GeekPhysical
Bringing tangible computing and rapid prototyping into
            the world of interaction design.




     ...
Workshops
•   GeekPhysical brings people together with
    technology; literally. We focus on:

•   Tangible computing

• ...
How the
computer
 sees us
- From Dan O’Sullivan and Tom Igoe.


We find this a bit troubling.

 Thus, our workshops focus
 ...
We believe in hands-on
               learning.
In our workshops, hands on learning means everyone learns
enough about electricity, wiring, sensors, micro computing, moto...
Inspiration
     We spend about 20
minutes of our workshops
showing participants some
 of the cool projects we’ve
done to ...
LED Matrix Displays
Every pixel controlled individually to recreate a photograph
Critical Corset
Tightens when your heart rate goes up
Heart Rate Necklace
Pulsing out the wearer’s heart rate in lights.
Exploding ball of jeans
A precisely controlled ball containing
    1500 jeans, released at once.
VFD Alarm Clock
Participants quickly develop the skills necessary to begin
   exploration on their own, and progress to creative
      pro...
Large groups...
Medium groups...
Small groups...
Even blind groups!
Workshops

We run some standard workshops but can
also easily adapt to ideas that you have, and
the number of participants...
Robots come to life!
       •     Participants spend the morning learning about electronics, wires,
             electrici...
Sensing the real world.
•   Participants spend the morning learning about electronics, wires,
    electricity, Arduino, an...
Biometrics & Interaction
•   Participants spend the morning learning about electronics, wires,
    electricity, Arduino, a...
What we’re interested in:
•   Conducting conference workshops for 10 to 50
    participants over 1 or 2 days or as a week ...
An introduction to us:
•   GeekPhysical is made up of Dzl, inventor and engineer, (Danish) and Vanessa Carpenter,
    Mast...
Our research
GeekPhysical brings an interactive element into the social domain, and
promote play, discussion, and most esp...
Learn more online...

• http://geekphysical.blogspot.com
• http://www.illutron.dk
• http://dzl.dk
• http://www.vanessacarp...
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Geek physical workshops

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In GeekPhysical workshops, hands on learning means everyone learns enough about electricity, wiring, sensors, micro computing, motors, switches, lights, and many other fantastic interfaces so they can go home with the necessary tools to keep exploring.

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Geek physical workshops

  1. 1. GeekPhysical Bringing tangible computing and rapid prototyping into the world of interaction design. Capacitive touch sensitive pumpkin, lights when touched. Halloween project.
  2. 2. Workshops • GeekPhysical brings people together with technology; literally. We focus on: • Tangible computing • Rapid prototyping • Biometrics • Robotics • Sensing the physical world, and interacting with it.
  3. 3. How the computer sees us - From Dan O’Sullivan and Tom Igoe. We find this a bit troubling. Thus, our workshops focus on making it possible for participants to interact with technology in ways they never considered, and to extrapolate from that, to applying it to their work in HCI(ED) and Interaction Design.
  4. 4. We believe in hands-on learning.
  5. 5. In our workshops, hands on learning means everyone learns enough about electricity, wiring, sensors, micro computing, motors, switches, lights, and many other fantastic interfaces so they can go home with the necessary tools to keep exploring.
  6. 6. Inspiration We spend about 20 minutes of our workshops showing participants some of the cool projects we’ve done to encourage them to think in different ways about prototyping, interaction design, programming, user testing, research, and creating experiences.
  7. 7. LED Matrix Displays Every pixel controlled individually to recreate a photograph
  8. 8. Critical Corset Tightens when your heart rate goes up
  9. 9. Heart Rate Necklace Pulsing out the wearer’s heart rate in lights.
  10. 10. Exploding ball of jeans A precisely controlled ball containing 1500 jeans, released at once.
  11. 11. VFD Alarm Clock
  12. 12. Participants quickly develop the skills necessary to begin exploration on their own, and progress to creative problem solving within the workshop period.
  13. 13. Large groups...
  14. 14. Medium groups...
  15. 15. Small groups...
  16. 16. Even blind groups!
  17. 17. Workshops We run some standard workshops but can also easily adapt to ideas that you have, and the number of participants. Our suggested workshops follow.
  18. 18. Robots come to life! • Participants spend the morning learning about electronics, wires, electricity, Arduino, and learn how to install and connect their hardware. • The afternoon is spent assembling the robot and learning to use Pure Data, an open source, visual programming language so no one has to have previous programming knowledge! • The rest of the day is spent being explorative, changing the robot’s behavior, and making it personal and intriguing. Robot workshop in Odense, Denmark with art students.
  19. 19. Sensing the real world. • Participants spend the morning learning about electronics, wires, electricity, Arduino, and learn how to install and connect their hardware. • The afternoon is spent investigating different types of sensors, learning how they work and using them to explore the world outside the computer screen. Participants learn to use Pure Data, an open source, visual programming language so no one has to have previous programming knowledge! The Singing Plant, sings when touched. (With Mads Høbye)
  20. 20. Biometrics & Interaction • Participants spend the morning learning about electronics, wires, electricity, Arduino, and learn how to install and connect their hardware. • The afternoon gives participants the opportunity to use bio-sensors such as heart rate, temperature, galvanic skin response and breath control to control technology or create changes in their environment. • This workshop gives participants an awareness of what goes on inside their bodies and how that data can be used for interesting associations and interactions. Biometric social interaction, an ongoing study by GeekPhysical.
  21. 21. What we’re interested in: • Conducting conference workshops for 10 to 50 participants over 1 or 2 days or as a week long session. • Creating custom workshops for the conference theme - for example, at the recent 2009 HCIED conference, where the theme was “Play” we did a theme of “Playful Prototyping” exploring how tangible computing can offer a way to explore ideas and developments quickly and without too much investment of money or time to get results that move designs forward.
  22. 22. An introduction to us: • GeekPhysical is made up of Dzl, inventor and engineer, (Danish) and Vanessa Carpenter, Master of Interaction Design (Canadian). • Dzl has worked on a huge number of exciting projects including radio and electronics exploration and development, reverse engineering of a 1 ton ABB robot, navigation and control systems for a submarine, guidance system and pressure sensor for a rocket, working with high voltage projects, special effects and extensively with sound and electronic music, among much more. • Vanessa is an Interaction Designer with a Master’s degree from Malmo Hogskola in Sweden, and has completed a number of award-winning projects in the past year, including a research project on how people learn, and creating the ideal circumstances for learning, interacting, and understanding one another. • Considering experience design and engineering, we try to design the experience of our workshops to be as fulfilling as possible, this isn't just a tech-workshop, its a learning experience, where people go home with inspiration and motivation to try things they'd never considered before, and to expand their design concepts. We try to combine the best of both interaction design and electronics in an easy and fun way.
  23. 23. Our research GeekPhysical brings an interactive element into the social domain, and promote play, discussion, and most especially challenge social norms and interaction through our unique biometric systems. We explore how people interact and react physiologically through the use of biometrics sensors including thermal output, heart rate, brain activity, posture, movement, and mechanical body reaction. One aim is to explore how attraction is perceived and to record patterns and behaviors of physiological responses. Data is gathered and collected into a database of sensory and audio/visual input and displayed as artistic representation of data in the form of video. (geekphysical.blogspot.com)
  24. 24. Learn more online... • http://geekphysical.blogspot.com • http://www.illutron.dk • http://dzl.dk • http://www.vanessacarpenter.com

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