Virtual Worlds Demand Innovative Roles and Skills from Medical Librarians

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    Virtual Worlds Demand Innovative Roles and Skills from Medical Librarians - Presentation Transcript

    1. Virtual Worlds Demand Innovative Roles and Skills from Medical Librarians Patricia F. Anderson 1 , Emerging Technologies Librarian, <pfa@umich.edu>; Jane Blumenthal 1 , Director; Carol Perryman 2 , PhD; Gillian Mayman 1 , Informatics Librarian; Anne Perorazio 1 , Infopoint; 1 Health Sciences Libraries, University of Michigan, Ann Arbor, MI, USA 2 School of Library and Information Studies, Texas Woman's University, Denton, Texas, United States
    2. Background: What is Second Life?
      • What is SecondLife?
      • Buzzwords
        • Virtual World
        • MUVE (Multi-User Virtual Environment)
        • Metaverse
      • NOTE: Not a game, although may include game activities
      • Major relevant activities
        • Education (“killer app”)
        • Social networks --> support groups
        • Professional meetings, presentations, seminar series, discussion groups, etcetera
        • Providing information resources and references consultations
    3. Background: Why librarians in Second Life?
      • Jason Griffey (via Twitter): “It’s not the tool, it’s the training. Re. SL. We need to get used to that sort of interaction, because it’s coming.”
    4. Background: Why are we in Second Life?
      • Vision
        • Ted Hanss, UM Medical School
        • Jane Blumenthal, UM Health Sciences Libraries
      • Timeline
        • March 2007 - purchase
        • Spring & Summer - planning
        • August 2007 - building
        • September 2007 - Wolverine Island opens to select group of faculty and students
    5. Phase One: Engagement
      • Context : Wolverine Island “a gleam in the eye”
      • Library develops team with Second Life (SL) responsibilities
        • 1. Build SL skills
        • 2. Discover relevant SL locations & resources
          • Libraries
          • Health & healthcare
          • Science
          • Education
        • 3. Make connections in SL with possible mentors/partners
        • 4. Facilitate discovery and connection for our faculty and University community.
    6. SL: Libraries
    7. SL: Health & healthcare
    8. SL: Science
    9. SLHealthy
      • http://slhealthy.wetpaint.com/
    10. Phase Two: Outreach
      • Context: Wolverine Island in active development, portions open to restricted group, not open to campus community
      • Library team members collaborate with health science schools
        • To promote Second Life opportunities
        • To inform interested faculty about SL
        • To disseminate Second Life skill base
        • To develop a campus cohort with skills & interest
      • Initial outreach and collaboration focused on Medical School and School of Dentistry
    11. Phase Two: Presentations
      • What’s a Nice Library Like Yours Doing in a Place like This?: http://www.slideshare.net/umhealthscienceslibraries/whats-a-nice-library-20070731
    12. Phase Two: Podcasts
      • Why Work & Teach With Second Life: http://www.slideshare.net/umhealthscienceslibraries/why-work-teach-with-second-life
    13. Phase Two: Orientations
      • Getting Started in Second Life: http://www.slideshare.net/umhealthscienceslibraries/getting-started-in-second-life
    14. Phase Two: Really the Real World
      • Face-to-face
      • Consultations
        • Private
        • On-demand
        • In offices
        • In Second Life
      • Classes
        • Single sessions for faculty & staff
        • Student cohort class taught as four session elective in Medical School
    15. Phase Two: Video / Machinima
      • Science Learning Opportunities in Second Life: http://www.youtube.com/watch?v=EfsSGBraUhc
    16. Phase Three: Interdisciplinary Learning Communities
      • Context: Wolverine Island open to campus community, alumni, and invited guests
        • Wolverine Island highly secured, so access must be requested even for authorized visitors
      • Focus on community building & engagement
      • Phase Two activities continue
      • Phase Three activities add to activity mix.
