Taste, Share and Have Fun!An experiment in procedural          rhetoric
Federico FasceGentleman and game designer
“A game should be fun!”
divertíre dal lat. DIVÈRTEREed anche DEVÈRTERE – volgere    altrove, in direzione opposta,deviare, comp. dalla partic. DI(...
Fun ≠ Escapism
sy    st    em     me   i sa              ra    teA ga            ge    ne         le  to             ghca p ab         hr...
Gamers, Phillip Toledano, 2002
Dopamine
Jane               Mc Gonigal“When we’re playing a game we’rehappier working hard than we arerelaxing or hanging out.”
Mechanics         Dynamics           Aesthetics            MDA Framework, LeBlanc, Hunicke, Zubek, 2004
Mechanic is the  message.
Train, Brenda Brathwaite, 2009
ian Bogost“Procedural expression must entailsymbol manipulation, the constructionand interpretation of a symbolic systemth...
“You get a cow. You can click on it.In six hours, you can click it again.Clicking earns you clicks.”                      ...
September 12th, Gonzalo Frasca, 2003
Way, Chris Bell, 2012
ream JobD        s             dreamjobs.urustar.net
Taste, share and have fun, Urustar, 2012
Music For no movies, Federico Fantuz, 2011
Thank you!  Federico Fascefederico@urustar.net   http://kurai.eu       @kurai
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
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Taste, Share and Have Fun: An Experiment in Procedural Rhetoric

  1. 1. Taste, Share and Have Fun!An experiment in procedural rhetoric
  2. 2. Federico FasceGentleman and game designer
  3. 3. “A game should be fun!”
  4. 4. divertíre dal lat. DIVÈRTEREed anche DEVÈRTERE – volgere altrove, in direzione opposta,deviare, comp. dalla partic. DI(S) o DE da, che indica allontanamento e VÈRTERE – Far prendere altra direzione
  5. 5. Fun ≠ Escapism
  6. 6. sy st em me i sa ra teA ga ge ne le to ghca p ab hr ou i on st ale mo t ri tu cy i na ag en pa c e. – 2011 s F eder ico F asce
  7. 7. Gamers, Phillip Toledano, 2002
  8. 8. Dopamine
  9. 9. Jane Mc Gonigal“When we’re playing a game we’rehappier working hard than we arerelaxing or hanging out.”
  10. 10. Mechanics Dynamics Aesthetics MDA Framework, LeBlanc, Hunicke, Zubek, 2004
  11. 11. Mechanic is the message.
  12. 12. Train, Brenda Brathwaite, 2009
  13. 13. ian Bogost“Procedural expression must entailsymbol manipulation, the constructionand interpretation of a symbolic systemthat governs human thought or action.”
  14. 14. “You get a cow. You can click on it.In six hours, you can click it again.Clicking earns you clicks.” Cow Clicker, Ian Bogost, 2010
  15. 15. September 12th, Gonzalo Frasca, 2003
  16. 16. Way, Chris Bell, 2012
  17. 17. ream JobD s dreamjobs.urustar.net
  18. 18. Taste, share and have fun, Urustar, 2012
  19. 19. Music For no movies, Federico Fantuz, 2011
  20. 20. Thank you! Federico Fascefederico@urustar.net http://kurai.eu  @kurai

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