Contextual inquiries

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Contextual inquiries

  1. 1. TIE-41406 – HCD Project Group 3 Robot Dog Group Members: Sohaib ul Hassan 227057 Kashif Ihsan 232805 Pradthana Jarusriboonchai 238339 Ella Kaugin 241560 Iida Ritamäki 212274 Farrukh Sahar 227728 Waseem Tahir 232650
  2. 2. Contents GROUP XYZ 227.2.2014 • Introduction • Our Contextual Design • Outcomes • Conclusions from the study & Design targets • Designing • Self-assessment
  3. 3. Mobile technology enhancing social interaction in co-located situation • Focus – designing application which utilize the existing features of commercial mobile phones in supporting interaction between people in the co- located situation. • Target user groups – International university students • Target context – University cafés GROUP XYZ 327.2.2014
  4. 4. Our Contextual Design • Starting point – No solid problems or existing services • Contextual Inquiry • Models based on Cultural and physical model GROUP XYZ 427.2.2014
  5. 5. Outcomes • Models • Personas • Scenarios • Storyboard • Video • Wireframe • UED GROUP XYZ 527.2.2014
  6. 6. Consolidated Model – Cultural Model GROUP XYZ 627.2.2014
  7. 7. Personas 3.3.2014 7 • Social and friendly • Open-minded • Has trouble starting a conversation • Mostly just smile to those who look familiar • Outgoing • Talkative and social • Open-minded • Easy to start a conversation with strangers • Usually start a conversation with people who look familiar • Shy and reserved at first • Open-minded • Not a conversation starter
  8. 8. Affinity wall We used the Affinity wall as a research tool which helped to visualize connections between the data gathered from Contextual inquiries. •“I prefer doing something not just talking” – Pakistani, 23, Male •“In café, I prefer chatting and playing video games with friends for example Xbox and PlayStation with friends” – Spanish, 21, Male •“I think café is a good place not just because people can interact but also because such interaction can be useful in various matters from getting some information about the campus to study related” – Pakistani, 26, Male •“My attention can be drawn by something unusual and interesting happening around” – Bangladesh, 27, Male •“I kill time and enjoy a coffee between lesson at the café” – Czech, 26, Female 3.3.2014 8
  9. 9. Affinity Wall 9
  10. 10. Design Goals • Enhancing social interaction between strangers at a café • Encourage people to stay longer and come more often at the café • Draw attention of people to the same surroundings • Exchanging interesting and important information between strangers at the café • Motivate people and lower barrier of interaction between strangers at the café 3.3.2014 10
  11. 11. Idea Generation • Starting point: probortunity was ”Enhancing social interaction between strangers” • 8x8 methods – brainstorming • The ideas was evaluated based on the design goals GROUP XYZ 1127.2.2014
  12. 12. Idea Generation 3.3.2014 12
  13. 13. Idea Generation 3.3.2014 13
  14. 14. Video 3.3.2014 14
  15. 15. Prototype - Digital Dog 3.3.2014 15
  16. 16. Wireframe GROUP XYZ 1627.2.2014
  17. 17. Self-assessment • Successes – Division of labor: working in subgroups – Team spirit – Following the CD instructions • Problems – Achieving the consensus in design phase • Many opinions how things should be done – Lack of book-keeping • Participants and duration of the meetings • What was decided and why – No existing product or service • CI’s and models have to be modified a bit GROUP XYZ 1727.2.2014
  18. 18. Thank you! 27.2.2014GROUP XYZ 18

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