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Done by: Amal AL-Hosni ID: 82931 Hypermedia
Definition   Uses in Education   Components   Examples   Hypermedia
Definition <ul><li>Hypermedia is a  non-linear medium  of information  </li></ul><ul><li>that combines the characteristics...
Components <ul><li>Hypermedia program consist of: </li></ul><ul><li>A database of information. </li></ul><ul><li>Multiple ...
Uses in Education <ul><li>Hypermedia can be used as: </li></ul><ul><li>General reference: include encyclopedias, dictionar...
Features and techniques in hypermedia facilitate learning strategies Cognitive mapping Coaching and cueing Printouts   Cut...
Examples of hypermedia HyperCard
 
 
World Wide Web is a classic example of hypermedia
References  <ul><li>Alessi, M. & trollip, R. (2001). Multimedia for Learning: methods and development. United States. </li...
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Hypermedia

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what is hypermedia.

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Transcript of "Hypermedia"

  1. 1. Done by: Amal AL-Hosni ID: 82931 Hypermedia
  2. 2. Definition Uses in Education Components Examples Hypermedia
  3. 3. Definition <ul><li>Hypermedia is a non-linear medium of information </li></ul><ul><li>that combines the characteristics of both hypertext </li></ul><ul><li>and multimedia. </li></ul><ul><li>Hypermedia represents the integration of books and </li></ul><ul><li>other media such as graphics, audio and video in the </li></ul><ul><li>electronic domain. </li></ul><ul><li>Hypermedia uses those media in which they are linked together in such a way that users can move from one element to another and back again. </li></ul><ul><li>Hypermedia programs are designed </li></ul><ul><li>for constructivist learning environment . </li></ul>
  4. 4. Components <ul><li>Hypermedia program consist of: </li></ul><ul><li>A database of information. </li></ul><ul><li>Multiple media (text, graphics, audio, video) to present the information. </li></ul><ul><li>Multiple methods of moving from </li></ul><ul><li>one piece to another (e.g. hyperlinks, menus, buttons, maps, word search commands, indexes, etc). </li></ul>
  5. 5. Uses in Education <ul><li>Hypermedia can be used as: </li></ul><ul><li>General reference: include encyclopedias, dictionaries, thesauruses and atlases. </li></ul><ul><li>Specific subject matter reference: catalog the knowledge of particular subject areas. </li></ul><ul><li>Case study. </li></ul><ul><li>Edutainment: references or case studies embedded in a scenario that is engaging for young children. </li></ul><ul><li>Museum: contain images, historical information and, in some cases, interactive exhibits, as popular in science and children’s museums. </li></ul><ul><li>Archive: contain text of many historical documents, such as speeches and newspaper articles relevant to the topic. </li></ul>
  6. 6. Features and techniques in hypermedia facilitate learning strategies Cognitive mapping Coaching and cueing Printouts Cut and paste Repeating/ reviewing Calculators Bookmarks Self-tests Visualization and graphing Conceptual models Multiple views and role-playing Playing games Giving problems Collaboration Electronic notebooks Techniques In Hypermedia
  7. 7. Examples of hypermedia HyperCard
  8. 10. World Wide Web is a classic example of hypermedia
  9. 11. References <ul><li>Alessi, M. & trollip, R. (2001). Multimedia for Learning: methods and development. United States. </li></ul><ul><li>http://en.wikipedia.org/wiki/Hypermedia </li></ul><ul><li>http://mason.gmu.edu/~pnorton/hypermedia/hypermedia.pdf </li></ul>
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