2013: How Gamification changes customer engagement
by Uniqloud on Apr 26, 2013
- 3,792 views
Buy the full report here: http://www.uniqloud.com ...
Buy the full report here: http://www.uniqloud.com
"We spend 3 billion hours a week playing videogames. Actually, we should play games 21 billion hours per week" (Jane McGonigal (Research Dir., Institute for the future)
These hours don't go wasted: games can drive creativity, production, behavioural change.
Gamification speaks the digital language of today's consumers, their quest for fast-paced entertainment, achievements and progress.
Is Gamification really a sustainable engagement strategy? Discover answers, strategies and many examples in our report. It saves many hours of your time and many hassles of googling it.
- Total Views
- Views on SlideShare
- Embed Views