Get Your Game On in Instruction

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    Get Your Game On in Instruction - Presentation Transcript

    1. Get Your Game On in Instruction Gaming Strategies and the Research Process Rachel Vacek and Robin Dasler University of Houston Libraries Innovations in Teaching & Learning Technology Conference Lee College, Baytown, TX November 12, 2009
    2. Image by flickr user nqnguyen2
    3. Explore/Discover
    4. Image by flickr.com user kd1s
    5. Image from http://static.mmo-champion.com/mmoc/images/news/2009/october/tutorial1.jpg
    6. Image screenshotted from Ghost Patrol homepage.
    7. Strategize
    8. Image by boardgamegeek.com user UniversalHead
    9. Image pulled from Screenshots section of starcraft2.com
    10. Collaborate
    11. Image by enhancementshaman.wordpress.com
    12. http://gfw.1up.com
    13. Image by boardgamegeek.com user Galender
    14. Motivate
    15. Image generated at technology-ninja.com
    16. Image pulled from amazon.com
    17. Level Up!
    18. Image from smashbros.com
    19. Image from elderscrolls.com
    20. Image from cityofheroes.com
    21. "...good video games build into their very designs good learning principles and that we should use these principles, with or without games, in schools, workplaces, and other learning sites." - James Paul Gee, author of What Video Games Have to Teach Us About Learning and Literacy
    22. Examples and Possibilities
    23. library.uncg.edu/game
    24. storygameproject.org/
    25. helpmesolveamystery.com/
    26. www.uflib.ufl.edu/games/bioactive/
    27. education.mit.edu/ar/ed.html
    28. www.west.asu.edu/libcontrib/game/ website/index.cfm
    29. www.trinity. edu/jdonald/bloodonthestacks.html
    30. Online Tools to Create Games
    31. www.bgdf.com
    32. www.sjgames.com/GURPS
    33. mygamebuilder.com
    34. gamecreator.cartoonnetwork.com
    35. sandboxgamemaker.com
    36. Other Options (that are slightly less overwhelming)
    37. card games clickers scavenger hunt interactive puzzle hunts role-playing board games murder mystery team-focused
    38. Gaming Strategies to take with you! Create a "safe to fail" environment Plan for discovery Build reasons to be motivated Encourage them to develop strategies Use just-in-time learning Incorporate interactivity Allow for collaboration Encourage customization Let them demonstrate their expertise Build on past skills Provide continuous feedback Update and expand new content continuously
    39. References Alexander, J. (2009). Gaming, student literacies, and the composition classroom: Some possibilities for transformation. CCC 61 (6), 35-63. Doshi, A. (2006). In How Gaming Could Improve Information Literacy . <http: //www.infotoday.com/cilmag/may06/Doshi.shtml> Gee, J. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. Harris, A., and Rice, S. (2008). Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Chicago: ACRL. Holmes, T. (2007). The hero’s journey: An inquiry-research model. Teacher Librarian, 34 (5). Levine, J. (2006) Gaming and libraries: Intersection of services. Library Technology Reports, 42 (5). Library Gaming Toolkit <http://librarygamingtoolkit.org/>
    40. For more info... Robin Dasler Science & Mathematics Librarian (and avid gamer) University of Houston rldasler@uh.edu Rachel Vacek Photo by Rachel Vacek Web Services Coordinator (and WoW addict) University of Houston revacek@uh.edu Photo by Cindi Trainor
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