Definition Uses in Education Components Examples Hypermedia
Hypermedia is a non-linear medium of information
that combines the characteristics of both hypertext
Hypermedia represents the integration of books and
other media such as graphics, audio and video in the
Hypermedia uses those media in which they are linked together in such a way that users can move from one element to another and back again.
Hypermedia programs are designed
for constructivist learning environment .
Hypermedia program consist of:
A database of information.
Multiple media (text, graphics, audio, video) to present the information.
Multiple methods of moving from
one piece to another (e.g. hyperlinks, menus, buttons, maps, word search commands, indexes, etc).
Uses in Education
Hypermedia can be used as:
General reference: include encyclopedias, dictionaries, thesauruses and atlases.
Specific subject matter reference: catalog the knowledge of particular subject areas.
Edutainment: references or case studies embedded in a scenario that is engaging for young children.
Museum: contain images, historical information and, in some cases, interactive exhibits, as popular in science and children’s museums.
Archive: contain text of many historical documents, such as speeches and newspaper articles relevant to the topic.
Features and techniques in hypermedia facilitate learning strategies Cognitive mapping Coaching and cueing Printouts Cut and paste Repeating/ reviewing Calculators Bookmarks Self-tests Visualization and graphing Conceptual models Multiple views and role-playing Playing games Giving problems Collaboration Electronic notebooks Techniques In Hypermedia
Examples of hypermedia HyperCard
World Wide Web is a classic example of hypermedia
Alessi, M. & trollip, R. (2001). Multimedia for Learning: methods and development. United States.