Metaverse, Digital Marketing and the Future of the Web

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Metaverse, Digital Marketing and the Future of the Web - Presentation Transcript

  1. The Metaverse : Welcome to the Future of Digital Marketing and the Internet
      • Nijenrode Masterclass : 29 november 2007
      • Yuri van Geest
      • Mobile Monday / Trend8 / Emerce / yuri.typepad.com
  2. Agenda (1,5 uur)
    • (Digitale) Marketing Trends Recap
    • Macro Trends
    • Web 2.0 + Mobile Internet + Web 3.0 = Metaverse
    • Virtual Worlds
    • Life(b)logging
    • Mirror Worlds
    • Augmented Reality
    • RECAP
    • MARKETING
  3. Marketing
    • Waarden van adverteerders centraler
    • Open source marketing
    • ROI-based marketing
    • Focus op productinnovatie, minder promotie
    • Transformatie/Amateur Academies
  4. Marketing (2)
    • Bewijs & informeren worden belangrijker
    • Design / Simplicity
    • Connecting customers (social networks)
    • Delen ervaring belangrijker dan productervaring zelf
    • Niche marketing
    • WEBSITES
  5. Sociale filters/economie & reputatiesystemen USA Today Top10s, Most Sent Amazon Reviews Joost Ratings ClearSpring (widgets) Sociale netwerken Amazon Recommendation engines Google (PageRank) Zoekmachines Voorbeeld(en) Sociale filter tool
  6. Functionaliteiten
    • Voorbeelden:
      • Screencasts
      • Open APIs en mash-ups
      • Ratings, reviews, recommended, RSS
      • Blogs en wiki's
      • Klantkoopfases expliciteren op homepage
      • Advies/vergelijk/filter/presenteer modules
      • Personalisatie-tools
      • Context-sensitieve FAQs
    • E-MARKETING
  7. E-marketing : PULL
    • Mobile marketing (AdWords, RFID, codes)
    • Google Maps/Earth (KML; incl. mobiel)
    • Buzz marketing in sociale netwerken
    • Widgetization
    • Zoekmachine Optimalisatie (SEO)
  8. E-marketing : PUSH
    • Behavioral Targeting (BT)
      • Networked Personalization
      • RevenueScience, AskNow, Wunderloop
    • Social Media Optimization (SMO)
      • Link-baiting articles
    • Affiliate marketing binnen A-merken sites
      • ClickDistrict, Advertising.com
    • TRENDS
  9.  
    • “ Every futurist who
    • is worth his salt is
    • a historian”
    • (Kevin Kelly)
    • Kennis, Macht & Globalisering
    • Kerk en religie (< 1500)
    • Natie en staat (1500-1800)
    • Onderneming en markt (1800-2000)
    • Individu, groep en netwerk (> 2000)
    • Smart Mobs / Peer Production / DIY / FabLabs
  10. The Self Organizing Universe
  11. ICT Evolutie
    • 1970 – 1980: Connecting Computers
    • 1980 – 1990: Connecting Networks
    • 1990 – 2000: Connecting Documents
    • 2000 – now: Connecting People & Data
  12. Web 2.0
    • Sociale Machine
    • Web = 'OS' (+ offline access)
    • Open APIs (open standaarden)
    • RSS en Widgets
    • Weblogs
    • Social networking
    • Wiki’s
    • Tagging and tag clouds
    • User Generated Content (UGC)
  13.  
  14. Essentie van Web 2.0 ?
    • DATA + life-streams
    • Make The Invisible Visible (MTIV)
    • Web 2.0
    • en
    • Marketing
    • Strategie
  15.  
  16.  
  17.  
    • The Future = Wireless
    • 7 th Mass Medium
  18. Web 3.0 ?
    • Semantic/Intelligent Web ; Web = Database
      • Freebase
      • Twine
      • RealTravel
    • Serious Gaming / Simulaties
      • Real-life data feeds
    • Web 2.0
    • + Mobile
    • + Web 3.0 =
    • The Metaverse
  19. Metaverse Componenten Verrijking Simulatie Intiem/Personal Extern
  20.  
  21.  
  22. 2D -> 3D Trend
    • Film
    • Modelleren (CAD/CAM)
    • Navigatie
    • TV
    • Chat
    • Printers
    • Games
    • Boeken
    • Foto’s
    • Web
    • “ Humans are not mentally living in the 3D world much of the time, even in the way they inhabit physical space. 3D makes sense in select environments ”
    • &quot;In the future, everyone becomes a living, 3D destination”
    • VIRTUAL
    • WORLDS
  23. Virtual Worlds
    • 100 miljoen unieke gebruikers wereldwijd
    • Bijna 10% van alle internet gebruikers wereldwijd
    • Voorbeelden:
      • Stardoll
      • MTV Laguna Beach
      • There.com
      • Multiverse
      • Home
      • CyWorld
      • Habbo Hotel
  24. Second Life
    • 10 miljoen registraties wereldwijd
      • Geen betrouwbare indicator voor gebruik
    • Per maand 600.000 actieve, unieke gebruikers
    • Per maand 30.000 actieve gebruikers uit NL
    • Actieve NL gebruikers: 60 uur per maand (!!!)
    • Groei in gebruik 10% per maand
  25.  
  26.  
  27. Marketing in Virtuele Werelden
    • Uniek kanaal (McLuhan/Tomi Ahonen)
    • Gedeelde sociale ervaringen (samen)
    • Deelnemers willen iets doen (actiegericht)
    • Faciliteer de conversatie ( wikinomics )
    • Openheid
    • “ By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a presence in virtual worlds” (Gartner)