    17. Phase 3: Dec 07 - Open
      • Wolverine Island open for community events
    18. Phase 3: Dec 07 - Brownbags Begin
      • Every Friday at noon local time, 9am SLT
    19. Phase 3: Events - Speakers
      • JJ Drinkwater - SL Community Building
      • Joop Zuhal - SL Teaching, Pros & Cons
      • Jenny Levine @ ALA
      • Caia Alter - Pharmacy Research Labs
    20. Phase 3: Events - Tours
      • Dante Project
      • InfoIsland International
      • Nursing Education Simulator (NESIM)
      • Play2Train
    21. Phase 3: Classes & Professional Presentations
      • Basic Clothing Design Class: http://www.slideshare.net/umhealthscienceslibraries/basic-clothing-design-in-second-life
      • Enriching Scholarship 2008
      • S’Lang Health event: http://www.slideshare.net/umhealthscienceslibraries/sl-healthy-slang
      • Virtual Worlds, Libraries, Education, Museums: http://www.slideshare.net/umhealthscienceslibraries/whatcha-gonna-do-an-academic-health-sciences-library-in-second-life-embraces-new-roles-298438/
    22. Phase 3: Opening the Library
      • Ground Level: Freebies, Food Court
      • Main Level: Service Desk, Guides, Casual Seating, Fireplace, Games
      • Mezzanine: Exhibits
      • Top Level:Small Group Study Space with Public Slide Viewers / Social Space, Dance Floor
    23. Phase 3: Outworld
      • Community building with other social technology & media tools
        • Flickr
        • Blogs
        • Wiki
        • Google Calendar
    24. Phase 3: More Machinima
      • http://www.lib.umich.edu/hsl/about/videos. html
      • http://www.youtube.com/watch?v=7wDl5suE2Uo
    25. Phase 3: More Presentations
      • http://www.lib.umich.edu/hsl/about/videos.html
    26. Phase 4: Connect RL to SL
      • Core library functions – how do these translate into virtual worlds?
      • Collaborations with our academic environment
      • Grand Opening events and activities — “Wolverine Island Kickoff”
    27. Real Life Patrons (est.)
    28. Second Life Patrons (est.)
    29. HSL - What do we do?
      • Pics of circulation, reference desk, stacks, new journals, and patrons at computers
    30. HSL - What do we do? RL SL Circulation X Collections X Document Delivery X Reference desk hours X Reserves X
    31. SL - Why not?
      • Other libraries offer reference and reading collections in SL
      • Not enough trained staff
      • Not enough demand
    32. HSL - What else do we do? RL SL Instruction X X Liaison services X X Resource guides X X Troubleshooting X X
    33. Instruction in RL
    34. Instruction in SL
    35. SL guides & handouts
    36. SL Troubleshooting
      • Installation, updates, permissions
      • Local tech support
      • Highly secure tech environments
      • Teleporting requires network access to adjacent “pipes”
      • Voice/video/versions
      • Videocards
      • Who ya gonna call?
