Design Futures Workshop                                                          Emergent FuturesPassing cloud airship, Ti...
Finoola photography, flickr cc                                 The Power of Why
DESIGN FUTURES PROCESS           1. Diverge           2. Converge           3. Communicate
Dronestorm 2030 -- Skydroid
ADAPTABUILDING
THE LOVEBOT
FIGGLE
Design                                  futuresExperientialfuturesDesign fictionsArtifacts fromthe futureCriticaldesignInt...
ARTIFACTS FROM THE FUTURE: FOUND                     Our best guess at                        what lies over              ...
Design fictions…   “an approach to design that   speculates about new ideas   through prototyping and   storytelling.”    ...
Definitions  Design Fiction  The deliberate use of diegetic prototypes  to suspend disbelief about change.  Bruce Sterling...
Futures v design Materialization of the speculative is historically absent from foresight methodology, and indeed from fut...
Design thinking                  Ideo, Tim Brown
design purpose        1. Design is intentional.             The designer asks “Why.”        2. Design solves or responds t...
Design Futures marriesfutures methods withdesign thinking in order tomaterialize speculativefutures worlds . . .  • that e...
solutions                                   Built Environments                                   Actions      Things      ...
Scale: Powers of Ten
Abstract to Imagined to Actual.Moving from large scale to particular.
Human * Global * Universal scalesCorbusier Modular Man   http://aratta.wordpress.com
www.longnow.org
One way to see scale          http://www.wcsap.org/social-ecological-model
Left, ice crystals; Right, a computer-     generated fractal coral reef                      Metropolismag.com 28 May 2012
Why?
Image literacy involves the individual’s ability tocombine the materials of inner and outer experienceworlds, drawn from a...
DESIGN FUTURES CHARRETTE           1. Diverge           2. Converge           3. Communicate
Design process                 Ideo, Tim Brown
Critical resources….            Food      Water     Energy
• Ecology: Crazy Weather• Energy: Energy Cost Is  Spikey• Technology: Rapid  Custom Assembly
• Technology: Ambient  Intelligence / Ubiquitous  Computerization• Society: Rapid Learning  Networks• Economy: Unstable  E...
Your team is given a question (from Drivers of Change  card decks), related to:   • Demographics           • Urbanization ...
2012 design futures cindy oxford short
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2012 design futures cindy oxford short

  1. 1. Design Futures Workshop Emergent FuturesPassing cloud airship, Tiagos Barros dezeen.com Dr Cindy Frewen, FAIA Frewen Architects Inc, Kansas City + University of Houston
  2. 2. Finoola photography, flickr cc The Power of Why
  3. 3. DESIGN FUTURES PROCESS 1. Diverge 2. Converge 3. Communicate
  4. 4. Dronestorm 2030 -- Skydroid
  5. 5. ADAPTABUILDING
  6. 6. THE LOVEBOT
  7. 7. FIGGLE
  8. 8. Design futuresExperientialfuturesDesign fictionsArtifacts fromthe futureCriticaldesignInterrogativedesign 1990 2000 2005 2010 2012 Jon Resnick OCAD 2011
  9. 9. ARTIFACTS FROM THE FUTURE: FOUND Our best guess at what lies over the horizon Wired.com
  10. 10. Design fictions… “an approach to design that speculates about new ideas through prototyping and storytelling.” BRUCE STERLING
  11. 11. Definitions Design Fiction The deliberate use of diegetic prototypes to suspend disbelief about change. Bruce Sterling @bruces 2012 Tangible Futures The output of applying design-fueled disciplines like visualization, drama, and film to represent futures and strategies. Victor Lombardi http://noisebetweenstations.com/personal/weblogs/?cat=131Greg Van Alstyne, APF Pro Dev Day July 2012
  12. 12. Futures v design Materialization of the speculative is historically absent from foresight methodology, and indeed from futures as a whole. This isn’t surprising, given that the futures field is concerned with ideas and concepts, unlike design which has always been concerned with the material world. Jon Resnick, OCAD, 2011
  13. 13. Design thinking Ideo, Tim Brown
  14. 14. design purpose 1. Design is intentional. The designer asks “Why.” 2. Design solves or responds to a problem. 3. Design is creative problem solving. 4. Design is particular.
  15. 15. Design Futures marriesfutures methods withdesign thinking in order tomaterialize speculativefutures worlds . . . • that engage at multiple scales.
  16. 16. solutions Built Environments Actions Things OrganizationsBike powered kiwia phone charger, afrigadget.com; Sau Paolo green stream linear park,inhabitat.com; P.A.P.A. Lab Lagos Nigeria, papaplatform.com
  17. 17. Scale: Powers of Ten
  18. 18. Abstract to Imagined to Actual.Moving from large scale to particular.
  19. 19. Human * Global * Universal scalesCorbusier Modular Man http://aratta.wordpress.com
  20. 20. www.longnow.org
  21. 21. One way to see scale http://www.wcsap.org/social-ecological-model
  22. 22. Left, ice crystals; Right, a computer- generated fractal coral reef Metropolismag.com 28 May 2012
  23. 23. Why?
  24. 24. Image literacy involves the individual’s ability tocombine the materials of inner and outer experienceworlds, drawn from all the senses, to shape new patternsof “reality.”Children do it all the time, but it is called daydreaming, andthey are punished for it.Elise Boulding1990
  25. 25. DESIGN FUTURES CHARRETTE 1. Diverge 2. Converge 3. Communicate
  26. 26. Design process Ideo, Tim Brown
  27. 27. Critical resources…. Food Water Energy
  28. 28. • Ecology: Crazy Weather• Energy: Energy Cost Is Spikey• Technology: Rapid Custom Assembly
  29. 29. • Technology: Ambient Intelligence / Ubiquitous Computerization• Society: Rapid Learning Networks• Economy: Unstable Economic Cycles
  30. 30. Your team is given a question (from Drivers of Change card decks), related to: • Demographics • Urbanization • Technological • Waste • Economic • Energy • Political • Climate Change • WaterDESIGN FUTURES PROCESS Diverge – 20 minutes Converge – 10 minutes Communicate – 20 minutes (including implications) See handout….

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