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School Librarian Communication Through Social Media

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Presentation at TLA 2010 for school librarians

Presentation at TLA 2010 for school librarians

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    School Librarian Communication Through Social Media School Librarian Communication Through Social Media Presentation Transcript

    • Kaye Bray, PhD, Texas Woman’s University
      Valerie Hill, MLS, Lewisville ISD
      April 14, 2010
      School Librarian Communication through Social Media
    • Current “Buzzwords”
      Media Literacy –
      the process of analyzing, evaluating and creating messages in a wide varietyof media modes, genres and forms.
      Transliteracy –
      the ability to read, write and interact across a range of platforms, tools and media from signing and orality through handwriting, print, TV, radio and film, to digital social networks.
      Virtual Reality –a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world.
      Augmented Reality –
      a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery- creating a mixed reality.-Wikipedia
    • Changing role of libraries
      From a treasure box
      To a bridge across a sea of chaos
    • The changingHierarchy of Information
      Top Down: Information produced
      by authors and experts.
      Bottom Up: Information produced
      by anyone and everyone.
    • The Tech Tools list keeps growing!
      Weebly.com
      Yola.com
      Yudu.com
      Scribd.com
      Wordpress.com
      Blogger.com
      Livejournal.com
      Voicethread.com
      Jing.com
      Delicious.com
      Diigo.com
      Wetpaint.com
      Jamstudio.com
      Fotoflexer.com
      Gimp.com
      Learnscratch.org
    • Blogging Librarians
      Joyce Valenza
      Naomi Bates
      Valibrarian @
      http://vhill.edublogs.org/
      Jenny Levine
    • Collaborating through Wikis
    • Podcasting & Sharing Media
      Mashups
      Forums
    • TOO MANY TECH TOOLS?
      Identify purpose first-
      Then choose the tool.
    • Social Network Sites
      Matching the Tool with the Purpose
    • A wave of apps…..
    • Immersive Learning in Virtual Worlds
    • Do you have an avatar?
    • Award Winning Photo
      Knowclue Kidd
    • Brief History of Origin
      3D Virtual Worlds have evolved out of…
      MUD’s- Multi-User Dungeon or Dimension (early online gaming term)
      MOO’s- MUD Object Oriented (a type of MUD which includes gaming and distance education)
    • KZERO: Report on Virtual Worlds
    • Registered VW Accounts by AGE
    • Habbo Hotel 148 Million registered users Fall 2009 (age 13+)
    • Virtual Worlds for Children
      • Habbo Hotel
      • Ty Girlz
      • Webkinz
      • Gaia Online
      • Neopetz
    • Virtual Worlds for Education
    • Whyville:a VW for Preteens 9-16
    • Why Second Life?
      Universities
      Libraries
      Educational Groups
      Museums
      Businesses
      Field of Medicine & Health
      Art & Dance
      (for ages 18+)
    • Academic Examples
      University of Texas
      Texas Woman’s University
      University of Washington
      University of Illinois at Urbana Champaign
    • Educational Groups in SL
      American Library Association
      Texas Library Association
      TCEA
      ISTE
      Texas Woman’s University
      University of Washington
    • Benefits
      Cost effective
      Synchronous
      Creative & Imaginative
      Unique for each user
      Collaborative
      Not limited by distance
    • What are librarians and teachers doing?
      Historical Simulation (Jamestown)
      Science Projects (Tsunami or Space Flight)
      Interaction on Smart or Promethean
      Media Literacy & Transliteracy
      Virtual Reality & Augmented Reality
    • Immersive Learning Environments
      The Land of Lincoln
      The Alamo
    • SL K-12 Now! Group
    • View a machinima
      Teachers exploring new tools (K12inSL NOW!)
      Virtual panel discussion (Innovation in Education)
      ISTE Island (Educators in a “Digital Nation”)
      Educators discussing open source virtual worlds (Gridhoppers: Educators in Reaction Grid)
    • Research in Immersive Learning (Zheng, 2006)
    • Mixed Methods Study(Jarmon et. al, 2009)
      Results of this mixed methods study overall show that students found learning in Second Life to be challenging, rewarding and a “serious learning tool.”
    • Experimental Study (Taoubit Boland, 2009)
      Students anxiety levels were gauged before and
      after learning sessions. Findings concluded that
      virtual world learners can learn not only collaboratively, but individually.
    • TWU Creative Arts & Research Symposium
      Collaboration Among VW Librarians
      (Hill, 2008)
      Which best describes your experience as a virtual librarian?
    • TWU Creative Arts & Research Symposium
      Factors Contributing to Adoption of VW
      (Hill, 2009)
      I believe virtual worlds will provide new modes of communication and information delivery in the future.
    • TWU in Second Life
      TWU Creative Arts & Research Symposium 2010
      April 20-21, 2010 on TWU Island
      Panel: Virtual World Libraries & Librarians
      5pm-6pm on TWU School of Library & Info Studies
      Island in Second Life
    • Limitations to using Second Life
      Graphics Cards & Compatibility
      Student Privacy & Safety
      High “learning curve”
      Propriety software
      Accessibility
      Sustainability
    • Where are we heading?
      Exploring virtual worlds
      Researching best practices
      Understanding impact on learning
      Implementing open-source software
    • Games are now able to draw players in and deliver rich stories that evoke real
      emotions comparable to those evoked by any book or movie.
    • Reaction Grid
    • Lessons in 3D
    • Where will this lead?
      Some argue that education should return to the “good old days” …
      …return to the 3 R’s…
      ….go back to the basics….
    • Has the next generation already moved on?
    • TOO MANY TECH TOOLS?
      Remember:
      Identify purpose first-
      Then choose the tool.
    • Librarians have always understood…
      Meaning takes precedence over form.
      Just because you can make an animated gif file
      ………doesn’t mean you should!
    • References
      Hill, Valerie, and Hyuk-Jin Lee. (2009). Libraries and immersive learning environments unite in second life. Library Hi Tech 27, (3): 338-56.
      Jarmon, Leslie, Tomoko Traphagan, Michael Mayrath, and Avani Trivedi. 2009. Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in second life. Computers & Education 53, (1) (8): 169-82.
      Mastel, Kristen, and Dave Huston. 2009. Using video games to teach game design: A gaming collection for libraries. Computers in Libraries 29, (3) (03/01): 41-4.
      Taouabit Boland, I..2009.  Efficacy of the 3D Multi-User Virtual Environment (MUVE) Second Life for learning in cognitive constructivist and social constructivist activities. Ph.D. diss., Capella University.
      Zheng, Dongping. 2006 Affordances of three-dimensional virtual environments for English language learning: An ecological psychological analysis. Ph.D. diss., University of Connecticut.