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VCARA Virtual Worlds, Immersive Learning and MOOCs

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Valerie Hill presents for the 4th Annual VCARA Conference - Digital Stewardship & Knowledge Dissemination in the 21st Century - May 22, 2013

Valerie Hill presents for the 4th Annual VCARA Conference - Digital Stewardship & Knowledge Dissemination in the 21st Century - May 22, 2013


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  • 1. Virtual Worlds: ImmersiveLearning and MOOCsValerie Hill, Ph.D.LISD Librarian & TWU Professor SLISValibrarian Gregg (in SL)VCARA 2013
  • 2. Texas Library AssociationSL Community Group Projects• Virtual Texas- Spring 2011• Virtual Tornado- Fall 2011• Maya Island Exhibit- Spring 2012Exhibits and Live Tours heldat the Community VirtualLibrary Exhibition Area.
  • 3. Summer 2012Museum built by Jo Teeuwisse,an historical consultant in Amsterdam.
  • 4. Tours for Summer in Berlin 2012July 14th 1pm and August 5th 1pm
  • 5. Fall 2012: Museum ofVirtual Media (built by UWiSchool students)
  • 6. Spring 2013: Math in 3D
  • 7. Coming to CVL Exhibition AreaSummer 2013Explore MARS onthe Mars Rover in3D alone or withothers during alive tour.
  • 8. Virtual World Learning:Synchronous or Asynchronous
  • 9. Coursera MOOC
  • 10. MOOC Classmates
  • 11. Can a MOOC take place ina virtual world?• Massive (virtual worlds can hold only somany avatars)• Open (virtual worlds are open on a globalscale)• Online (virtual worlds are online)• Courses (Courses can take place- bothsynchronous and asychronous)
  • 12. Anne Frank MOOCImmersive learningin 3DWeekly assignmentsin online courseGlobal interactivity
  • 13. Mixed Reality & Media Formats
  • 14. Experience History in 3D
  • 15. Collaboration Across DistanceMeeting for “classin the park inAmsterdam”
  • 16. Exploration of new media is like“entering the book”.
  • 17. Personal ReflectionImmersion in theexperience can helpstudents understandhistory on adeep, personal level.
  • 18. BibliographyAntiquity Texas. (2010). http://antiquitytexas.wordpress.com/about-2/ [accessed April 28, 2013]Carey, K. (2012). Into the Future With MOOCs. Chronicle Of Higher Education, 59(2), 29.Dalgarno, Barney, and Mark J. W. Lee. (2010). What are the learning affordances of 3-D virtual environments? BritishJournal of Educational Technology 41, (1) (01): 10-32.Dresang, Eliza T. (2005). The information-seeking behavior of youth in the digital environment. Library Trends 54, (2):178-196.Hew, Khe Foon, and Wing Sum Cheung. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 andhigher education settings: A review of the research. British Journal of Educational Technology 41, (1) (01): 33-55.Hill, Valerie, and Hyuk-Jin Lee. (2009). Libraries and immersive learning environments unite in second life. Library Hi Tech27, (3): 338-56.Hill, Valerie. (2011) “Virtual tornado hits the library”, Learning Technology IEEE, 13 (4), 42-45.Jamaludin, Azilawati, Yam San Chee, and Caroline Mei Lin Ho. (2009). Fostering argumentative knowledge constructionthrough enactive role play in second life. Computers & Education 53, (2) (9): 317-29.Klomp, R. W., Spitalnick, J. S., &Reissman, D. B. (2011).Virtual Classroom Immersion Training.T+D, 65(1), 38-43.Livebinder. Valibrarian’s Anne Frank MOOC Experience. (2012) http://www.livebinders.com/play/play?id=694451[accessed April 28, 2013]Lorenzetti, J. (2012). Running a MOOC: Secrets of the Worlds Largest Distance Education Classes. Distance EducationReport, 16(3), 1-7.Oliver, M., & Carr, D. (2009). Learning in virtual worlds: Using communities of practice to explain how people learn fromplay. British Journal Of Educational Technology, 40(3), 444-457.Selingo, J. (2012). MOOCs Arent a Panacea, but That Doesnt Blunt Their Promise. Distance Education Report, 16(16), 6.Stanziola, J. (2008). What will be the needs of library, museum and archives users in the next 10 years? researchimplications. Library & Information Research, 32(100), 13-19.Sylaiou Styliani, Liarokapis Fotis, Kotsakis Kostas, Patias Petros, (2009). Virtual museums, a survey and some issues forconsideration. Journal of Cultural Heritage, 10 (4): 520-528.Taouabit Boland, I. (2009). Efficacy of the 3D Multi-User Virtual Environment (MUVE) Second Life for learning incognitive constructivist and social constructivist activities. Ph.D. diss., Capella University.Teeuwisse, Jo. (2012). http://www.ghostsofhistory.co.uk/who-are-we/bio/ [accessed December 15, 2012]TRP360. (2012). http://www.trp360.com/ [accessed December 15, 2012]Webber, Sheila and Diane Nahl. (2011). Sustaining Learning for LIS through use of a Virtual World. IFLA Journal (37)(1): 5-15.

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