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ICS3211 lecture 06
1. ICS3211 - Intelligent
Interfaces II
Combining design with technology for effective human-
computer interaction
Week 6
Department of Intelligent Computer Systems,
University of Malta,
2016
2. Visual Design for User
Interfaces
Week 6 overview:
• Recap class Activity - review literature & critique
• UX vs. UI design
• Best Practices in UI design
• Evolutionary characteristics of design
• Designing for inclusive practices
3. Learning Outcomes
At the end of this session you should be able to:
• Describe a number of case studies in the design of intelligent
user interfaces;
• Draw inferences about the design of interfaces that take into
account metaphors, mental models, navigation and interaction;
• Describe the differences between UX & UI design;
• List UI design basics and make inferences about evolutionary
design principles;
• Review and make use of different user models for inclusive UIs;
4. Recap - Case studies:
illustrated
• Work in groups
• Choose and review two case studies from the
various literature presented
• Present their methodologies and the use of
intelligence in the design of user interfaces
• Take into account the metaphors, mental models,
navigation and interactions involved in the design of
these case studies
5. UX vs. UI design
• UX design - improving usability, ease of use in the
interaction;
• UI design - complements UX through look & feel,
presentation and interactivity;
• UX designers - concerned with the overall feel of the
product,
• UI designers - concerned about how the product is
laid out;
7. Best Practices
• Keep the interface simple
• Create consistency and use common UI elements
• Be purposeful in page layout
• Strategically use colour and texture
• Use typography to create hierarchy and clarity
• Make sure the system communicates what is happening
• Think about the defaults
9. Designing for Inclusive
Practices
• According to WHO by 2025, population aged over 60 > 1.2
billion
• Modelling for user (dis-)ability
• Existing models include:
• GOMS
• KLM
• Cognitive Architectures
• Grammar based Models
• Application-specific Models
12. –Rick Rashid
“These devices will eventually replace paper
print media. We are reaching a point in the
future where any surface can be an interactive
surface.”