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2008 | Designing in a Systemic Way - experiences of finale design studio ad Politecnico di milano, design faculty
 

2008 | Designing in a Systemic Way - experiences of finale design studio ad Politecnico di milano, design faculty

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the slide comes from the input package materials for the workshop CHITA08, mobile services and digital communities, that is taking place at Jiangnan University, Wuxi, China, as a research and didactic ...

the slide comes from the input package materials for the workshop CHITA08, mobile services and digital communities, that is taking place at Jiangnan University, Wuxi, China, as a research and didactic experience beetween School of Design at Jiangnan and Design Faculty at Politecnico di Milano. further news and materials available at http://chita.politecalab.org

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    2008 | Designing in a Systemic Way - experiences of finale design studio ad Politecnico di milano, design faculty 2008 | Designing in a Systemic Way - experiences of finale design studio ad Politecnico di milano, design faculty Presentation Transcript

    • Designing in a systemic way 5th year final design studio at Design Faculty, Politecnico di Milano Politecnico di Milano & 江南大学 Chita workshop 2008 - Public Lecture – 5 September 2008
    • contents Part 1 – introduction to the didactic approach at Politecnico di Milano Part 2 – what “the final design studio” is and means g Part 3 – two example across Communication Design and Service Design fields g
    • 1 introduction to the didactic approach at Politecnico di Milano
    • Who I am? Phd student in Communication Design & Community Networking g y g Keyword of research: y Creativity / Knowledge sharing / Design process Team & Organization / ICT Technology
    • didactic structure of Design School Faculty of Design (d l f (design d d didactic&courses) ) product, communication, fashion, furniture, textile & service design * First level bachelor degree (3 years) * Second level bachelor degree ( years) S dl lb h l d (2 ) * Design Department INDACO (design research) i CO (d i h) INdustrial Design, Arts & Communication * Master Degree (1/2 years) * Phd course (3 years)
    • 2 what “the final design studio” is and means
    • final design studio/ laboratorio di sintesi Product&Industrial Service Design Communication Product&Service system Interior Marine Design Fashion Product enegeneering
    • what is it? Main activities of the final year: First semester: final design studio Then stage (design practice and connection to professional) Then thesis (extend and deepen research of final design topic)
    • the approach With this structure we suggest the idea of systemic design design, stressing the interest not just in final products and artefacts but also in the awareness about process of designing. What does it means?
    • we learnt that people are actors… People are not (passive) users and consumers consumers, but active subjects, capable of shaping their lives and to build lifestyle strategies towards communities and sustainability. They Th are not (only) part of the problem they t( l ) t f th bl th rise, but also part of the solution.
    • &d g designers are… (not just) problem solver: first of all, they are connectors facilitators problem setters system enablers y
    • university as social operator design as connectivity action didactic as research systemic design is actor-centred d i t t d design to design for people considered as agents of change, subjects endowed with capabilities and entrepreneurship entrepreneurship.
    • China, 400 B.C 老子,道德经 Laozi writes the DaoDeJing “Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime lifetimequot; Mexico, 1973 Ivan Illich writes Tools for Conviviality “Give people tools that guarantee their right to work with independent efficiency”
    • In order to do this Systemic approach also to course structure: y pp * number of teacher (6/10) + assistant teachers (4/6) * multidisciplinary team (design, sociology, cognitive p y psycology, economics, semiotics, technology…) gy, , , gy ) * maximum 30-40 students (normal classes are +100) * intensive activity ( full days each week) y (2 y )
    • And some “extensions” after the course extensions Stage in professional contexts (practitioners activities) (p ) Final Bachelor Thesis (deep research + individual design initiative)
    • h through “f l d d ” h “final design studio” we shape the idea of h h d f design networks: we have to design with stakeholder & user within the real context for the community
    • 3 two example across Communication Design and Service Design fields g g
    • How the process practically works involve stakeholder (wider system) ( ider s stem) involve l l system i l local t (real cases, true stories and true topics) involve the mediascape (public lectures, press, means of communication) ( bli l f i i )
    • Story of 2 cases of final design studio that I am involved into Communication Design field: Density Design Course Service Design field: Mobile C ll b ti C M bil & Collaborative Course
    • Density Design www.densitydesign.org ( i d i d i (since 2004) ) topic: Communication Design & Complexity some didactic and networking results after 4 years’ story: * international website&blog * team lecturers +40, students +120, about 50 projects * summer school (TWDC Designing Connected Places 2008) ( g g ) * two ongoing books with students’ projects * next step: 6 students in Beijing for six months (sept 2008)
