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  • 1. Done by: Amna Alabri Asila Alhashmi
  • 2. Inspiration
    • The visual learning and thinking software tool Inspiration is most widely known for its use in building graphic organizers such as concept maps , mind maps idea maps , diagrams and webs .
  • 3. Our mission
    • Our company strives to support improvements in education and business and to make a positive difference in our users' lives by providing software tools that help people of all ages use visual thinking and visual learning to achieve academic, professional and personal goals .
  • 4. Using in education
      • Helping adults and project teams work more productively.
      • Improving academic and professional performance .
      • Creating technology and resource materials that build critical-thinking skills for users of all ages.
  • 5.  
  • 6.  
  • 7.  
  • 8.  
  • 9. Propose
    • To evaluate the effectiveness ,efficiency and satisfaction of using inspiration program.
  • 10. Audience
    • The students who take introduction to instructional technology course.
  • 11.
  • 12. Expert review
    • Students can use inspiration successfully without support (easy to use).
    • Students became more productive and organizers.
    • Inspiration improves students’ learning ability , if they use it effectively.
    • 55% students like inspiration and apply it in other courses.
    • “ I think students who use inspiration in their learning get more grade than other”
    • Inspiration benefits the visual learners more than others.
  • 13. The instrument
  • 14. Analysis of usability evaluation
  • 15. Result
    • From the usability evaluation we found that :
      • Most the user understand the inspiration’s environment but they find difficult to deal with it at first moment.
      • Inspiration impact student learning ability .
      • Inspiration help student to become more organization in there idea and concept.