Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Game Design 2: Lecture 9 - Immersion through UI
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Editor's Notes
Diegetic == Holographic interface in Dead Space Non- Diagetic = most classic heads up displays Spatial = character outlines in l4d meta = often visual effects based - e.g. counterstrike's flashing / blood spatter on camera
Diagetic No HUD elements risk of frustrating player due to slow response times
Diagetic (sort of meta too( ringing and a delay before you answer
Spatial Avatar can't see it but it's in the 3d space affords a more seamless interaction with no need to jump out to a map
Modern Warfare 2 Meta blood used as a form of health bar
WOW Non-diagetic note they are influenced by the game's art style - but that is theming, not fiction.
this is the ‘condition vs quality’ issue.
the HUD is non-diegetic
the control point is spatial - not in the fiction - but is in 3d space
medigun is diegetic - portrays function and the fiction - plus servers the UI purpose of connecting these two players. THe names aren’t spatial - they are tied to user camera - don’t get smaller or larger etc..