New Developments in Learning Technologies for K-12 Education

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New Developments in Learning Technologies for K-12 Education

  1. 1. New Developments in Learning Technologies in K-12 Education C. Candace Chou, Ph.D. ccchou@stthomas.edu University of St. Thomas MNSAA Annual Conference 2010
  2. 2. New Developments Horizon Report K-12 Edition, http://wp.nmc.org/horizon-k12-2010/
  3. 3. Horizon Report 2010 Time-to-adoption: One year or less Cloud computing Collaborative environments Two to Three Years Game-based learning Mobiles Four to Five Years Augmented reality Flexible Displays
  4. 4. Cloud Computing
  5. 5. Google Docs
  6. 6. Google Docs
  7. 7. Google Docs
  8. 8. Google Docs Activities Student project presentation Course Survey Advising sign up sheet Roster list Brainstorm session PowerPoint presentation
  9. 9. Teacher Tube http://teachertube.com/
  10. 10. ArcGIS http://www.arcgis.com/home/index.html
  11. 11. Qwiki: Information Experience http://www.qwiki.com/
  12. 12. Collaborative Environment Voice Thread Wiki Flat Classroom Kite Around the world Solar Navigator eLanguage
  13. 13. Voice Thread Third Grade Picture Writing http://voicethread.com/#q.b119840.i725907
  14. 14. Flat Classroom http://flatclassroomproject.ning.com/
  15. 15. eLangauge http://www.elanguages.org/
  16. 16. Game-Based Learning Game Central Sites Games for Change - http://gamesforchange.org/ Bettergamescotest.org - http://www.bettergamecontest.org/ Persuasive Games - http://www.persuasivegames.com/games/
  17. 17. Pew Internet & American Life Project 97% of children ages 12-17 play video games 99% boys and 94% girls Nearly two-thirds play video games to socialize face-to-face with family and friends. Over a quarter play with Internet friends. (2008 Survey)
  18. 18. The Potato Story http://www.thepotatostory.co.uk/
  19. 19. Academic Skill Building http://www.arcademicskillbuilders.com/
  20. 20. Play Games to Learn to Read http://nukotoys.presslift.com/video-gaming-teaches-reading-in-schools
  21. 21. Power Up http://www.powerupthegame.org/
  22. 22. Mobiles Graphic:http://www.futurelab.net/blogs/marketing-strategy-innovation/2009/10/serious_games_mobile_learning_.html
  23. 23. http://www.flvs.net/areas/mobilelearning/pages/default.aspx
  24. 24. Mobile + Social Media Twitter
  25. 25. Education Apps on iPad/iPhone Free apps: http://web.me.com/dowd/Touch/Welcome.html Education Apps Review: http://www.iear.org/iear/category/late-elementary Top 50 Free Education Apps: http://www.appstoreapps.com/top-50-free-education- apps/ Free Children Books, http://en.childrenslibrary.org/
  26. 26. Augmented Reality http://www.youtube.com/watch?v=NMQ5DFkU794&feature=player_em bedded
  27. 27. Flexible Display Video in Print: http://www.youtube.com/watch?v=XZTrVHI45Nk
  28. 28. Trend 1 Technology is increasingly a means for empowering students, a method for communication and socializing, and a ubiquitous, transparent part of their lives.
  29. 29. Trend 2 Technology continues to profoundly affect the way we work, collaborate. Communicate, and succeed.
  30. 30. Trend 3 The perceived value of innovation and creativity is increasing
  31. 31. Trend 4 There is increasing interest in just-in- time, alternate, or non-formal avenues of education, such as online learning, mentoring, and independent study.
  32. 32. Trend 5 The way we think of learning environment is changing.
  33. 33. Critical Challenge 1 Digital media literacy continues its rise in importance as a key skill in every discipline and profession. The challenge is exacerbated by the fact that digital literacy is less about tools and more about thinking, and thus skills and standards based on tools and platforms have proven to be somewhat ephemeral.
  34. 34. Challenge 2 Students are different, but educational practice and the materials that support it are changing only slowly
  35. 35. Challenge 3 Many policy makers and educators believe that deep reform is needed, but at the same time, there is little agreement as to what a new model of education might look like.
  36. 36. Challenge 4 A key challenge is the fundamental structure of the K-12 education establishment.
  37. 37. Challenge 5 Many activities related to learning and education take place outside the walls of the classroom – but these experiences are often undervalued or unacknowledged.
  38. 38. Quote For digital natives to walk into a classroom that does not have any of the media must be like walking into a desert. Steven Maher, History teacher at Chatham High School, NJ from Frontline, Digital Nation, 2008 Graphic: U.S. National Archives’ Local Identifier: 412-DA-1922 on http://Flickr.com
  39. 39. Technology is the Oxygen for Digital Natives
  40. 40. References Johnson, L., Smith, R., Levine, A., and Haywood, K., (2010). The 2010 Horizon Report: K-12 Edition. Austin, Texas: The New Media Consortium. http://wp.nmc.org/horizon-k12-2010/ Cover photograph of Horizon Report 2010: “Child Looking Out a Window” by D Sharon Pruitt on Flickr (http://www.flickr.com/photos/pinksherbet/3212680093/). Creative Commons. Graphics in this presentation are from Microsoft Clipart and flickr.com under Creative Commons license unless otherwise specified.

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