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Nuclei documentation

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Nuclei is an interactive table application concept

Nuclei is an interactive table application concept

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  • 1. A tangible interaction project by Alexander Morosow and Valeria Querini
  • 2. INDEX THE CHALLENGE 1 OUR PROCESS 2 BRAINSTORMING 4 RESEARCH AND INSPIRATIONS 7 THE CONCEPT 14 CONVERSATIONS AS NUCLEI 16 CONTEXT 18 TECHNOLOGY 21 PROTOTYPE EVOLUTION 25 THE FINAL RESULT 37
  • 3. THE CHALLENGE Nuclei was ideated and developed during the 2013/2014 edition of the Tangible Interaction Research course at BTK. Our goal was to come up with a design based on the idea of “the beauty of waiting”. 1
  • 4. OUR PROCESS 2
  • 5. OUR PROCESS 3 We approached the task with a media neutral vision of the problem, extensively researching the subject. Since we consider the aestethic and informational dimensions to be equally important in our design, we focused our efforts in both directions.
  • 6. BRAINSTORMING 4 Emotions Psychology Invisible Design Passive Interaction Speech Recognition Biofeedback Social Science Waiting Interactive Furniture Group Dynamics Experience Design Adaptive Lighting Sound Design Interior Design
  • 7. BRAINSTORMING Our initial brainstorming session touched various fields and subjects, we then focused on waiting situations set in different spaces and on the activities that people carry out in those contexts. 5
  • 8. BRAINSTORMING 6 SaFety WorrieS Fear Looking gLaSS outSide FeeL touCh ConverSation reFLeCtion See exCLuded grip death SiLenCe obServe hidden meta experienCe reLaxed hand ComFort 5 Senses “Where am i?“ meditation LoSt Light Waiting path Smooth / SoFt FingerS muSiCaL inStrumentS guiding LighthouSe paSSion Jazz Waiting Loop SoundtraCkS paSSive not moving moving movieS interaCtion Stagnation advertS boredom Queue gameS media media entertainment ConSuming
  • 9. RESEARCH AND INSPIRATIONS 7
  • 10. RESEARCH AND INSPIRATIONS During the research phase we looked at academic investigations of the topic and considered already existing designs in both the experimental and commercial realm. We also researched the possibilities of existing and developing speech recognition technologies to indentify the ideal way to implement our concept. 8
  • 11. RESEARCH AND INSPIRATIONS MIND BROWSER - Kim Haagen https://vimeo.com/76508027 9
  • 12. RESEARCH AND INSPIRATIONS Re:MARK - Golan Levin & Zachary Lieberman http://www.flong.com/projects/remark/ 10
  • 13. RESEARCH AND INSPIRATIONS HIDDEN WORLDS OF VOICE AND NOISE- Golan Levin & Zachary Lieberman http://www.flong.com/projects/hwnv/ 11
  • 14. RESEARCH AND INSPIRATIONS REFLECT - Khaled Bachour http://www.computer.org/csdl/trans/lt/2010/03/tlt2010030203.html 12
  • 15. RESEARCH AND INSPIRATIONS SKYPE VISUALIZATION - Onformative https://www.prote.in/en/feed/2011/06/conversation-visualization 13
  • 16. THE CONCEPT 14 The concept beyond Nuclei comes from an interest we developed in exploring how conversations emerge during the waiting time as actions that become possible in the land of “in-between” created by the waiting moment. This project is meant to contrast the intagibility and transience of oral language, giving further meaning to human social interactions.
  • 17. THE CONCEPT 15 The design of Nuclei features two levels of interactions: a passive one and an active one. The passive interaction level is carachterized by an aestethic approach and the display of basic informations. It consists in the generative visualization of current conversations. The active interaction level allows a deeper eploration of the informations and consists in the possibility to expand the visualization and generate further associations by retrieving data from external sources.
  • 18. CONVERSATIONS AS NUCLEI 16
  • 19. CONVERSATIONS AS NUCLEI We explored different design solutions to represent on the screen how conversations are generated and how they exist in space and influence each other. Ultimately we came up with the idea of thinking about conversations as composed by nuclei of meaning around which the single parts of speech spin around. 17
  • 20. CONTEXT 18
  • 21. CONTEXT 19 Nuclei is an application that can be run on a variety of devices but is especially thought for touch devices that are situated in a particular physical and social space and that allow a multi-user experience. The contexts in which it could be implemented include (but are not restricted to): • • • • • Hotels halls Museums Conferences Cafès Exhibitions
  • 22. CONTEXT 20
  • 23. TECHNOLOGY 21 credits: multitouch | www.instructables.com
  • 24. TECHNOLOGY 22 The Nuclei prototype was developed to show a possible implementation of our ideas in a functional environment. Processing was used as the prototyping framework. http://processing.org The prototype was presented at “In Bewegung” in February 2014. http://www.btk-fh.de/in-bewegung-14
  • 25. TECHNOLOGY 23 Spoken word The words rotate around nuclei, during which they are being processed. Microphone Word Speech to Text (Google Speech) Word Natural Language Processing with Apache OpenNLP noun The diagram on the right shows the steps for each individual word. Wikipedia Wiktionary Word noun Content AND Definition After some time, the words collapse - Query to wikipedia.org to get the first line of an associated article AND Retrieve definition of the word from a wiktionary database via JWKTL Touch On touch these collapsed items open and display content.
  • 26. TECHNOLOGY 24 Resources Processing 2………………………… processing.org Toxiclibs……………………………… toxiclibs.org Simple Multi-Touch Toolkit………… vialab.science.uoit.ca/SMT/ STT……………………………………… stt.getflourish.com Apache OpenNLP…………………… opennlp.apache.org JWKTL………………………………… www.ukp.tu-darmstadt.de/software/jwktl/ Gson…………………………………… code.google.com/p/google-gson/ jsoup…………………………………… http://jsoup.org Mediawiki API……………………… www.mediawiki.org/wiki/API:Main_page
  • 27. PROTOTYPE EVOLUTION 25
  • 28. PROTOTYPE EVOLUTION 26
  • 29. PROTOTYPE EVOLUTION 27
  • 30. PROTOTYPE EVOLUTION 28
  • 31. PROTOTYPE EVOLUTION 29
  • 32. PROTOTYPE EVOLUTION 30
  • 33. PROTOTYPE EVOLUTION 31
  • 34. PROTOTYPE EVOLUTION 32
  • 35. PROTOTYPE EVOLUTION 33
  • 36. PROTOTYPE EVOLUTION 34
  • 37. PROTOTYPE EVOLUTION 35
  • 38. PROTOTYPE EVOLUTION 36
  • 39. THE FINAL RESULT A working prototype of Nuclei was presented in February 2014 during “In Bewegung 2” an interaction design exhibition organized by BTK in Berlin. 37
  • 40. Thanks for watching! Start a conversation with us: Alexander Morosow Interaction Designer alexander.morosow@googlemail.com Valeria Querini Communication Designer valeria.querini@gmail.com