UW Virtual Hub Library: Plans for 3D Information Literacy

1,235 views
1,086 views

Published on

These slides show brainstorming concepts for the University of Washington virtual 3D library. Embedding information literacy in new immersive, interactive formats as the landscape of libraries changes is illustrated by a project undertaken by graduates of the University of Washington's Certificate in Virtual Worlds.

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
1,235
On SlideShare
0
From Embeds
0
Number of Embeds
615
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • To view this presentation, first, turn up your volume and second, launch the self-running slide show.
  • To view this presentation, first, turn up your volume and second, launch the self-running slide show.
  • UW Virtual Hub Library: Plans for 3D Information Literacy

    1. 1. UW Virtual HUB Library (a transliteracy libraryno format boundaries) A library, throughout history, has been a place to house the highest quality resources of civilization. Today, as more of life is spent online, the resources of libraries are evolving into new formats beyond the book. This virtual 3D library hub brings you… GLIMPSES INTO THE FUTUREOF THE LIBRARY
    2. 2. What should the library of the future look like? Google is working on it! Yet, there is something missing. Google allows everyone to upload everything. Not everything is high quality, accurate, aesthetically pleasing…or even interesting.
    3. 3. Google Scholar is buried under "more and more" in the side menu. Access to information is no longer a problem. We have access to TOO MUCH INFORMATION. Information literacy skills for 21st century learners has become top priority.
    4. 4. What resources are essential in a virtual world library?
    5. 5. #1. Links to virtual spaces and other virtual worlds
    6. 6. #2. A balance of tradition and innovation Tradition Accuracy Authority Ethics Quality Innovation Creativity Global view Collaboration User-generated
    7. 7. #3. A space for global constructivist learning Global constructivist learningConsider the virtual library as a "consortium" of virtual media or a “maker space” for high quality constructivist learning. ORBIT 3 Kinetic Sculpture by Carl Pisaturo at Maker Faire 2008
    8. 8. #. 4 Information literacy and digital citizenship Students now live in global participatory digital culture. Photos from Creativecommons.org AASL Standards for 21st Century Learning from American Library Association Slide template from duarte.com
    9. 9. What will you make? Dr. Valerie Hill Valibrarian ©2013
    10. 10. Bibliography ALA. 2013. Standards for the 21st Century Learner. http://www.ala.org/aasl/guidelinesandstandards/learningstandards/standards Gant, Scott. (2007). We’re All Journalists Now. New York: Free Press. Gleick, J. (2011). The information: A history, a theory, a flood. Pantheon. Grassian, Esther. (2012). Teach Information Literacy & Critical Thinking. https://sites.google.com/site/teachinfolit/ (accessed July 17, 2012). Hill, Valerie, and Hyuk-Jin Lee. 2009. Libraries and immersive learning environments unite in second life. Library Hi Tech 27, (3): 338-56. Howard, H. (2012). Looking to the future: Developing an academic skills strategy to ensure information literacy thrives in a changing higher education world. Journal Of Information Literacy, 6(1), 71-81. Kenton, J. and Blummer, B. (2010). Promoting Digital Literacy Skills: Examples from the Literature and Implications for Academic Librarians. Community & Junior College Libraries, 16(2), 84-99. Plutchak, T. Scott. 2007. The Librarian: Fantastic Adventures in the Digital World. Serials, 20(2), 87-91. Webber, Sheila and Diane Nahl. 2011. Sustaining Learning for LIS through use of a Virtual World. IFLA Journal (37)(1): 5-15. Photos from bigfoto.com and Second Life by Valibrarian

    ×