WUDsp 2010_Workshop Objetos Interativos

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WUDsp 2010_Workshop Objetos Interativos

  1. 1. Estrutura e funcionamento de objetos interativos Gabriela Carneiro :: WUD 2010 :: 11/nov
  2. 2. 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 01010101010101010101 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 01010101010101010101 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 01010101010101010101 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 O computador
  3. 3. 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 01010101010101010101 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 01010101010101010101 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 01010101010101010101 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 Interfaces
  4. 4. Interfaces tangíveis Interfaces tangíveis ** Iroshi Ishii ** Tagible Media Group :: http://tangible.media.edu :: confinadas em caixas (telas) :: negação das habilidades físicas e dos sentidos periféricos das pessoas Interfaces gráficas :: separam o usuário do ambiente :: bits pintados :: aumenta o mundo físico adicionando informação digital à objetos e espaços :: maneiras de tornar os bits acessíveis por meio do ambiente e dos objetos Interfaces tangíveis :: tentativa de suprir a distância que separa o cyberespaço do ambiente físico :: extensão das propriedades do objeto para o domínio digital :: balanço entre tangível e não tangível
  5. 5. Workshop P&D 2010 slide: 7 i/o brush (2004) ** TUI :: augmented everyday objects Objetos cotidianos aumentados :: utilização de objetos cotidianos tradicionais e na manipulação das suas características por meio da adição da informação digital I/O Brush(2004)
  6. 6. http://www.nomads.u sp.br/site/objetos %5Finterativos/image s/twins_behavior.gif Gêmeos Afetivos Affective Twins
  7. 7. ARDUINO TOUCH SENSOR MOTOR LEDs RF transceiver ARDUINO TOUCH SENSOR MOTOR LEDs RF transceiver [ 3 ] [ 1 ] [ 1 ] [ 5 ] [ 5 ] [ 2 ] [ 2 ][ 4 ] [ 4 ] [sistema] Twin_01 Twin_02 [Eletrônica]
  8. 8. Não-ser http://www.vimeo.com/11092115
  9. 9. Extreme Pong http://www.vimeo.com/6504142
  10. 10. 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 01010101010101010101 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 01010101010101010101 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 01010101010101010101 00101010010101010101 01010101010101011010 01010101111010101011 01010010110100101110 10101010101010100101 Interfaces input output Fluxo de energia
  11. 11. Fonte: O’SULLIVAN, Dan; IGOE, Tom. Physical Computing: Sensing and Controlling the Physical World with Computers. Boston: Thomson, 2005.
  12. 12. 0010101001010101010101010101 0101010110100101010111101010 1011010100101101001011101010 1010101010100101010101010101 0101010100101010010101010101 0101010101010101101001010101 1110101010110101001011010010 1110101010101010101001010101 0101010101010101001010100101 0101010101010101010101011010 0101010111101010101101010010 1101001011101010101010101010 input output analógico analógico digital digital processamento
  13. 13. Analógico X Digital Dois estados; sim/não; 0 ou 1; verdadeiro ou falso Múltiplos estados; variação;
  14. 14. “transdutores” Permite o fluxo comunicacional entre o mundo físico e o digital; Converte um tipo de energia em outra: alterna entre a “energia física” apropriada para seu projeto e a energia elétrica utilizada pelo computador/microcontroladores.
  15. 15. 0010101001010101010101010101 0101010110100101010111101010 1011010100101101001011101010 1010101010100101010101010101 0101010100101010010101010101 0101010101010101101001010101 1110101010110101001011010010 1110101010101010101001010101 0101010101010101001010100101 0101010101010101010101011010 0101010111101010101101010010 1101001011101010101010101010 processamento “transdutores” sensores atuadores
  16. 16. sensores/input digitais switches Emissor e sensor infra-vermelho switches magnéticos Sensor de movimento
  17. 17. sensores/input analógicos fotosensor termosensor potenciômetro sensor de “dobra” sensor de pressão/força acelerômetro
  18. 18. sensores/input - atuador output analógico piezoelétrico
  19. 19. atuadores/output Solenóides
  20. 20. atuadores/output LEDs Módulo Peltier
  21. 21. atuadores/output Motor DC Motor “gearhead” ServomotorMotor Stepper
  22. 22. Fonte: O’SULLIVAN, Dan; IGOE, Tom. Physical Computing: Sensing and Controlling the Physical World with Computers. Boston: Thomson, 2005.
  23. 23. microprocessadores microcontroladores X
  24. 24. Tipos de encapsulamento
  25. 25. Para programar um microcontrolador: 1. Plataforma de desenvolvimento (programaçã 2. Compilador 2. Hardware de gravação
  26. 26. Kits de desenvolvimento
  27. 27. Arduino Ambiente de desenvolvimento & Compilador Hardware de gravação
  28. 28. Arduino mini
  29. 29. Conversão I/O
  30. 30. Microcontrolador ATMEGA168
  31. 31. 0010101001010101010101010101 0101010110100101010111101010 1011010100101101001011101010 1010101010100101010101010101 0101010100101010010101010101 0101010101010101101001010101 1110101010110101001011010010 1110101010101010101001010101 0101010101010101001010100101 0101010101010101010101011010 0101010111101010101101010010 1101001011101010101010101010 0010101001010101010101010101 0101010110100101010111101010 1011010100101101001011101010 1010101010100101010101010101 0101010100101010010101010101 0101010101010101101001010101 1110101010110101001011010010 1110101010101010101001010101 0101010101010101001010100101 0101010101010101010101011010 0101010111101010101101010010 1101001011101010101010101010
  32. 32. 0010101001010101010101010101 0101010110100101010111101010 1011010100101101001011101010 1010101010100101010101010101 0101010100101010010101010101 0101010101010101101001010101 1110101010110101001011010010 1110101010101010101001010101 0101010101010101001010100101 0101010101010101010101011010 0101010111101010101101010010 1101001011101010101010101010 0010101001010101010101010101 0101010110100101010111101010 1011010100101101001011101010 1010101010100101010101010101 0101010100101010010101010101 0101010101010101101001010101 1110101010110101001011010010 1110101010101010101001010101 0101010101010101001010100101 0101010101010101010101011010 0101010111101010101101010010 1101001011101010101010101010
  33. 33. Atividade 1. Conceber a experiência 2. Estruturar o objeto 3. Apresentação e discussão
  34. 34. Obrigada! Gabriela Carneiro :: gabicarneiro@yahoo.com www.objetosinterativos.com.br

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