Do what worx: lessons in making themost of co-design with clients
co-design can help shift the clients’ perspective to be closer to that of the userco-design can equip the client to better...
An introduction to the Water Worx project
An introduction to the Water Worx project
An introduction to the Water Worx project
Co-design
What’s my definition?
What’s my definition?
Benefits
Co-design can help shift the clients’ perspective to becloser to the users’
Nudie co-design puts the client in the users shoes
Co-design can help shift the clients’ perspective to becloser to the users’Create exercises that involve your client in th...
Co-designing equips the client to better understandwhat you’re going through in the design process
Co-designing equips the client to better understand what you’re going through in the designprocess
Co-designing equips the client to better understand what you’re going through in the designprocess
Co-designing a solution equips the client with a way of better understanding the hard decisions inthe design process
Co-designing equips the client to better understandwhat you’re going through in the design processUse metaphor to draw peo...
Co-design equips clients to better engagewith your prototypes
Co-design equips clients to better engage with your prototypes
Co-design equips clients to better engage with your prototypes
Co-design equips clients to better engage with your prototypes
Co-design equips clients to better engage with your prototypes
Co-design equips clients to better engagewith your prototypesCreate (and learn from) prototypes with your clientAvoid ‘bla...
Clients are more likely to trust the outcomes ofunusual / experimental design activities if they haveparticipated in them.
Clients are more likely to trust the outcomes of unusual / experimental design activities if they haveparticipated in them
Clients are more likely to trust the outcomes of unusual / experimental design activities if they haveparticipated in them
Clients are more likely to trust the outcomes of unusual / experimental design activities if they haveparticipated in them.
Clients are more likely to trust the outcomes ofunusual / experimental design activities if they haveparticipated in them....
A quick testing related aside
Co design empowers clients to be actively andeffectively involved in the production process
Co design empowers clients to be actively involved in the production process
http://www.flickr.com/photos/halans/Co design empowers clients to be actively involved in the production process
Co design empowers clients to be actively andeffectively involved in the production processGive your clients good methods ...
co-design can help shift the clients’ perspective to be closer to that of the user  co-design equips the client to better ...
Thanks very much. Questions?Anthony DittonDigital Eskimo@six_gunad@digitaleskimo.netRespect:Contributing kids / teachersTh...
Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design
Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design
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Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design

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Recently, Digital Eskimo and the Powerhouse Museum collaborated to create Water Worx. Through this project, Anthony will reveal how co-design built trust and confidence across the project team. He will also present a range of successful formal and informal co-design, prototyping and testing activities from the project.

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  • \nTypically Digital Eskimo employs a design metaphor approach to co-design sessions \nasks the participants create analogies for particular concepts / components that exist in the context of the project.\n\nWe do this as a way of forcing an abstraction that distances participants’ from their imagined solutions.\n\nThis makes it a really good method of exploring / designing for user needs rather than jumping straight to solutions mode.\n\nA good example of how this works is a recent case in which a client came to us for a social media strategy, they were immediately talking about "We could use Twitter for this and Facebook for that, youtube etc etc.\n\nWe wanted to move them away from talking about the tools and existing solutions they knew in order to discover what they were trying to achieve, who was involved and what communications flows were, and importantly, how they wanted people to feel through this experience\n\nWe worked with the client and users to co-design a ‘village green’ in which various aspects represented other users, communications tone, messaging & channels\n\nVery effective in providing conceptual talking points that force an exploration of intent or need.\n\n
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  • Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design

    1. 1. Do what worx: lessons in making themost of co-design with clients
    2. 2. co-design can help shift the clients’ perspective to be closer to that of the userco-design can equip the client to better understand what you are going throughas a designerco-design equips the client to better engage with your prototypesclients are more likely to trust the outcomes of unusual / experimental designactivities if they have participated in them.co-design empowers clients to be actively involved in the production process
    3. 3. An introduction to the Water Worx project
    4. 4. An introduction to the Water Worx project
    5. 5. An introduction to the Water Worx project
    6. 6. Co-design
    7. 7. What’s my definition?
    8. 8. What’s my definition?
    9. 9. Benefits
    10. 10. Co-design can help shift the clients’ perspective to becloser to the users’
    11. 11. Nudie co-design puts the client in the users shoes
    12. 12. Co-design can help shift the clients’ perspective to becloser to the users’Create exercises that involve your client in the conception of personas so that they willlove them as their own
    13. 13. Co-designing equips the client to better understandwhat you’re going through in the design process
    14. 14. Co-designing equips the client to better understand what you’re going through in the designprocess
    15. 15. Co-designing equips the client to better understand what you’re going through in the designprocess
    16. 16. Co-designing a solution equips the client with a way of better understanding the hard decisions inthe design process
    17. 17. Co-designing equips the client to better understandwhat you’re going through in the design processUse metaphor to draw people away from the scope of their usual contextCreate exercises that require trade off and compromises
    18. 18. Co-design equips clients to better engagewith your prototypes
    19. 19. Co-design equips clients to better engage with your prototypes
    20. 20. Co-design equips clients to better engage with your prototypes
    21. 21. Co-design equips clients to better engage with your prototypes
    22. 22. Co-design equips clients to better engage with your prototypes
    23. 23. Co-design equips clients to better engagewith your prototypesCreate (and learn from) prototypes with your clientAvoid ‘black boxes’ and the ‘big reveal’. Be transparent.
    24. 24. Clients are more likely to trust the outcomes ofunusual / experimental design activities if they haveparticipated in them.
    25. 25. Clients are more likely to trust the outcomes of unusual / experimental design activities if they haveparticipated in them
    26. 26. Clients are more likely to trust the outcomes of unusual / experimental design activities if they haveparticipated in them
    27. 27. Clients are more likely to trust the outcomes of unusual / experimental design activities if they haveparticipated in them.
    28. 28. Clients are more likely to trust the outcomes ofunusual / experimental design activities if they haveparticipated in them.Build trust in your design process by having your client experience it
    29. 29. A quick testing related aside
    30. 30. Co design empowers clients to be actively andeffectively involved in the production process
    31. 31. Co design empowers clients to be actively involved in the production process
    32. 32. http://www.flickr.com/photos/halans/Co design empowers clients to be actively involved in the production process
    33. 33. Co design empowers clients to be actively andeffectively involved in the production processGive your clients good methods and permission to contribute. Reap the rewardsGive your client the design methods to directly engage with their users
    34. 34. co-design can help shift the clients’ perspective to be closer to that of the user co-design equips the client to better understand what you are going through as a designer co-design equips the client to better engage with your prototypes clients are more likely to trust the outcomes of unusual / experimental design activities if they have participated in them. co-design empowers clients to be actively involved in the production processWe’re done.
    35. 35. Thanks very much. Questions?Anthony DittonDigital Eskimo@six_gunad@digitaleskimo.netRespect:Contributing kids / teachersThe team @ Sydney WaterThe team @ Powerhouse MuseumThe team @ Bonobo LabsThe team @ Digital EskimoWe’re done.

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