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New Developments in Learning Technologies for K-12 Education

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New Developments in Learning Technologies for K-12 Education New Developments in Learning Technologies for K-12 Education Presentation Transcript

  • New Development in Learning Technologies in K-12 Education
    C. Candace Chou, Ph.D.
    University of St. Thomas
    MNSAA Annual Conference 2010
  • New Developments
    Horizon Report K-12 Edition, http://wp.nmc.org/horizon-k12-2010/
  • Horizon Report 2010
    Time-to-adoption: One year or less
    Cloud computing
    Collaborative environments
    Two to Three Years
    Game-based learning
    Mobiles
    Four to Five Years
    Augmented reality
    Flexible Displays
  • Cloud Computing
  • Google Docs
  • Google Docs
  • Google Docs
  • Google Docs Activities
    Student project presentation
    Course Survey
    Advising sign up sheet
    Roster list
    Brainstorm session
    PowerPoint presentation
  • Teacher Tube
    http://teachertube.com/
  • ArcGIS
    http://www.arcgis.com/home/index.html
  • Qwiki: Information Experience
    http://www.qwiki.com/
  • Collaborative Environment
    Voice Thread
    Wiki
    Flat Classroom
    Kite Around the world
    Solar Navigator
    eLanguage
  • Voice Thread
    Third Grade Picture Writing 
    http://voicethread.com/#q.b119840.i725907
  • Flat Classroom
    http://flatclassroomproject.ning.com/
  • eLangauge
    http://www.elanguages.org/
  • Game-Based Learning
    Game Central Sites
    Games for Change - http://gamesforchange.org/
    Bettergamescotest.org - http://www.bettergamecontest.org/
    Persuasive Games - http://www.persuasivegames.com/games/
  • Pew Internet & American Life Project
    97% of children ages 12-17 play video games
    99% boys and 94% girls
    Nearly two-thirds play video games to socialize face-to-face with family and friends.
    Over a quarter play with Internet friends. (2008 Survey)
  • The Potato Story
    http://www.thepotatostory.co.uk/
  • Academic Skill Building
    http://www.arcademicskillbuilders.com/
  • Play Game to Read
    http://nukotoys.presslift.com/video-gaming-teaches-reading-in-schools
  • Power Up
    http://www.powerupthegame.org/
  • Mobiles
  • http://www.flvs.net/areas/mobilelearning/pages/default.aspx
  • Mobile + Social Media
    Twitter
  • Education Apps on iPad/iPhone
    Free apps: http://web.me.com/dowd/Touch/Welcome.html
    Education Apps Review: http://www.iear.org/iear/category/late-elementary
    Top 50 Free Education Apps: http://www.appstoreapps.com/top-50-free-education-apps/
    Free Children Books, http://en.childrenslibrary.org/
  • Augmented Reality
    http://www.youtube.com/watch?v=NMQ5DFkU794&feature=player_embedded
  • Flexible Display
    Video in Print: http://www.youtube.com/watch?v=XZTrVHI45Nk
  • Trend 1
    Technology is increasingly a means for empowering students, a method for communication and socializing, and a ubiquitous, transparent part of their lives.
  • Trend 2
    Technology continues to profoundly affect the way we work, collaborate. Communicate, and succeed.
  • Trend 3
    The perceived value of innovation and creativity is increasing
  • Trend 4
    There is increasing interest in just-in-time, alternate, or non-formal avenues of education, such as online learning, mentoring, and independent study.
  • Trend 5
    The way we think of learning environment is changing.
  • Critical Challenges 1
    Digital media literacy continues its rise in importance as a key skill in every discipline and profession. The challenge is exacerbated by the fact that digital literacy is less about tools and more about thinking, and thus skills and standards based on tools and platforms have proven to be somewhat ephemeral.
  • Challenges 2
    Students are different, but educational practice and the materials that support it are changing only slowly
  • Challenge 3
    Many policy makers and educators believe that deep reform is needed, but at the same time, there is little agreement as to what a new model of education might look like.
  • Challenges 4
    A key challenge is the fundamental structure of the K-12 education establishment.
  • Challenge 5
    Many activities related to learning and education take place outside the walls of the classroom – but these experiences are often undervalued or unacknowledged.
  • Quote
    For digital natives to walk into a classroom that does not have any of the media must be like walking into a desert.
    Steven Maher, History teacher at Chatham High School, NJ from Frontline, Digital Nation, 2008
  • References
    Johnson, L., Smith, R., Levine, A., and Haywood, K., (2010). The 2010 Horizon Report: K-12 Edition.Austin, Texas: The New Media Consortium.http://wp.nmc.org/horizon-k12-2010/
    Cover photograph: “Child Looking Out a Window” by D Sharon Pruitt on Flickr (http://www.flickr.com/photos/pinksherbet/3212680093/). Creative Commons.