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Game Design 2 (2010): Lecture 1 - Overview
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Game Design 2 (2010): Lecture 1 - Overview

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An overview of the Glasgow Caledonian University class Game Design 2 for 2010. …

An overview of the Glasgow Caledonian University class Game Design 2 for 2010.

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  • Transcript

    • 1. Game Design 2 Lecture 1: Game Interface Design
    • 2. Important Stuff • 20 credits • 50% Coursework • 50% Exam (2 hr) • Coursework given out around week 5* • Will be using Adobe Flash CS3 for labs. • http://www.comu346.com • @comu346 *probably
    • 3. Who are we? • Dave Wood • Expert in Digital Design • http://internalexternal-2010.blogspot.com • dave.wood@gcu.ac.uk
    • 4. Who am I? • David Farrell • CS @ Strathclyde / Games @ Caledonian • Dare to be Digital • e-Bug • Brand Bang! • david.farrell@gcu.ac.uk • @unthank
    • 5. Dare to be Digital
    • 6. e-Bug: Platform Game
    • 7. e-Bug Detective Game
    • 8. Game Interface Design?
    • 9. Game Interface? • Menus • Hud • Data (abstracted?) • Interaction
    • 10. ‘main’ menus
    • 11. in-game menus
    • 12. HUD Heads Up Display
    • 13. “any transparent display that presents data without requiring the user to look away from his or her usual viewpoint.” Wikipedia article on Heads Up Display, http://en.wikipedia.org/wiki/Head-up_display, 2009
    • 14. data communication and abstraction
    • 15. interaction
    • 16. Design?
    • 17. “Design is the process by which a designer creates a context to be encountered by a participant, from which meaning emerges.” Salen and Zimmerman, Rules of Play, page 41, SAGE Publications, 2004
    • 18. These make sense. The design says “push me”.
    • 19. This make sense. The handle (and all that text) says “pull me”.
    • 20. But what the heck do you do here? For a bonus point: Have you seen this design mistake on campus?
    • 21. Is this good design?
    • 22. Is this good design?
    • 23. Design is used to communicate with the player.
    • 24. This game has many many many combos... ...but did anyone learn them?
    • 25. So what next?
    • 26. Lectures • data visulisation • communication with the player • menu design and flow • semiotics
    • 27. Tutorials • play games • find examples of learning outcomes • discuss how to improve • practice designing interfaces • ‘paper’ prototyping
    • 28. Labs • Learn how to use Adobe Flash CS3 to create interfaces • Learn Actionscript 3 basics • Learn how to combine the two to create script driven interfaces.
    • 29. Contact • david.farrell@gcu.ac.uk • http://www.comu346.com • What do you want? • @comu346 • If you want to meet in person: • H014a