    37. HSL - What else do we do? RL SL Community space X X Events & speakers X X Exhibits X X Research & grants X ? Small group working spaces X X
    38. Events
      • Pics from events for the SLUM Brown Bag series - Demo of Play2Train space; self-guided tour of Genome Island; putting on school colors for a winter tour of Wolverine Island, a gaming event, invited speaker JJ Drinkwater
    39. Exhibits
    40. HSL - What else do we do? RL SL Library tours X X World tours X Tools – Information X X Tools – Building, coding X Vendors & ‘sales’ X
    41. Tours
    42. Tools
    43. Vendors
    44. HSL - What else do we do? RL SL Free clothes, hair, skin, and a food court, too! X Game days X Maize & Blue (“Spirit”) Shop X Parties & Dance floor X Patient support group X
    45. Other
      • Food court and patient support group
    46. Who we are
      • Volunteers from the HSL staff
        • Liaisons
        • Infopoint (Reference)
        • More than shown here
    47. Our Library
    48. Ground Level
      • Casual seating (“Mysti” tables)
      • Food court
      • Freebie vendors
      • Maize & Blue “Spirit” Shop
      • SL tools & utilities vendors
    49. Main Floor
      • Welcome signs and library desk
      • Fireplace & chess table
      • Comfortable seating
      • Tutorials
      • Staff SL presentation archive
    50. Mezzanine
      • Exhibits and displays
    51. Roof
      • Small group work space
      • Open whiteboards
      • Dancefloor
      • Event space
    52. Example skills used
      • Editing furniture & scripts
      • Making freebie givers
      • Event planning and coordination
      • Recruiting speakers
      • Mixing sit poses for seating areas
      • Graphic design
      • Setting up vendors
      • Doing slide presentations
      • Clothing design
      • Orientation Island, again & again
    53. Campus Communities in Collaboration
      • Health programs
        • Medical School (SL/RL)
        • School of Dentistry (SL/RL)
        • Department of Kinesiology (SL/RL)
        • School of Public Health (SL/RL)
        • College of Pharmacy (SL/RL)
        • School of Nursing (RL)
      • Non-health programs
        • Computer Sciences
        • Dearborn Campus
        • Distance Learning
        • Literature, Sciences & Arts (Foreign Languages, Writing)
        • Libraries
        • School of Information
        • Unspecified
    54. Wolverine Island Kickoff
      • Flyer
    55. Wolverine Kickoff
      • Ted Hanss
      • Gus Rosania
      • Sharon Murphy
      • Sheri Jaffurs
    56. Off-Campus Communities & Collaborations
      • Healthcare Education
        • Ohio State University
        • Pathfinder Linden
      • Healthinfo Island, part of the Alliance Library System based in Illinois
        • Carolina Keats
      • Virtual Abilities Inc, a SL community of persons with special needs
        • Abilities Commons
        • Gentle Heron
      • Organizing for America
        • Siri Vita
    57. Rewards
      • Collegial activities with other campuses and institutions (Ann Arbor + Dearborn)
      • Awareness & visibility
      • Learning & engagement
      • Collaboration & sharing
      • Costs ($$) borne by others (mostly)
      • Identified as community leaders
      • Second Life is its own reward
    58. Lessons learned 1
      • The power of the freebie
      • The essential goodness of human nature
        • (but one bad apple can spoil a lot of people’s day)
      • There is no limit to imagination
        • (but there is to time and ability)
      • Presence first, then space
      • The importance of being flexible and responsive
        • Ask what is most needed
        • Don’t make plans before you build skills
        • When you do make plans, make backup plans
    59. Lessons learned 2
      • “ No man is an island” – especially in SL!
        • Team building
        • Team playing
        • Neighbors
        • Friends
        • Colleagues
        • Community
        • Strangers
    60. Whatcha gonna do?
      • Strip to your underwear to teach a class
      • Do Tai Chi on the roof
      • Make a dance floor from pics of human cells
      • Become a skeleton, then a “muscle” man
      • Who knows?
    61. When all else fails … dance
    62. Contact Information
      • Patricia F. Anderson, [email_address] , Perplexity Peccable
      • Jane Blumenthal, [email_address] , Wrenaissance Jewell
    63. Health Sciences Libraries Resources
      • Web: http://www.lib.umich.edu/hsl/
      • Slides: http://www.slideshare.net/umhealthscienceslibraries/slideshows/
      • Blog:
        • http://mblog.lib.umich.edu/hsl/
        • http://healthscienceandlibraries.info
    64. Wolverine Island Resources
      • Blog: http://mblog.lib.umich.edu/slum/
      • Pics: http://flickr.com/groups/slum/
      • Wiki: http://slum.wetpaint.com/
      • NOTE: Wolverine Island is not currently open to the public.
    65. Presentation Resources
      • These slides are available at:
        • http://www.slideshare.net/umhealthscienceslibraries/
      • Video:
        • http://www.lib.umich.edu/hsl/about/videos.html

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