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Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning
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Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning

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For Medical Library Association 2008, Annual Meeting

For Medical Library Association 2008, Annual Meeting

Published in: Education, Technology
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  • 1. Second Life for Engagement, Outreach, and Building Interdisciplinary Communities of Learning Patricia F. Anderson 1 , Emerging Technologies Librarian, <pfa@umich.edu>; Sharon Grayden , Instructional Learning Senior, Dental Informatics; Marc R. Stephens , Multimedia Services, Medical School Administration; Gillian Mayman 1 , Informatics Librarian; Anne Perorazio 1 , Infopoint; Mark P. MacEachern 1 , Liaison Librarian; Jane Blumenthal 1 , Director 1 Health Sciences Libraries, University of Michigan, Ann Arbor, MI
  • 2. Background: What is Second Life?
    • Buzzwords
      • Virtual World
      • MUVE (Multi-User Virtual Environment)
    • NOTE: Not a game, although may include game activities
    • Major relevant activities
      • Education (“killer app”)
      • Social networks --> support groups
      • Professional meetings, presentations, seminar series, discussion groups, etcetera
  • 3. Background: Why librarians in Second Life?
    • Jason Griffey (via Twitter): “It’s not the tool, it’s the training. Re. SL. We need to get used to that sort of interaction, because it’s coming.”
  • 4. Background: Why are we in Second Life?
    • Vision
      • Ted Hanss, UM Medical School
      • Jane Blumenthal, UM Health Sciences Libraries
    • Timeline
      • March 2007 - purchase
      • Spring & Summer - planning
      • August 2007 - building
      • September 2007 - Wolverine Island opens to select group of faculty and students
  • 5. Phase One: Engagement
    • Context : Wolverine Island “a gleam in the eye”
    • Library develops team with Second Life (SL) responsibilities
      • 1. Build SL skills
      • 2. Discover relevant SL locations & resources
        • Libraries
        • Health & healthcare
        • Science
        • Education
      • 3. Make connections in SL with possible mentors/partners
      • 4. Facilitate discovery and connection for our faculty and University community.
  • 6. SL: Libraries
  • 7. SL: Health & healthcare
  • 8. SL: Science
  • 9. Phase Two: Outreach
    • Context: Wolverine Island in active development, portions open to restricted group, not open to campus community
    • Library team members collaborate with health science schools
      • To promote Second Life opportunities
      • To inform interested faculty about SL
      • To disseminate Second Life skill base
      • To develop a campus cohort with skills & interest
    • Initial outreach and collaboration focused on Medical School and School of Dentistry
  • 10. Phase Two: Presentations
    • What’s a Nice Library Like Yours Doing in a Place like This?: http://www.slideshare.net/umhealthscienceslibraries/whats-a-nice-library-20070731
  • 11. Phase Two: Podcasts
    • Why Work & Teach With Second Life: http://www.slideshare.net/umhealthscienceslibraries/why-work-teach-with-second-life
  • 12. Phase Two: Orientations
    • Getting Started in Second Life: http://www.slideshare.net/umhealthscienceslibraries/getting-started-in-second-life
  • 13. Phase Two: Really the Real World
    • Face-to-face
    • Consultations
      • Private
      • On-demand
      • In offices
      • In Second Life
    • Classes
      • Single sessions for faculty & staff
      • Student cohort class taught as four session elective in Medical School
  • 14. Phase Two: Video / Machinima
    • Science Learning Opportunities in Second Life: http://www.youtube.com/watch?v=EfsSGBraUhc
  • 15. Phase Three: Interdisciplinary Learning Communities
    • Context: Wolverine Island open to campus community, alumni, and invited guests
      • Wolverine Island highly secured, so access must be requested even for authorized visitors
    • Focus on community building & engagement
    • Phase Two activities continue
    • Phase Three activities add to activity mix.
  • 16. Phase 3: Dec 07 - Open
    • Wolverine Island open for community events
  • 17. Phase Three: Dec 07 - Brownbags Begin
