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Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
Agile Pathologies: Backyards of Agile Shops
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Agile Pathologies: Backyards of Agile Shops

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  • 1. Rajeev.Singh@ThoughtWorks.com www.AgileMontage.com
  • 2. Behaviors are fairly predictable. It doesn’t help to blame people, RajeevOMG! Did he say “Pathologies”?
  • 3. Is Agile: The best way to run a project? ORThe way best people choose to run a project?
  • 4. People are more valuable, butother things are more valuable
  • 5. ORGANIZATIONStrengths that sometimes become their weaknessesMANAGEMENTLack of courage it often demonstratesTEAMStruggles they constantly have but do very little aboutINDIVIDUALProblems people often don’t know of and ignore
  • 6. ORGANIZATION• Instant Agile • Corporate Policies and Structures• Strong IdentityMANAGEMENT• Squirrel Agile • Misguided Command and Control• Lack of Team Design • Struggle with New Metrics• Cherry-Pick Agile • Agile without AgilityTEAM• Issues repeat in Retrospectives • Regular Hangovers• Increase Iteration Length • Extending Iterations• Homework in Iteration Planning • Incorrect Accounting of VelocityINDIVIDUALS• Uninterested in ‘Why’ of Agile • Behaviors that Block Acceptance• Estimation Scales • Lone Wolf Syndrome• Neuro-linguistic Tendencies • Broken Window Syndrome
  • 7. Calendars Booked Through Year End
  • 8. Certificate of Achievement This is to certify that ………………………………………….. Has achieved an award in ……………………………….Signed: xx/xx/xxxx
  • 9. THE UGL MIRROR YAgile World Exclusive COMPETENCE NEWS AND GOSSIP March 10, 2012YOUR HEROES ARE NOVICES P P R R SOLUTION O B O Dunning B L E NOVICE EXPERT L Kruger E M M
  • 10. We have daily Our standups standups are long Yes, PO can Do we need a participate daily standup? Best Practices Memorize Understand Reflect Question Chasm of CuriosityStroll Transformation
  • 11. ValueScope Schedule
  • 12. Value (Releasable Product, Continuous Improvement) Quality Constraints(Reliable, Adaptable Product) (Cost, Schedule, Scope)
  • 13. People development backlogRecipe for Continuous Improvement?
  • 14. Everybody please clean your calendars
  • 15. Bias for “Misguided”conventional Command Success and Control Stigma
  • 16. Holy Grail?
  • 17. Social Identity Autonomy Self-Efficacy
  • 18. Mindset Methods Media Inspect, ToolsSocratic adapt, contribute, vary not drive
  • 19. WINTER TemplateSECRET Foundation of AgilitySAUCE
  • 20. Self Direction / Org. 12/Year
  • 21. LearningBalance Shock and Maintenance Estimates
  • 22. Demonstrate “Why” Wasteful but not Useless Artifacts
  • 23. Beware of Tool Trap Where and How Fast Excel
  • 24. Frequent and small Allows Releases Enables Produces CustomerContinuous Refactoring InvolvementIntegration Simple Design Triggers Allows Requires Enables Enables TDD Adaptive Planning MethodsAutomated Empowered Collective Testing Teams Ownership Allows Requires Allows Minimal Documentation
  • 25. On the Surface Minimal Frequent and Planning Game Daily StandupDocumentation Small Releases In the MiddleCollective Coding Continuous Sustainable AdaptiveOwnership Standards Integration Pace Planning Deep Down Pair TDD Refactoring Simple Design Programming
  • 26. Process FanaticsUnsatisfied and demotivated people Weak at addressing people issues Is Agile: Best way? OR Best people?
  • 27. Rajeev.Singh@ThoughtWorks.com www.AgileMontage.com

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