Games Design 3 - Lecture 3 - Colour
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Games Design 3 - Lecture 3 - Colour

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Lecture 3 in the Caledonian University class COMU346, Games Design 2.

Lecture 3 in the Caledonian University class COMU346, Games Design 2.

This lecture covers the use of colour in games and also looks at some of the the theory behind colour design.

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  • Hi Sussi,

    I suspect this is a bit late for you, but I am the lecturer who is speaking.

    Feel free to contact me through SlideShare if you would like to ask something further.

    David
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  • Sorry i need to use this lecture for my assignment, please can anyone tell me who is the lecturer speaking??

    Susana
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    Games Design 3 - Lecture 3 - Colour Games Design 3 - Lecture 3 - Colour Presentation Transcript

    • Game Design 2 Lecture 3: Colour
    • Errata and News • All tutorials now take place in the games lab (M627) • The Monday tutorial is now on Tuesdays at 12pm - 1pm (after this lecture) • Lecture 2 slides and audio are online. • Recommended Reading is online. • http://www.comu346.com
    • Books
    • What is colour for? • to label (colour as noun) • to measure (colour as quantity) • to represent / imitate reality • to enliven or decorate (colour as beauty)
    • Colour in Games • Team identification • Item highlighting • Mood, tone & aesthetics • Convey information
    • Team Identification
    • Item Highlighting
    • Mood & Tone
    • Convey Information
    • What is Colour?
    • Rods & Cones • Rods & Cones • Tuned to RGB • Uneven distrobution • 64% red, 34% green, 2% blue • Can distinguish red better than blue • Yellow shades particularly similar
    • Magenta?
    • Colour Models • Hue, Lightness, Saturation (Thissen 162) • Cyan, Magenta,Yellow, Key (Fox 52) • Red, Green, Blue (Thissen 163)
    • Colour Wheel • Newton Wheel • Red,Yellow, Green • Blended for hues • add whites (tint) • or black (shade)
    • Combining Colours
    • Color Jack Text http://www.bit.ly/colorjack
    • Tip: Industry Palettes • Find industry photograph • Extract main colours
    • Tip: Mood Palettes • Find mood photograph • Extract main colours
    • DeGraeve Extractor http://www.bit.ly/degraeve
    • Assembling a Palette • Select 3 to 5 colours from colour wheel • Also select a neutral and highlight colour • Experiment with tint and shade • Contrast is important • Consider the colour blind • Consider cultural implications
    • Use Colour Sparingly • It is easy to emphasise something on unobtrusive colours. • On glaring colours it is difficult to emphasise something.
    • Colour Blind • 1 in 12 people • Resources exist which can model colour blindness. • http://www.wearecolorblind.com
    • Cultural Minefield
    • Technical Limitations? • Not so much of a problem on modern consoles. • On underpowered or web based games, may need to use 256 colour palettes. • Can use same bitmap with different palette to get team colours. • Work with a programmer!
    • Tufte “Above all, do no harm.”