    • LIFELOGGING
  28. Lifelogging
    • Blogs
    • Twitter en Jaiku/Google
    • Seesmic
    • Kyte.tv en Operator 11
    • Socialight (mobile tagging)
    • iPod & Nike (GPS !)
    • Via web, mobiel web, sms en IM
  29.  
  30. Andere werelden
    • Het abonneren op de levens van jouw vrienden, familie en kennissen
    • Het lezen van hun agenda, ideeën en gedachten
  31.  
  32. Twitter =
    • Connecting People & Data
    • Open API
    • Globalisation of individuals, groups and networks
    • Logging your life (life-logging)
    • Makes the invisible parts of peoples lives visible
    • Is mainly mobile, 7th mass medium
  33. Lifelogging Toepassingen (1)
    • Prive
    • Plezier
    • Community
    • Spontane ontmoetingen
    • Empathie & support
    • Noodsituaties
    • Multi-tasking (TV, radio, events etc.)
    • Reizen
  34. Lifelogging Toepassingen (2)
    • Zakelijk
    • Communicatiekanaal (opt-in, pull)
    • Informatie (stats, sites, recommendations, tracker)
    • Testen (producten, campagnes, concepten)
    • Opdrachten
    • Partners
    • Merknamen
    • Nieuwe web applicaties
    • Start-ups (TribeMinds)
  35. En wat komt er na Twitter ?
    • Magitti
    • Twitterende dieren en objecten
    • Mobile Web Server
    • Seesmic
    • Cluztr
    • Dopplr
  36.  
  37.  
  38.  
  39.  
  40. Ms. Guoleifsdottir Ms. Guoleifsdottir
  41.  
  42.  
    • Collective
    • Mind Reading
    • Mobile Minds
  43. The Self Organizing Universe
    • MIRROR
    • WORLDS
  44. Voorbeelden Mirror Worlds
    • Google Earth/Maps
    • Microsoft Virtual Earth
    • Yahoo Maps
    • MapQuest
    • Earthmine
    • Everyscape
    • OpenStreetMap
    • Google StreetView
  45.  
  46. Google Earth
    • Marktleider
    • > 200 miljoen gebruikers
    • 3D integratie -> SketchUp
    • Functioneel, instrumenteel, economisch
    • Markt : iedereen
    • Potentie is groter dan virtuele werelden
    • MyWorld -> integratie alle Google web apps?
  47.  
  48.  
  49. AUGMENTED REALITY
  50.  
  51.  
  52.  
  53. Augmented Reality
      • Hier en nu
      • Sterker leer-effect
      • Everything is miscellaneous (fysiek + digitaal!)
      • Fysieke activiteit
      • Duurzaamheid (cradle-2-cradle)
      • Andere emotionele binding
        • Meer sociaal-relationele kijk
        • Meer historische kijk
        • Meer zicht op proces
  54. Augmented Reality
    • Verwante technologieën:
      • RFID en codes
      • GPS
      • Zoekmachine
    • Pratende objecten met (sociale) historie
    • Eigendom en structuur minder belangrijk
      • Alles is continu beschikbaar (mensen en objecten)
    • Aanbevelingen voor alles (Magitti)
    • Digitale overlay bij fysieke producten in realiteit
    • Digitale overlay bij digitale producten in realiteit
      • MOGI / Japan
  55.  
  56.  
    • METAVERSE
    • ROADMAP
    • 2007 – 2016
  57.  
    • “ The same way computer games split between themed (most), casual (many) and nondirective (a few) games, virtual worlds may split accordingly”
    • “ Smart 3G cell phones which are capable of streaming location based audio, images, and minor video to mobile users will be the next major breakthrough in mirror worlds”
  58.  
    • “ Local community members looking at all this geo-data will see new potentials for alliances, co-branding of events, continually reshaping the local virtual real estate”
    • 1) Educational and historical information for the landmarks you are passing
    • 2) Highly local, up to the minute news, politics, weather, and traffic
    • 3) Reviews on local restaurants, shopping and entertainment events as you are passing them
    • 4) On the navigation and cell phone screen, location-based advertisements can pop up
    CARS
    • “ Store owners will be able to update their ads in real-time from web interfaces, using their own automated and manual systems. Such ads are likely to create commercial and civic institution-driven flash mobs increasingly in coming years”
    • “ The Metaverse will accelerate the transition to a knowledge economy where the creativity of individuals and groups become a much more important form of capital. It is a platform for self-discovery, identity, learning, MIY and intrinsic motivation”
    • “ Metaverse Operating System Protocols emerge -> interfaces between different virtual worlds ; just like Google’s OpenSocial initiative for 2D social networks”
    • Personal avatars used as representatives and attention mediators in communication platforms
    • Real-time
    • fact checking
    • Augmented reality matchmaking/dating and business/professional networking service
    • VISIE
  59.  
    • Vragen ?
    • [email_address]
    • www.yuri.typepad.com
    • twitter.com/vangeest
    • 06-14 375 753

+ vangeestvangeest, 3 years ago

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