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Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
Games Design 3 - Lecture 3 - Colour
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Games Design 3 - Lecture 3 - Colour

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Lecture 3 in the Caledonian University class COMU346, Games Design 2. …

Lecture 3 in the Caledonian University class COMU346, Games Design 2.

This lecture covers the use of colour in games and also looks at some of the the theory behind colour design.

Published in: Entertainment & Humor, Design
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  • 1. Game Design 2 Lecture 3: Colour
  • 2. Errata and News • All tutorials now take place in the games lab (M627) • The Monday tutorial is now on Tuesdays at 12pm - 1pm (after this lecture) • Lecture 2 slides and audio are online. • Recommended Reading is online. • http://www.comu346.com
  • 3. Books
  • 4. What is colour for? • to label (colour as noun) • to measure (colour as quantity) • to represent / imitate reality • to enliven or decorate (colour as beauty)
  • 5. Colour in Games • Team identification • Item highlighting • Mood, tone & aesthetics • Convey information
  • 6. Team Identification
  • 7. Item Highlighting
  • 8. Mood & Tone
  • 9. Convey Information
  • 10. What is Colour?
  • 11. Rods & Cones • Rods & Cones • Tuned to RGB • Uneven distrobution • 64% red, 34% green, 2% blue • Can distinguish red better than blue • Yellow shades particularly similar
  • 12. Magenta?
  • 13. Colour Models • Hue, Lightness, Saturation (Thissen 162) • Cyan, Magenta,Yellow, Key (Fox 52) • Red, Green, Blue (Thissen 163)
  • 14. Colour Wheel • Newton Wheel • Red,Yellow, Green • Blended for hues • add whites (tint) • or black (shade)
  • 15. Combining Colours
  • 16. Color Jack Text http://www.bit.ly/colorjack
  • 17. Tip: Industry Palettes • Find industry photograph • Extract main colours
  • 18. Tip: Mood Palettes • Find mood photograph • Extract main colours
  • 19. DeGraeve Extractor http://www.bit.ly/degraeve
  • 20. Assembling a Palette • Select 3 to 5 colours from colour wheel • Also select a neutral and highlight colour • Experiment with tint and shade • Contrast is important • Consider the colour blind • Consider cultural implications
  • 21. Use Colour Sparingly • It is easy to emphasise something on unobtrusive colours. • On glaring colours it is difficult to emphasise something.
  • 22. Colour Blind • 1 in 12 people • Resources exist which can model colour blindness. • http://www.wearecolorblind.com
  • 23. Cultural Minefield
  • 24. Technical Limitations? • Not so much of a problem on modern consoles. • On underpowered or web based games, may need to use 256 colour palettes. • Can use same bitmap with different palette to get team colours. • Work with a programmer!
  • 25. Tufte “Above all, do no harm.”

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