    • Mobile & Collaborative digital services and social networking for f sustainable lif t l t i bl lifestyle * since 2007 * the reason why we are here: h h h to share the experience & to renew the experience with you * www.servizicollaborativi.politecalab.org & ll b l l b www.ict4design.org * multidisciplinary t ltidi i li team + partners t tech partner + local/social partner + media partner * service design prototyping
    • partners p Telecom Italia most important mobile and phone company in Italy i It l Provincia di Milano local administration, cultural and social offices Nòva/il Sole 24ore innovation&economics most important newspaper
    • Telecom provided examples, tools, know how and lessons (ICT + MCT)
    • Design with local partner means: * real case studies & communities * local needs * local meaning and values * rich interaction and connections
    • Projects published in a special Media partner edition of the Nova 24 magazine
    • so what we did is a real systemic action of connectivity
    • th projects the j t libraries, women networks, local memories, foreigners networks, networks multicultural issues knowledge sharing mutual aid issues, sharing, * the potential of the mobile technology as a cognitive tool that could revitalize and activate the social participation i i i * the projects are rooted in the local context, but ll b t all concept id t ideas are scalable l bl * all concepts are original and have been developed to reach the prototyping phase * the projects have been tested using usability simulations in the real context of the local territory territory, with the local communities
    • Students team Faculty team Carlo Bermani, Jacopo Farina, Ezio Manzini E i M i i Stefano Rainieri, Margherita Pillan Marco Meduri, Giordana Ferri Stefano Brambilla Brambilla, Tommaso Buganza Chiara Monteleone, Fulvio Faraci Érica Moreti de Almeida, Luca de Biase Gi li D Giulia Durante, Paola Paleari, Licia Riva Serena Pollastri, Irina Suteu Valentina Rivieccio Rivieccio, Francesca Valsecchi Rikiya Kishida, Carla Cipolla Tommaso Lamantia, Lara Penin, Marco Lorenzi, , Federico Rivera, Massimo Menichinelli i i hi lli Stefano Barlocco, Nicola D’Angelo, Vincenzo F Vi Fancinelli, i lli Outcomes O t Claudia Battaglia, Giulia Fiori, http://servizicollaborativi.politecalab.org Guido Rovi, Miaosen Gong. + publications + Triennale Lecture
    • February, 21 th 2008, Triennale Milano Public Lecture
    • * Users as librarians *EExtended lib d d libraries: i people can share their own books with other users * Private resources become shared resources * Thematic heritage g available also in common public libraries * People network according to thematic interests i t t * Sms system in trusted community among library users
    • * Lib Libraries shown as space of i h f knowledge * How t aggregate and encourage H to t d people to share knowledge and skills? * Addressed mainly to students using the public libraries. g p * The platform allows help, support and collaboration searches regarding scholarly issues and topics. * People in libraries start helping each other in study activities * ZigBee based platform: trusted network and hi h efficiency t k d high ffi i
    • * Virtual/multilanguage boards that help sharing b d h h l h i practical and logistic info * Add Addressed to th d t the different foreigners communites * All the participants to the service could retreive information in their own language * Bluetooth totem to access service within cities * Technology support the traditional “word of mouth” information system that facilitate offhand help
    • * Places that tell stories. * Anyone in the community could play the role of the narrator * A platform to collect multimedia content about territories, l f ll l d b places, local stories, people, antique behaviours * SEMACODE mobile t h l bil technology: stickers spread the ti k d th stories on the territory * SEMACODE allows people to access contents linked to physical places
    • * A collective and bottom-up storytelling * Virtual ethnograpic museum * Virtual spaces of citizens memory and identity * Low res movies made by mobile * thematic contents: each one can contribute * Upload and access content through mobile * Tighteen the link between territories and communities
    • * Participatory process for citizens * Mobile technology that helps activate discussions and b gy p facilitate dialog between the different citizens / the public administration * Gsm/sms + online platform + smsInterceptor, developed for Windows Mobile 6 * Sms to flag, monitor and settle practical harms in cities linked to public maps S h li k f * Sms system that links to forum i order to activate public in d i bli debate
    • * The service aims to make possible what otherwise might remain only probable encounters t * Collective and trusted solidarity community * Enable social relationship and mutual aid within trusted network * People participating to the p p p g network can connect, meet and help each other with the help of the mobile technology. *JJava IM + GPS + GPRS + mobile gaming+ simcard
    • Findings and lesson learned * Service design requires systemic skills (and communication is really important) * S t i skills allow systemic d i action Systemic kill ll t i design ti * Design process must start from real needs and real field research * Prototyping results give important feedback about reliability of designed concepts
    • now * We will try to implement some of these projects through ll l f h h h thesis and working stage * We are to renew this successful experience with you! Our fi l d i i i h E O finale destination is the Expo i W i (N in Wuxi (November 2008) b 8) * let’s k in h! l l ’ keep i touch! Blogs and contacts of Chita Workshop d f Chi k h http://chita.politecalab.org http://flickr.com/chitaworkshop
    • 谢谢你们! francesca