THE COMPASSES.
  • 205. A continuing brand education program.
  • 206. BRAND ORIENTATION BRAND SEMINARS POSITIONING WORKSHOPS BRAND AUDITS STRATEGY SUMMITS CREATIVE COUNCILS QUARTERLY CRITIQUES GROUP BRAINSTORMING TEAMWORK TRAINING INNOVATION CLINICS DESIGN AUDITS BRAND MANUALS BRAND PUBLICATIONS BRAND ROADSHOWS
  • 208. The more D I S T R I B U T E D a brand becomes, the stronger its management needs to be.
  • 209. What your company needs is a CBO , or CHIEF BRANDING OFFICER.
  • 210. THE CBO FORMS A HUMAN BRIDGE BETWEEN LOGIC AND MAGIC, STRATEGY AND DESIGN L M
  • 211. BRAND
  • 212. CULTIVATION DIFFERENTIATION VALIDATION COLLABORATION INNOVATION BY MASTERING THE FIVE DISCIPLINES OF BRANDING, THE COMPANY CREATES A VIRTUOUS CIRCLE.
  • 213. WITH EVERY TURN AROUND THE CIRCLE, THE VALUE OF THE BRAND SPIRALS HIGHER.
  • 216.
  • 217.
  • 218. HOW TO BRIDGE THE DISTANCE BETWEEN BUSINESS STRATEGY AND DESIGN