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Usability & Prototyping

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Blending Usability Testing with Interface Design, Prototyping and Rapid Iteration presentated at WebApps2010, Bangalore. …

Blending Usability Testing with Interface Design, Prototyping and Rapid Iteration presentated at WebApps2010, Bangalore.
WebApps 2010 is a technical conference designed to bring together experts in all aspects of designing, developing and deploying Web applications. Web-based applications are revolutionizing both the features that can be delivered and the technologies for developing and deploying applications. They also involve a diverse collection of issues and technologies.

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Transcript

  • 1. Usability + Prototyping Uday M. Shankar | Yahoo! Bangalore India
  • 2. Who am i   Been in UI/UX space for 11 years   Present: Owns PROTOTYPING in Yahoo! India   Past: Was with Nokia Bangalore   Tweets at @udayms   Blogs at udayms.wordpress.com
  • 3. User Interface Design Facilitating the user to perform a specific task in a specific context in a fast and efficient manner by leveraging the power of USER technology and design. TASK CONTEXT
  • 4. As Design Evolves Explore  &   Understand   Communicate   Validate   Low fidelity High fidelity Less functional detail More functional detail Static Interactive Less formal testing More formal testing Disposable Re-purpose-able Paper Code
  • 5. Age old Process
  • 6. ‘New’ Process 1 Visual  Designer   Interac9on  Designer   Developer  
  • 7. ‘New’ Process 2 Visual  Designer   Interac9on  Designer   Developer   Usability  Tester  
  • 8. ‘Another’ New Process Visual  Designer   Interac9on  Designer   Prototyper   User  Research   Rapid  Itera9ons  
  • 9. I Recommend Designer   Designer   Prototyper   User  Research   Rapid  Itera9ons   User  Research  
  • 10. Why?  Going back to the drawing board is not a problem!  Documented design evolution  Sign off on design decisions
  • 11. Do Awesome Stuff! Save Time Save Effort Save Money
  • 12. Prototypes
  • 13. Know your User
  • 14. Know your Competition
  • 15. Know your Goals
  • 16. Evaluate Market Value
  • 17. Evaluate Technical Feasibility
  • 18. Evaluate Design
  • 19. Evaluate User Experience
  • 20. Remember!  Keep it quick & dirty  Beware of Feature creep  Dont let ‘legacy’ design for you  Dont let design bias your user
  • 21. Users are not REALLY forgiving
  • 22. Be Technology Agnostic
  • 23. Experience is the driver. Not Technology.
  • 24. Questions?
  • 25. @udayms udayms.wordpress.com linkedin.com/in/udayms Thank You