Music mobile
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Music mobile Presentation Transcript

  • 1.
    • Atau Tanaka
    • Sony CSL Paris
    Malleable Mobile Music
  • 2.
    • Deploying music on mobile infrastructures
      • Not for musicians…for music listeners
      • Go beyond Kazaa and iPod
    • New modes of music listening using:
      • Social dynamic
      • Wireless networks
      • Sensor embedded devices
    Mobile Music Making
  • 3. Talk Overview
    • Background
    • The System
    • Demo/video
  • 4. Backgrounds: Music and Research
    • Network music
  • 5. Backgrounds: Music and Research
    • Network music
      • Remote concerts
  • 6. Backgrounds: Music and Research
    • Network music
      • Remote concerts
      • Netmusic
  • 7. Backgrounds: Music and Research
    • Network music
      • Remote concerts
      • Netmusic
      • Installations
        • Global String (Ars Electronica 2002)
  • 8. Backgrounds: Music and Research
    • Network music
      • Remote concerts
      • Netmusic
      • Installations
        • Global String (Ars Electronica 2002)
    • Research
  • 9. Backgrounds: Music and Research
    • Network music
      • Remote concerts
      • Netmusic
      • Installations
        • Global String (Ars Electronica 2002)
    • Research
      • P2P + adhoc
  • 10. Backgrounds: Music and Research
    • Network music
      • Remote concerts
      • Netmusic
      • Installations
        • Global String (Ars Electronica 2002)
    • Research
      • P2P + adhoc
      • Bootstrapping Trust
  • 11. Backgrounds: Music and Research
    • Network music
      • Remote concerts
      • Netmusic
      • Installations
        • Global String (Ars Electronica 2002)
    • Research
      • P2P + adhoc
      • Bootstrapping Trust
      • Location Sensitive Audio
  • 12. Objectives
    • How to leverage wireless networks for music?
      • The infrastructure can do more than file sharing
      • Enhance sense of community via music
    • Making a new music listening experience
      • Draw upon musician’s experience
      • Dynamic and new, yet familiar songs
    • Could this point to new content models?
  • 13. The System
    • Mobile terminal
      • PDA
      • Wireless network
  • 14. The System
    • Mobile terminal
      • PDA
      • Wireless network
      • Sensor subsystem
  • 15. The System
    • Mobile terminal
      • PDA
      • Wireless network
      • Sensor subsystem
        • FSR
        • Accelerometer
        • GPS (in simulation)
  • 16. The System
    • Mobile terminal
      • PDA
      • Wireless network
      • Sensor subsystem
        • FSR
        • Accelerometer
        • GPS (in simulation)
    • Music engine
      • Server-side
      • Network control in
      • Stream out
  • 17. Malleable Music
    • Take a hit song, and make it interactive
  • 18. Malleable Music
    • Take a hit song, and make it interactive
      • Bjork: I miss you (1995)
  • 19. Malleable Music
    • Take a hit song, and make it interactive
      • Bjork: I miss you (1995)
      • The Meters: Look-ka Py Py (1970)
  • 20. Malleable Music
    • Take a hit song, and make it interactive
      • Bjork: I miss you (1995)
      • The Meters: Look-ka Py Py (1970)
    • Shaping
      • Mixing
      • filtering
    • Familiar song, new experience
      • Instantaneous “versions” following your mood
      • Flexible time - 3 min hit song now fits your train ride time
  • 21. Malleable Music
    • Familiar song, new experience
      • Instantaneous “versions” following your mood
      • Flexible time - 3 min hit song now fits your train ride time
    • Mobility and participatory listening
    • Musical content reflecting social dynamic
  • 22. Malleable Music Engine
    • Time domain segmentation and reconstruction
    • Generalized temporal reorganization model
      • Song structure (song level)
      • Variations (measure level)
      • Melodic/rhythmic (sub-measure level)
  • 23. Malleable Social Dynamic
    • Community Navi Re-mix
      • Group participation in a single musical piece
      • Collective Mobility - moving about town
    • Intuitive, subconscious input
      • Actions while listening
        • swinging along
        • gripping the Walkman
      • Remote yet collective
    • Future content model?
  • 24.