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Hyper Media
 

Hyper Media

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This is a presentation from a series of training course for library science students

This is a presentation from a series of training course for library science students

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    Hyper Media Hyper Media Presentation Transcript

    • Hyper Media Department Library & Information Sciences Vahideh Z. G.
    • Outlines February 7, 2008
      • Media,
      • Types of media
      • Hypermedia,
      • Hyperlink
    • Media
      • Media is a plural form ( of medium) refers to means or devices of communication such as: TV, newspaper, and Radio, newsletter,book….
      • In Computer Science media is an object or device, such as a disk, on which data is stored.
    • The various types/aspects of media in communication
      • Records ( as media) ,
      • Print media ,
      • Mass media
      • Electronic media ,
      • Multimedia
      • Hypermedia
      • Digital media,
    • Related terms
      • There are some other related terms or extentions to the term media which
      • mostly involve with application of media rather than independent facet of
      • media such as :
      • Media meshing, the act of combining multiple independent pieces of communication media to enrich an information consumer's experience
      • Media for advertising, also media-buying, or the choosing and buying of TV airtime, radio airtime, newspaper etc space, for advertising
    • Print media
      • Message communication via paper or canvas . Examples are typical printed books, newspaper or magazine
    • Mass media
      • Mass media , all means of mass communication
      • .  Broadcast media , communications delivered over mass electronic communication networks
      • . Webcasting : is just like broadcasting but uses the web rather than radio-signals
      • . News media , mass media focused on communicating news EIN for India, IRIB for Iran
    • Recording media
      • devices used to store information example: personal storage devices.
      • Common personal storage devices that can be used to carry computer data are as following: for images please open the link.
      •  digital camera
      •  flash memory ; cards used in digital cameras
      •  iPod
      •  USB keydrive
          • CD-R or DVD-R
    • Electronic Media
      • The primary electronic media sources familiar to the general public are better known as video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and Online Content.
      • Any equipment used in the electronic communication process e.g. television, radio, telephone, desktop computer, handheld device ) may also be considered electronic media.
    • Hypermedia
      • It is used as a logical extension of the term hypertext, in which graphics, audio, video, plain text and hyperlinks intertwine to create a generally non-linear medium of information.
      • A hypertext system that can display multimedia including graphics, sounds, animation, and video
      • An extension to hypertext to include graphics and audio
      • The hypertext concept extended to include linked multiple media
      • online information with text, images, audio, and animation associated in a nonlinear web of associations
      • Also known as "interactive multimedia," this format allows random access to information in a program
      • A visual, interactive and non-linear medium for communication, which is based on a human-computer interaction paradigm where the user can browse through a database using point and click interaction techniques
    • Hyperlink
      • A hyperlink , is a reference or navigation element in a document to another section of the same document or to another document that may be on a (different) website .
    • Hypermedia example
      • The World Wide Web is a classic example of hypermedia, whereas a non-interactive cinema presentation is an example of standard multimedia.
      • In history of hypermedia we can say:For first time Ted Nelson’ used the term hypermedia along with hypertext in his 1965 article
      • The first truly universal hypermedia was Hypercard,1987
      • Most modern hypermedia is delivered via electronic pages from a variety of systems.
      • Audio hypermedia is emerging with voice command devices and voice browsing.
    • Applications
      • Presentations
      • Bussiness
      • Advertisement
      • games and simulations
      • Education
    • Advantage
      • Better communication
      • including linked multiple media
      • Interactivity
      • Random access to content of information
      • User-friendly
          • Effective communication
          • Creates better impact
          • Attractive
          • Offers greater clarity
          • Multi Options
          • Useful for a variety of audience, like differently abled.
    • In Education
      • Multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedia and almanacs.
      • A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats.
      • Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.
      • Learning theory in the past decade has expanded dramatically because of the introduction of multimedia.
      • Several lines of research have evolved (e.g. Cognitive load, Multimedia learning, and the list goes on). The possibilities for learning and instruction are nearly endless.
    • In library science
      • Digital libray
      • Virtual library
      • E-hand library
      • Video conferencing used in ordinary reference work
      • Hyperlinks
      • Virtual books
      • Web 2.0 applications such as podcast,
    • HyperCard
      • HyperCard was an application program from Apple Inc . (at the time Apple Computer, Inc.) that was among the first successful hypermedia systems before the World Wide Web. It most closely resembles a database application in concept, in that it stores information, and is graphical, flexible and creates files that are easy to modify.
      10
    • Electronic page
      • An electronic page is a term to encompass the grouping of content between basic breaking points in presentations or documents that originate or remain as visual electronic documents. This is a software file and recording format term in contrast to electronic paper , a hardware display technology . Electronic pages may be a standard sized based on the document settings of a word processor file, desktop publishing application file, or presentation software file. Electronic pages may also be dynamic in size or content such as in the case of HTML pages . When end user interactivity is part of the user experience design of an electronic page, it is better known as a graphical user interface (GUI). The number and size of electronic pages in a document are limited by the amount of computer memory , not by the display devices or amount of paper.
      • Most electronic pages are for either display (screen output) on a computer monitor or handheld device , or output to a printing device . PDF and some e-book file format pages are designed to do both. Most applications will print electronic pages without the need for a screen capture.
    • Print media
    • Personal storage devices
    • HA NDHELD DEVICE S back to Electronic page
    • E-page, laptop, e-book 12 back to Electronic page
    • text, audio, images, animation
    • Multimedia
      • (Multum + Medium) is media that utilizes a combination of different content forms.
      • The term can be used as a noun (a medium with multiple content forms ) or as an adjective describing a medium as having multiple content forms.
      • In general, multimedia includes a combination of text,
      • audio,
      • images,
      • animation,
      • video,
      • and interactivity content forms
      Link
    • Multimedia Categories to
      • linear and non-linear categories.
      • Linear active content progresses without any navigation control for the viewer such as a cinema presentation .
      • Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training .
      • Non-linear content is also known as hypermedia content.
    • Category multimedia …2
      • Multimedia presentations can be live or recorded .
      • A recorded presentation may allow interactivity via a navigation system .
      • A live multimedia presentation may allow interactivity via interaction with the presenter or performer, Videoconference .