    • Every Friday at noon local time, 9am SLT
  • 18. Phase Three: Events - Speakers
    • JJ Drinkwater - SL Community Building
    • Joop Zuhal - SL Teaching, Pros & Cons
    • Jenny Levine @ ALA
    • Caia Alter - Pharmacy Research Labs
  • 19. Phase Three: Events - Tours
    • Dante Project
    • InfoIsland International
    • Nursing Education Simulator (NESIM)
    • Play2Train
  • 20. Phase Three: Classes & Professional Presentations
    • Basic Clothing Design Class: http://www.slideshare.net/umhealthscienceslibraries/basic-clothing-design-in-second-life
    • Enriching Scholarship 2008
    • S’Lang Health event: http://www.slideshare.net/umhealthscienceslibraries/sl-healthy-slang
    • Virtual Worlds, Libraries, Education, Museums: http://www.slideshare.net/umhealthscienceslibraries/whatcha-gonna-do-an-academic-health-sciences-library-in-second-life-embraces-new-roles-298438/
  • 21. Phase Three: Opening the Library
    • Ground Level: Freebies, Food Court
    • Main Level: Service Desk, Guides, Casual Seating, Fireplace, Games
    • Mezzanine: Exhibits
    • Top Level:Small Group Study Space with Public Slide Viewers / Social Space, Dance Floor
  • 22. Phase Three: Outworld
    • Community building with other social technology & media tools
      • Flickr
      • Blogs
      • Wiki
      • Google Calendar
  • 23. Assessment: Metrics
    • Dec 07 - Apr 08
      • 18 events
      • >190 participants
      • Largest group = ~20
      • Smallest group = 7
      • Usual group = ~11
      • Usual group is mostly regulars - repeat visits
  • 24. Campus Communities in Collaboration
    • Health programs
      • Medical School (SL/RL)
      • School of Dentistry (SL/RL)
      • Kinesiology (SL/RL)
      • Public Health (SL/RL)
      • Pharmacy School (SL/RL)
      • School of Nursing (RL)
    • Non-health programs
      • Computer Sciences
      • Dearborn Campus
      • Distance Learning
      • Literature, Sciences & Arts (Foreign Languages, Writing)
      • Libraries
      • School of Information
      • Unspecified
  • 25. Real Life Patrons (est.)
  • 26. Second Life Patrons (est.)
  • 27. Assessment: Survey
    • Sent through all channels for event announcements
      • Email group
      • Second Life groups
      • Blog & wiki
      • Reminders
    • 27 responses
      • Survey composition: 48% faculty / librarian; 41% staff; 11% alumni
      • 78% attended SL events; 22% had not
      • Results interesting, but not reliable
  • 28. Survey - Communication
    • Best communication methods
      • #1 - Email group (does not include alumni)
      • #2 - Word of mouth
      • #3-4 - Second Life groups
      • #5 - Blog
  • 29. Survey - Popular Events
    • #1 - Discussion (Second Life research methods & issues)
    • #1 - ALA’s Jenny Levine on Gaming in Libraries
    • #2 - Tour (Genome)
    • #2 - Tour (JS Vavoom, Nursing ACLS)
    • #3 - Joop Zuhal (Pros/Cons SL Teaching)
    • #3 - Tour (InfoIsland)
    • #3 - Tour (Play2Train)
    • Note: All events were listed as favorites by some; average score was 6, with range from 3 to 10
  • 30. Survey - Suggestions
    • Orientation / rank beginner classes
    • Schedule more help for newbies in real world venues
    • Use SL to deliver more RL content
    • Resource sharing - what have you learned, how did you learn it
    • More focus on research & funding options
    • More focus on health care consumer communities
    • More hands-on activities (scripting / building)
    • Collaborate with Alumni Association
    • Organize a campus wide day-long conference about SL
    • Use SL to build more patient communities in support of clinical care
  • 31. Concerns
    • “ Presentations are good, just don’t often hit the sweet spot of my particular interests”
    • “ I usually miss these. How are they announced?”
    • “ This forum is not of interest to me or my primary clientele”
    • “ I wish I could participate, but I just do not like Second Life at all”
    • “ I’d love to participate, but can’t at the current time”
  • 32. Kudos
    • “ I look forward to attending every week.”
    • “ This is an amazing group and effort!”
    • “ Many thanks for organizing the SLUM events. I find all the topics quite interesting”
    • “ An incredible job”
    • “ A big THANK YOU for … time and effort”

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