Game-Based Learning Game Central Sites Games for Change - http://gamesforchange.org/ Bettergamescotest.org - http://www.bettergamecontest.org/ Persuasive Games - http://www.persuasivegames.com/games/
Pew Internet & American Life Project 97% of children ages 12-17 play video games 99% boys and 94% girls Nearly two-thirds play video games to socialize face-to-face with family and friends. Over a quarter play with Internet friends. (2008 Survey)
The Potato Story http://www.thepotatostory.co.uk/
Academic Skill Building http://www.arcademicskillbuilders.com/
Play Game to Read http://nukotoys.presslift.com/video-gaming-teaches-reading-in-schools
Flexible Display Video in Print: http://www.youtube.com/watch?v=XZTrVHI45Nk
Trend 1 Technology is increasingly a means for empowering students, a method for communication and socializing, and a ubiquitous, transparent part of their lives.
Trend 2 Technology continues to profoundly affect the way we work, collaborate. Communicate, and succeed.
Trend 3 The perceived value of innovation and creativity is increasing
Trend 4 There is increasing interest in just-in-time, alternate, or non-formal avenues of education, such as online learning, mentoring, and independent study.
Trend 5 The way we think of learning environment is changing.
Critical Challenges 1 Digital media literacy continues its rise in importance as a key skill in every discipline and profession. The challenge is exacerbated by the fact that digital literacy is less about tools and more about thinking, and thus skills and standards based on tools and platforms have proven to be somewhat ephemeral.
Challenges 2 Students are different, but educational practice and the materials that support it are changing only slowly
Challenge 3 Many policy makers and educators believe that deep reform is needed, but at the same time, there is little agreement as to what a new model of education might look like.
Challenges 4 A key challenge is the fundamental structure of the K-12 education establishment.
Challenge 5 Many activities related to learning and education take place outside the walls of the classroom – but these experiences are often undervalued or unacknowledged.
Quote For digital natives to walk into a classroom that does not have any of the media must be like walking into a desert. Steven Maher, History teacher at Chatham High School, NJ from Frontline, Digital Nation, 2008
References Johnson, L., Smith, R., Levine, A., and Haywood, K., (2010). The 2010 Horizon Report: K-12 Edition.Austin, Texas: The New Media Consortium.http://wp.nmc.org/horizon-k12-2010/ Cover photograph: “Child Looking Out a Window” by D Sharon Pruitt on Flickr (http://www.flickr.com/photos/pinksherbet/3212680093/). Creative Commons.