Game Design 2: Text (2011)
by David Farrell, Game Design Researcher and Lecturer at Glasgow Caledonian University on Sep 15, 2011
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Here, we look at the design opportunities afforded by text....
Here, we look at the design opportunities afforded by text.
Text isn't just used to *describe things* - through font choice, colour and animation we can communicate emotions and game information.
This talk also touches on some of the technical issues with text - including use of UTF-8 compliant fonts.
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