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UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
UDL Overview
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UDL Overview

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Transcript

  • 1. Presentation by Valerie Adams
  • 2.  UDL (Universal Design for Learning) is a set of principles for curriculum development that gives all individuals equal opportunities to learn (CAST, 2011).
  • 3.  Why would any teacher want to use UDL? UDL allows teachers to differentiate instruction to reach all learners. When using UDL strategies, teachers can reach more students by engaging them in the lessons rather than telling them about the concept.
  • 4.  UDL has three basic principles associated with the learning process of students.I. Multiple Means of RepresentationII. Multiple Means of Action ExpressionIII. Multiple Means of Engagement
  • 5.  Teachers should provide different ways for students to comprehend the material. Students should have various strategies and lessons available to them to help comprehend the concept. This principle basically states that students should have options.
  • 6.  Teachers should allow students to show what they know in various ways. Students should have an opportunity to demonstrate what they know through various methods.
  • 7.  Teachers should challenge students through various ways allowing them to have more interaction with their lesson. If they are included in the lesson, they will become more motivated to learn. All students should be engaged in the lesson.
  • 8. When UDL is incorporated into the curriculum, students become more engaged in their lesson and motivated to learn more about the topic.These students are engaged in their learning. These students are disconnected from the lecture and not learning as much asTextbooks and related workbooks limit our students who are engaged.students. We want to motivate our students tobecome their best, not hold them back.
  • 9.  Technology allows teachers to vary from lecture only lessons. Students disconnect from lectures, but learn when they are engaged in the lesson. Technology allows teachers to use multimedia presentations with Power Point and digital storytelling. Teachers can incorporate Smartboards, ELMO projectors, and computers into the lesson and engage all students.
  • 10.  Technology promotes higher levels of achievement and success for all students. The students become more active in their education if they are interested in the lessons.
  • 11. Recognition Strategic AffectiveThis part of the brain This part of the This part of thehelps us gather and brain helps us plan brain helps learnersprocess information. and perform tasks. engage and stay motivated.
  • 12.  All students do not learn the same nor constructed the same. UDL process helps engage students who have learning disabilities through various activities and strategies by allowing them to show their knowledge in different ways. The UDL principles gives all students an equal opportunity to learn and not hinder them because of cultural, ethnic, linguistic or academic differences.
  • 13.  Lesson BuilderThe Lesson Builder teaches educators tocustomize standard based curriculum to meetindividual learning needs.
  • 14.  Strategy TutorThe Strategy Tutor helps support students andteachers doing reading and research online.The Strategy Tutor helps students understand researchbetter and more efficiently and helps teachersconstruct web-based lessons.
  • 15.  Book BuilderThe Book Builder allows teachers to developdigital books to support reading instruction.
  • 16.  Accessible Classroom Primer. (2011). The Accessible Classroom: Universal Design for Learning. Retrieved November 26, 2011 from http://cte.jhu.edu/accessibility/primer/resources/universal_design/universal_design.html CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from http://www.cast.org/teachingeverystudent/tools/ NECTAC (2011). Universal Design for Learning and Assistive Technology. Retrieved November 26, 2011 from http://www.nectac.org/topics/atech/udl.asp Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/

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