9. ARTIFACTS FROM THE FUTURE: FOUND Our best guess at what lies over the horizon Wired.com
10. Design fictions… “an approach to design that speculates about new ideas through prototyping and storytelling.” BRUCE STERLING
11. Definitions Design Fiction The deliberate use of diegetic prototypes to suspend disbelief about change. Bruce Sterling @bruces 2012 Tangible Futures The output of applying design-fueled disciplines like visualization, drama, and film to represent futures and strategies. Victor Lombardi http://noisebetweenstations.com/personal/weblogs/?cat=131Greg Van Alstyne, APF Pro Dev Day July 2012
12. Futures v design Materialization of the speculative is historically absent from foresight methodology, and indeed from futures as a whole. This isn’t surprising, given that the futures field is concerned with ideas and concepts, unlike design which has always been concerned with the material world. Jon Resnick, OCAD, 2011
13. Design thinking Ideo, Tim Brown
14. design purpose 1. Design is intentional. The designer asks “Why.” 2. Design solves or responds to a problem. 3. Design is creative problem solving. 4. Design is particular.
15. Design Futures marriesfutures methods withdesign thinking in order tomaterialize speculativefutures worlds . . . • that engage at multiple scales.
16. solutions Built Environments Actions Things OrganizationsBike powered kiwia phone charger, afrigadget.com; Sau Paolo green stream linear park,inhabitat.com; P.A.P.A. Lab Lagos Nigeria, papaplatform.com
17. Scale: Powers of Ten
18. Abstract to Imagined to Actual.Moving from large scale to particular.
19. Human * Global * Universal scalesCorbusier Modular Man http://aratta.wordpress.com
21. One way to see scale http://www.wcsap.org/social-ecological-model
22. Left, ice crystals; Right, a computer- generated fractal coral reef Metropolismag.com 28 May 2012
24. Image literacy involves the individual’s ability tocombine the materials of inner and outer experienceworlds, drawn from all the senses, to shape new patternsof “reality.”Children do it all the time, but it is called daydreaming, andthey are punished for it.Elise Boulding1990
30. Your team is given a question (from Drivers of Change card decks), related to: • Demographics • Urbanization • Technological • Waste • Economic • Energy • Political • Climate Change • WaterDESIGN FUTURES PROCESS Diverge – 20 minutes Converge – 10 minutes Communicate – 20 minutes (including implications) See handout….