Games Design 2 - Lecture 5 - Text

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Favorites, Groups & Events

    Games Design 2 - Lecture 5 - Text - Presentation Transcript

    1. Game Design 2 Lecture 5: Text http://www.comu346.com dfarrell@davidlearnsgames.com
    2. Errata and News • TV Shows worth watching (iPlayer): • Gameswipe • Design for Live • There will be no classes next week • Objectified film - Dundee - October 27th
    3. Objectified
    4. Tuesday, 27th October • 3.30 train arrives around 5pm. • Denki @ DCA around 5.30 • Film at 6 • Last train is at 21.52, arrive at 23.15 • £20 (ish) for train + £3.20 for tickets
    5. World of Goo • http://bit.ly/worldofgootour • Layering & Seperation • Cursor outline and trail • Parallax scrolling • Blur • Shadows
    6. Reading • Duarte 140 - 155 • Fox 87-98
    7. Two Questions • How do you use text visually? • How can text help you visualise data?
    8. Anthropomorphised Fonts • Fonts have personality. • Serious • Playful • Friendly •Tense • Annoying • Distressed
    9. Functional Fonts •fixed width fonts { useful for programming; because characters line up; } • Other fonts are suitable for OCR
    10. Font components Caledonian University
    11. play Cap Height
    12. play Cap Height X Height
    13. play Cap Height X Height Baseline
    14. play Cap Height Ascender X Height Baseline
    15. play Cap Height Ascender X Height Baseline Descender
    16. Serifs play Cap Height Ascender X Height Baseline Descender
    17. Serifs play Cap Height Ascender X Height Baseline Descender Counter
    18. Serif Fonts • The serifs connect letters • useful at small point size • or in large paragraphs • problematic for dyslexics
    19. Sans Serif Fonts • Sans means ‘without’ • generally accepted as easier to read • work better on computer screens
    20. Ligatures • firefly • note how the ‘f’ and ‘i’ interact • firefly • Keynote applies ligatures but not to ‘fl’
    21. Kerning • Fixed width fonts look strange because they force equidistant spacing between letters. • Kerning is the process of adjusting space between letters to soothe the eye.
    22. Mixing Fonts • Paired fonts can be effective. • one for header • one for main text • Have a really GOOD reason before going to three or more fonts
    23. Colour & Contrast • Essential in menus & HUD • If game is dark, use light text • If game is light, use dark text • If cannot guarantee background, add a border to text • can be x pixel border or container space
    24. Animating Text • Only animate if it adds meaning • Nintendo style of conversation is to animate blocks of text • Colour change for rollovers == OK • Colour change to make GUI shiny == bad
    25. Using Text • Where possible, show don’t tell • but where necessary tell • Use little text • Even in adventure games, people don’t read • Avoid UPPPERCASE
    26. Using Text • Sparing use of colour or emphasis can pass on important information • If you allow resizing of text, test extremes to see how your design holds up (especially true of web browser based games) • Consider fully justifying blocks of text
    27. Text as visualisation • Word Clouds
    28. Internationalisation • Not all fonts are compatible • UTF-8 fonts should work • Much care needed if copy / pasting • If using dynamically loaded text, often text effects cannot be applied.

    + unthankunthank, 1 month ago

    custom

    189 views, 0 favs, 1 embeds more stats

    Lecture 5 in the Caledonian University course COMU3 more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 189
      • 176 on SlideShare
      • 13 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 5
    Most viewed embeds
    • 13 views on http://www.comu346.com

    more

    All embeds
    • 13 views on http://www.comu346.com

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories