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Game Design 1: Lecture 1 - Introduction
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Game Design 1: Lecture 1 - Introduction

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This serves as an overview of the module which will focus on play and user centred game design.

This serves as an overview of the module which will focus on play and user centred game design.

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Transcript

  • 1. Game Design 1 Play, Games, and Design Fundamentals 2013 David Farrell
  • 2. Play • Play • what, why, when, where? • elements of play and play palettes • developmental play choices
  • 3. Games • How do games differ from play? • taxonomies of games • game theory and player behaviour • rules, mechanics • games as systems
  • 4. Game Design Practice • Player Centred Game Design • Mood boards • prototyping • evaluation techniques
  • 5. Players • Personae • Types of player • Cultures of play • Play styles
  • 6. Tutorials • Based around the readings • Discuss key design concepts and practices • Readings given week before tuts • This week’s readings in PDF on course blog • I’ll also put links to the books on the blog
  • 7. Labs • Game Design Challenges • board games or digital game prototypes • Ramesh will be taking the labs
  • 8. Assessment • 50% exam • based on lectures and readings • 50% coursework • given out about week 5(ish)
  • 9. Readings
  • 10. Readings
  • 11. Contacts • Course website: gcugd1.com • Course twitter: @gcugd1 • david.farrell@gcu.ac.uk • M615