Get Your Game On
              in Instruction
                Gaming Strategies and
                the Research Process

...
Image by flickr user nqnguyen2
Explore/Discover
Image by flickr.com user kd1s
Image from http://static.mmo-champion.com/mmoc/images/news/2009/october/tutorial1.jpg
Image screenshotted from Ghost Patrol homepage.
Strategize
Image by boardgamegeek.com user UniversalHead
Image pulled from Screenshots section of starcraft2.com
Collaborate
Image by enhancementshaman.wordpress.com
http://gfw.1up.com
Image by boardgamegeek.com user Galender
Motivate
Image generated at technology-ninja.com
Image pulled from amazon.com
Level Up!
Image from smashbros.com
Image from elderscrolls.com
Image from cityofheroes.com
"...good video games build into
 their very designs good learning
principles and that we should use
  these principles, wi...
Examples
   and
Possibilities
library.uncg.edu/game
storygameproject.org/
helpmesolveamystery.com/
www.uflib.ufl.edu/games/bioactive/
education.mit.edu/ar/ed.html
www.west.asu.edu/libcontrib/game/
      website/index.cfm
www.trinity.
edu/jdonald/bloodonthestacks.html
Online Tools
to Create Games
www.bgdf.com
www.sjgames.com/GURPS
mygamebuilder.com
gamecreator.cartoonnetwork.com
sandboxgamemaker.com
Other Options
(that are slightly less overwhelming)
card games                                   clickers


 scavenger hunt                    interactive
                   ...
Gaming Strategies to take with you!

 Create a "safe to fail" environment
 Plan for discovery
 Build reasons to be motivat...
References
Alexander, J. (2009). Gaming, student literacies, and the composition
classroom: Some possibilities for transfo...
For more info...

                         Robin Dasler
                         Science & Mathematics Librarian
         ...
Get Your Game On in Instruction
Get Your Game On in Instruction
Get Your Game On in Instruction
Get Your Game On in Instruction
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Get Your Game On in Instruction

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Author Zora Neale Hurston said that "Research is formalized curiosity. It is poking and prying with a purpose.” The same could be said about video games, where a gamer explores new and unfamiliar areas, asks questions along the way, consults with outside resources to help understand the objective, learns new things, gains experience, and collaborates to achieve the prize at the end. In this presentation, Robin and Rachel discuss how gaming strategies can be applied to both in-classroom and online library instruction, and how these strategies can help retain students' attention as well as enhance their learning experience. They will discuss how the strategies used within the research process are remarkably similar to the strategies of gamers. The presenters will also highlight several academic libraries successfully incorporating games and gaming concepts into instruction through inexpensive or free open-source technologies. Should you choose to view this session, you will gain +10 to your toolbox of gaming resources, +15 to your ability to connect with students, +10 to your gaming strategies knowledge, and +5 to your creativity.

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Transcript of "Get Your Game On in Instruction"

  1. 1. Get Your Game On in Instruction Gaming Strategies and the Research Process Rachel Vacek and Robin Dasler University of Houston Libraries Innovations in Teaching & Learning Technology Conference Lee College, Baytown, TX November 12, 2009
  2. 2. Image by flickr user nqnguyen2
  3. 3. Explore/Discover
  4. 4. Image by flickr.com user kd1s
  5. 5. Image from http://static.mmo-champion.com/mmoc/images/news/2009/october/tutorial1.jpg
  6. 6. Image screenshotted from Ghost Patrol homepage.
  7. 7. Strategize
  8. 8. Image by boardgamegeek.com user UniversalHead
  9. 9. Image pulled from Screenshots section of starcraft2.com
  10. 10. Collaborate
  11. 11. Image by enhancementshaman.wordpress.com
  12. 12. http://gfw.1up.com
  13. 13. Image by boardgamegeek.com user Galender
  14. 14. Motivate
  15. 15. Image generated at technology-ninja.com
  16. 16. Image pulled from amazon.com
  17. 17. Level Up!
  18. 18. Image from smashbros.com
  19. 19. Image from elderscrolls.com
  20. 20. Image from cityofheroes.com
  21. 21. "...good video games build into their very designs good learning principles and that we should use these principles, with or without games, in schools, workplaces, and other learning sites." - James Paul Gee, author of What Video Games Have to Teach Us About Learning and Literacy
  22. 22. Examples and Possibilities
  23. 23. library.uncg.edu/game
  24. 24. storygameproject.org/
  25. 25. helpmesolveamystery.com/
  26. 26. www.uflib.ufl.edu/games/bioactive/
  27. 27. education.mit.edu/ar/ed.html
  28. 28. www.west.asu.edu/libcontrib/game/ website/index.cfm
  29. 29. www.trinity. edu/jdonald/bloodonthestacks.html
  30. 30. Online Tools to Create Games
  31. 31. www.bgdf.com
  32. 32. www.sjgames.com/GURPS
  33. 33. mygamebuilder.com
  34. 34. gamecreator.cartoonnetwork.com
  35. 35. sandboxgamemaker.com
  36. 36. Other Options (that are slightly less overwhelming)
  37. 37. card games clickers scavenger hunt interactive puzzle hunts role-playing board games murder mystery team-focused
  38. 38. Gaming Strategies to take with you! Create a "safe to fail" environment Plan for discovery Build reasons to be motivated Encourage them to develop strategies Use just-in-time learning Incorporate interactivity Allow for collaboration Encourage customization Let them demonstrate their expertise Build on past skills Provide continuous feedback Update and expand new content continuously
  39. 39. References Alexander, J. (2009). Gaming, student literacies, and the composition classroom: Some possibilities for transformation. CCC 61 (6), 35-63. Doshi, A. (2006). In How Gaming Could Improve Information Literacy . <http: //www.infotoday.com/cilmag/may06/Doshi.shtml> Gee, J. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. Harris, A., and Rice, S. (2008). Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Chicago: ACRL. Holmes, T. (2007). The hero’s journey: An inquiry-research model. Teacher Librarian, 34 (5). Levine, J. (2006) Gaming and libraries: Intersection of services. Library Technology Reports, 42 (5). Library Gaming Toolkit <http://librarygamingtoolkit.org/>
  40. 40. For more info... Robin Dasler Science & Mathematics Librarian (and avid gamer) University of Houston rldasler@uh.edu Rachel Vacek Photo by Rachel Vacek Web Services Coordinator (and WoW addict) University of Houston revacek@uh.edu Photo by Cindi Trainor
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